mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-23 13:50:43 +02:00
178 lines
3.8 KiB
HTML
178 lines
3.8 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js canvas - lines - random</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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a {
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color:#0078ff;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/renderers/Projector.js"></script>
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<script src="js/renderers/CanvasRenderer.js"></script>
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<script>
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var mouseX = 0, mouseY = 0,
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windowHalfX = window.innerWidth / 2,
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windowHalfY = window.innerHeight / 2,
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SEPARATION = 200,
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AMOUNTX = 10,
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AMOUNTY = 10,
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camera, scene, renderer;
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init();
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animate();
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function init() {
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var container, separation = 100, amountX = 50, amountY = 50,
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particles, particle;
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 100;
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scene = new THREE.Scene();
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renderer = new THREE.CanvasRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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// particles
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var PI2 = Math.PI * 2;
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var material = new THREE.SpriteCanvasMaterial( {
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color: 0xffffff,
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program: function ( context ) {
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context.beginPath();
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context.arc( 0, 0, 0.5, 0, PI2, true );
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context.fill();
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}
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} );
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var geometry = new THREE.Geometry();
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for ( var i = 0; i < 100; i ++ ) {
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particle = new THREE.Sprite( material );
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particle.position.x = Math.random() * 2 - 1;
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particle.position.y = Math.random() * 2 - 1;
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particle.position.z = Math.random() * 2 - 1;
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particle.position.normalize();
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particle.position.multiplyScalar( Math.random() * 10 + 450 );
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particle.scale.x = particle.scale.y = 10;
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scene.add( particle );
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geometry.vertices.push( particle.position );
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}
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// lines
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var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
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scene.add( line );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function onDocumentMouseMove(event) {
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mouseX = event.clientX - windowHalfX;
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mouseY = event.clientY - windowHalfY;
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}
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function onDocumentTouchStart( event ) {
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if ( event.touches.length > 1 ) {
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event.preventDefault();
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mouseX = event.touches[ 0 ].pageX - windowHalfX;
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mouseY = event.touches[ 0 ].pageY - windowHalfY;
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}
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}
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function onDocumentTouchMove( event ) {
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if ( event.touches.length == 1 ) {
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event.preventDefault();
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mouseX = event.touches[ 0 ].pageX - windowHalfX;
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mouseY = event.touches[ 0 ].pageY - windowHalfY;
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}
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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