mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-09-18 01:40:07 +02:00
51 lines
889 B
JavaScript
51 lines
889 B
JavaScript
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/**
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* @author alteredq / http://alteredqualia.com/
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*
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* Color correction
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*/
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THREE.ColorCorrectionShader = {
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uniforms: {
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"tDiffuse": { type: "t", value: null },
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"powRGB": { type: "v3", value: new THREE.Vector3( 2, 2, 2 ) },
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"mulRGB": { type: "v3", value: new THREE.Vector3( 1, 1, 1 ) },
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"addRGB": { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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"vUv = uv;",
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"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D tDiffuse;",
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"uniform vec3 powRGB;",
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"uniform vec3 mulRGB;",
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"uniform vec3 addRGB;",
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"varying vec2 vUv;",
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"void main() {",
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"gl_FragColor = texture2D( tDiffuse, vUv );",
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"gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
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"}"
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].join("\n")
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};
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