mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-23 13:50:43 +02:00
80 lines
1.5 KiB
HTML
80 lines
1.5 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - geometry - cube</title>
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<meta charset="utf-8">
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<style>
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body {
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margin: 0px;
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background-color: #000000;
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overflow: hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script>
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var camera, scene, renderer;
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var mesh;
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init();
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animate();
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function init() {
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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//
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camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.z = 400;
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scene = new THREE.Scene();
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var geometry = new THREE.BoxGeometry( 200, 200, 200 );
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var texture = THREE.ImageUtils.loadTexture( 'textures/crate.gif' );
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texture.anisotropy = renderer.getMaxAnisotropy();
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var material = new THREE.MeshBasicMaterial( { map: texture } );
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mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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mesh.rotation.x += 0.005;
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mesh.rotation.y += 0.01;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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