mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
180 lines
4.2 KiB
HTML
180 lines
4.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js misc - sound</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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font-weight: bold;
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text-align:center;
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}
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a {
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color:#0078ff;
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}
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#info {
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color:#fff;
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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z-index:100;
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}
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - webgl 3d sounds example -
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music by <a href="http://www.newgrounds.com/audio/listen/358232" target="_blank">larrylarrybb</a> and
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<a href="http://www.newgrounds.com/audio/listen/376737" target="_blank">skullbeatz</a> <br/><br/>
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navigate with WASD / arrows / mouse
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</div>
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<div id="container"></div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/FirstPersonControls.js"></script>
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<script src="js/Detector.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container;
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var camera, controls, scene, renderer;
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var light, pointLight;
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var mesh;
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var material_sphere1, material_sphere2;
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var clock = new THREE.Clock();
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init();
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animate();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.set( 0, 25, 0 );
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var listener = new THREE.AudioListener();
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camera.add( listener );
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controls = new THREE.FirstPersonControls( camera );
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controls.movementSpeed = 70;
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controls.lookSpeed = 0.05;
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controls.noFly = true;
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controls.lookVertical = false;
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scene = new THREE.Scene();
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scene.fog = new THREE.FogExp2( 0x000000, 0.0035 );
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 0, 0.5, 1 ).normalize();
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scene.add( light );
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var sphere = new THREE.SphereGeometry( 20, 32, 16 );
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material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
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material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
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// sound spheres
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var mesh1 = new THREE.Mesh( sphere, material_sphere1 );
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mesh1.position.set( -250, 30, 0 );
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scene.add( mesh1 );
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var sound1 = new THREE.Audio( listener );
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sound1.load( 'sounds/358232_j_s_song.ogg' );
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sound1.setRefDistance( 20 );
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sound1.autoplay = true;
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mesh1.add( sound1 );
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//
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var mesh2 = new THREE.Mesh( sphere, material_sphere2 );
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mesh2.position.set( 250, 30, 0 );
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scene.add( mesh2 );
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var sound2 = new THREE.Audio( listener );
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sound2.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.ogg' );
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sound2.setRefDistance( 20 );
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sound2.autoplay = true;
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mesh2.add( sound2 );
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// ground
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var helper = new THREE.GridHelper( 500, 10 );
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helper.color1.setHex( 0x444444 );
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helper.color2.setHex( 0x444444 );
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helper.position.y = 0.1
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scene.add( helper );
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//
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.innerHTML = "";
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container.appendChild( renderer.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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controls.handleResize();
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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var delta = clock.getDelta(),
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time = clock.getElapsedTime() * 5;
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controls.update( delta );
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material_sphere1.color.setHSL( 0.0, 0.3 + 0.7 * ( 1 + Math.cos( time ) ) / 2, 0.5 );
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material_sphere2.color.setHSL( 0.1, 0.3 + 0.7 * ( 1 + Math.sin( time ) ) / 2, 0.5 );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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