mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
51 lines
977 B
JavaScript
51 lines
977 B
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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Sidebar.Geometry.CircleGeometry = function ( signals, object ) {
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var container = new UI.Panel();
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var parameters = object.geometry.parameters;
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// radius
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var radiusRow = new UI.Panel();
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var radius = new UI.Number( parameters.radius ).onChange( update );
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radiusRow.add( new UI.Text( 'Radius' ).setWidth( '90px' ) );
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radiusRow.add( radius );
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container.add( radiusRow );
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// segments
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var segmentsRow = new UI.Panel();
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var segments = new UI.Integer( parameters.segments ).setRange( 3, Infinity ).onChange( update );
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segmentsRow.add( new UI.Text( 'Segments' ).setWidth( '90px' ) );
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segmentsRow.add( segments );
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container.add( segmentsRow );
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//
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function update() {
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object.geometry.dispose();
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object.geometry = new THREE.CircleGeometry(
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radius.getValue(),
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segments.getValue()
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);
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object.geometry.computeBoundingSphere();
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signals.geometryChanged.dispatch( object );
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}
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return container;
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}
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