mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-24 12:03:48 +01:00
237 lines
5.0 KiB
HTML
237 lines
5.0 KiB
HTML
|
<!doctype html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - morph target - human</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
color: #000;
|
||
|
font-family:Monospace;
|
||
|
font-size:13px;
|
||
|
text-align:center;
|
||
|
|
||
|
background-color: #fff;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
|
||
|
#info {
|
||
|
position: absolute;
|
||
|
top: 0px; width: 100%;
|
||
|
padding: 5px;
|
||
|
}
|
||
|
|
||
|
a {
|
||
|
color: #0af;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
|
||
|
<body>
|
||
|
|
||
|
<div id="container"></div>
|
||
|
|
||
|
<div id="info">
|
||
|
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph targets - human</a>
|
||
|
</div>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/UCSCharacter.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
|
||
|
<script src='js/libs/dat.gui.min.js'></script>
|
||
|
|
||
|
<script src="js/controls/OrbitControls.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var SCREEN_WIDTH = window.innerWidth;
|
||
|
var SCREEN_HEIGHT = window.innerHeight;
|
||
|
|
||
|
var container;
|
||
|
|
||
|
var camera, scene;
|
||
|
var renderer;
|
||
|
|
||
|
var mesh;
|
||
|
|
||
|
var mouseX = 0, mouseY = 0;
|
||
|
|
||
|
var windowHalfX = window.innerWidth / 2;
|
||
|
var windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
var clock = new THREE.Clock();
|
||
|
|
||
|
var gui, skinConfig, morphConfig;
|
||
|
|
||
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.getElementById( 'container' );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
|
||
|
camera.position.set( 2000, 5000, 5000 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
// LIGHTS
|
||
|
|
||
|
var light = new THREE.DirectionalLight( 0xffffff, 1 );
|
||
|
light.position.set( 0, 140, 500 );
|
||
|
light.position.multiplyScalar( 1.1 );
|
||
|
light.color.setHSL( 0.6, 0.075, 1 );
|
||
|
scene.add( light );
|
||
|
|
||
|
//
|
||
|
|
||
|
var light = new THREE.DirectionalLight( 0xffffff, 1 );
|
||
|
light.position.set( 0, -1, 0 );
|
||
|
scene.add( light );
|
||
|
|
||
|
// RENDERER
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setClearColor( 0xffffff );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
// CHARACTER
|
||
|
|
||
|
character = new THREE.UCSCharacter();
|
||
|
character.onLoadComplete = function() {
|
||
|
console.log( "Load Complete" );
|
||
|
console.log( character.numSkins + " skins and " + character.numMorphs + " morphtargets loaded." );
|
||
|
gui = new dat.GUI();
|
||
|
setupSkinsGUI();
|
||
|
setupMorphsGUI();
|
||
|
gui.width = 300;
|
||
|
gui.open();
|
||
|
}
|
||
|
|
||
|
var loader = new THREE.XHRLoader();
|
||
|
loader.load("models/skinned/UCS_config.json", function ( text ) {
|
||
|
|
||
|
var config = JSON.parse( text );
|
||
|
character.loadParts( config );
|
||
|
scene.add( character.root );
|
||
|
|
||
|
} );
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
controls = new THREE.OrbitControls( camera, renderer.domElement );
|
||
|
controls.center.set( 0, 3000, 0);
|
||
|
|
||
|
controls.addEventListener( 'change', render );
|
||
|
|
||
|
}
|
||
|
|
||
|
function setupSkinsGUI() {
|
||
|
|
||
|
var skinGui = gui.addFolder( "Skins" );
|
||
|
|
||
|
skinConfig = {
|
||
|
wireframe: false
|
||
|
};
|
||
|
|
||
|
var skinCallback = function( index ) {
|
||
|
return function () {
|
||
|
character.setSkin( index );
|
||
|
};
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < character.numSkins; i++ ) {
|
||
|
var name = character.skins[ i ].name;
|
||
|
skinConfig[ name ] = skinCallback( i );
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < character.numSkins; i++ ) {
|
||
|
skinGui.add( skinConfig, character.skins[i].name );
|
||
|
}
|
||
|
|
||
|
skinGui.open();
|
||
|
|
||
|
}
|
||
|
|
||
|
function setupMorphsGUI() {
|
||
|
|
||
|
var morphGui = gui.addFolder( "Morphs" );
|
||
|
|
||
|
morphConfig = {
|
||
|
};
|
||
|
|
||
|
var morphCallback = function( index ) {
|
||
|
return function () {
|
||
|
character.updateMorphs( morphConfig );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < character.numMorphs; i ++ ) {
|
||
|
var morphName = character.morphs[ i ];
|
||
|
morphConfig[ morphName ] = 0;
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < character.numMorphs; i ++ ) {
|
||
|
morphGui.add( morphConfig, character.morphs[ i ] ).min( 0 ).max( 100 ).onChange( morphCallback( i ) );
|
||
|
}
|
||
|
|
||
|
morphGui.open();
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
windowHalfX = window.innerWidth / 2;
|
||
|
windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onDocumentMouseMove( event ) {
|
||
|
|
||
|
mouseX = ( event.clientX - windowHalfX ) * 10;
|
||
|
mouseY = ( event.clientY - windowHalfY ) * 10;
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
controls.update();
|
||
|
|
||
|
render();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
var delta = 0.75 * clock.getDelta();
|
||
|
|
||
|
// update skinning
|
||
|
|
||
|
THREE.AnimationHandler.update( delta );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|