Doodle3D-Slicer/src/slice.js

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import Paths from './paths.js';
export default class {
constructor () {
this.parts = [];
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}
removeSelfIntersect () {
for (var i = 0; i < this.parts.length; i ++) {
var part1 = this.parts[i].intersect;
if (!part1.closed) {
continue;
}
for (var j = i + 1; j < this.parts.length; j ++) {
var part2 = this.parts[j].intersect;
if (!part2.closed) {
continue;
}
if (part2.intersect(part1).length > 0) {
this.parts[i].intersect = part1.union(part2);
this.parts.splice(j, 1);
}
}
}
}
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optimizePaths (start) {
if (this.brim !== undefined && this.brim.length > 0) {
this.brim = this.brim.optimizePath(start);
start = this.brim.lastPoint();
}
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var parts = [];
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while (this.parts.length > 0) {
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var closestDistance = Infinity;
var closestPart;
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for (var i = 0; i < this.parts.length; i ++) {
var part = this.parts[i];
if (part.intersect.closed) {
var bounds = part.outerLine.bounds();
}
else {
var bounds = part.intersect.bounds();
}
var top = bounds.top - start.y;
var bottom = start.y - bounds.bottom;
var left = bounds.left - start.x;
var right = start.x - bounds.right;
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var distance = Math.max(top, bottom, left, right);
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if (distance < closestDistance) {
closestDistance = distance;
closestPart = i;
}
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}
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var part = this.parts.splice(closestPart, 1)[0];
parts.push(part);
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if (part.intersect.closed) {
if (part.outerLine.length > 0) {
part.outerLine = part.outerLine.optimizePath(start);
start = part.outerLine.lastPoint();
}
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for (var j = 0; j < part.innerLines.length; j ++) {
var innerLine = part.innerLines[j];
if (innerLine.length > 0) {
part.innerLines[j] = innerLine.optimizePath(start);
start = part.innerLines[j].lastPoint();
}
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}
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if (part.fill.length > 0) {
part.fill = part.fill.optimizePath(start);
start = part.fill.lastPoint();
}
}
else {
part.intersect.optimizePath(start);
start = part.intersect.lastPoint();
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}
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}
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this.parts = parts;
if (this.support !== undefined && this.support.length > 0) {
this.support = this.support.optimizePath(start);
start = this.support.lastPoint();
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}
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return start;
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}
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getOutline () {
var outLines = new Paths([], true);
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for (var i = 0; i < this.parts.length; i ++) {
var part = this.parts[i];
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if (part.intersect.closed) {
outLines.join(this.parts[i].outerLine);
}
}
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return outLines;
}
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add (intersect) {
var parts = {
intersect
};
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if (intersect.closed) {
parts.innerLines = [];
parts.outerLine = new Paths([], true);
parts.fill = new Paths([], false);
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}
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this.parts.push(parts);
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}
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}