mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 14:07:57 +01:00
155 lines
6.2 KiB
JSON
155 lines
6.2 KiB
JSON
|
[
|
||
|
"src/Three.js",
|
||
|
"src/math/Color.js",
|
||
|
"src/math/Quaternion.js",
|
||
|
"src/math/Vector2.js",
|
||
|
"src/math/Vector3.js",
|
||
|
"src/math/Vector4.js",
|
||
|
"src/math/Euler.js",
|
||
|
"src/math/Line3.js",
|
||
|
"src/math/Box2.js",
|
||
|
"src/math/Box3.js",
|
||
|
"src/math/Matrix3.js",
|
||
|
"src/math/Matrix4.js",
|
||
|
"src/math/Ray.js",
|
||
|
"src/math/Sphere.js",
|
||
|
"src/math/Frustum.js",
|
||
|
"src/math/Plane.js",
|
||
|
"src/math/Math.js",
|
||
|
"src/math/Spline.js",
|
||
|
"src/math/Triangle.js",
|
||
|
"src/core/Clock.js",
|
||
|
"src/core/EventDispatcher.js",
|
||
|
"src/core/Raycaster.js",
|
||
|
"src/core/Object3D.js",
|
||
|
"src/core/Face3.js",
|
||
|
"src/core/Face4.js",
|
||
|
"src/core/BufferAttribute.js",
|
||
|
"src/core/DynamicBufferAttribute.js",
|
||
|
"src/core/BufferGeometry.js",
|
||
|
"src/core/Geometry.js",
|
||
|
"src/cameras/Camera.js",
|
||
|
"src/cameras/CubeCamera.js",
|
||
|
"src/cameras/OrthographicCamera.js",
|
||
|
"src/cameras/PerspectiveCamera.js",
|
||
|
"src/lights/Light.js",
|
||
|
"src/lights/AmbientLight.js",
|
||
|
"src/lights/AreaLight.js",
|
||
|
"src/lights/DirectionalLight.js",
|
||
|
"src/lights/HemisphereLight.js",
|
||
|
"src/lights/PointLight.js",
|
||
|
"src/lights/SpotLight.js",
|
||
|
"src/loaders/Cache.js",
|
||
|
"src/loaders/Loader.js",
|
||
|
"src/loaders/XHRLoader.js",
|
||
|
"src/loaders/ImageLoader.js",
|
||
|
"src/loaders/JSONLoader.js",
|
||
|
"src/loaders/LoadingManager.js",
|
||
|
"src/loaders/BufferGeometryLoader.js",
|
||
|
"src/loaders/MaterialLoader.js",
|
||
|
"src/loaders/ObjectLoader.js",
|
||
|
"src/loaders/TextureLoader.js",
|
||
|
"src/loaders/BinaryTextureLoader.js",
|
||
|
"src/loaders/CompressedTextureLoader.js",
|
||
|
"src/materials/Material.js",
|
||
|
"src/materials/LineBasicMaterial.js",
|
||
|
"src/materials/LineDashedMaterial.js",
|
||
|
"src/materials/MeshBasicMaterial.js",
|
||
|
"src/materials/MeshLambertMaterial.js",
|
||
|
"src/materials/MeshPhongMaterial.js",
|
||
|
"src/materials/MeshDepthMaterial.js",
|
||
|
"src/materials/MeshNormalMaterial.js",
|
||
|
"src/materials/MeshFaceMaterial.js",
|
||
|
"src/materials/PointCloudMaterial.js",
|
||
|
"src/materials/ShaderMaterial.js",
|
||
|
"src/materials/RawShaderMaterial.js",
|
||
|
"src/materials/SpriteMaterial.js",
|
||
|
"src/textures/Texture.js",
|
||
|
"src/textures/CubeTexture.js",
|
||
|
"src/textures/CompressedTexture.js",
|
||
|
"src/textures/DataTexture.js",
|
||
|
"src/textures/VideoTexture.js",
|
||
|
"src/objects/Group.js",
|
||
|
"src/objects/PointCloud.js",
|
||
|
"src/objects/Line.js",
|
||
|
"src/objects/Mesh.js",
|
||
|
"src/objects/Bone.js",
|
||
|
"src/objects/Skeleton.js",
|
||
|
"src/objects/SkinnedMesh.js",
|
||
|
"src/objects/MorphAnimMesh.js",
|
||
|
"src/objects/LOD.js",
|
||
|
"src/objects/Sprite.js",
|
||
|
"src/objects/LensFlare.js",
|
||
|
"src/scenes/Scene.js",
|
||
|
"src/scenes/Fog.js",
|
||
|
"src/scenes/FogExp2.js",
|
||
|
"src/renderers/shaders/ShaderChunk.js",
|
||
|
"src/renderers/shaders/ShaderChunk/common.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/default_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lightmap_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/map_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lightmap_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/color_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/skinning_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lights_lambert_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/map_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/envmap_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/fog_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/map_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/color_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/envmap_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/shadowmap_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl",
|
||
|
"src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl",
|
||
|
"src/renderers/shaders/UniformsUtils.js",
|
||
|
"src/renderers/shaders/UniformsLib.js",
|
||
|
"src/renderers/shaders/ShaderLib.js",
|
||
|
"src/renderers/WebGLRenderer.js",
|
||
|
"src/renderers/WebGLRenderTarget.js",
|
||
|
"src/renderers/WebGLRenderTargetCube.js",
|
||
|
"src/renderers/webgl/WebGLExtensions.js",
|
||
|
"src/renderers/webgl/WebGLProgram.js",
|
||
|
"src/renderers/webgl/WebGLShader.js",
|
||
|
"src/renderers/webgl/WebGLState.js",
|
||
|
"src/renderers/webgl/plugins/LensFlarePlugin.js",
|
||
|
"src/renderers/webgl/plugins/ShadowMapPlugin.js",
|
||
|
"src/renderers/webgl/plugins/SpritePlugin.js"
|
||
|
|
||
|
]
|