Doodle3D-Slicer/three.js-master/examples/webgl_geometry_shapes.html

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2015-06-12 15:58:26 +02:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - shapes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var group;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = 'Simple procedurally generated 3D shapes<br/>Drag to spin';
container.appendChild( info );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 150, 500 );
scene.add( camera );
var light = new THREE.PointLight( 0xffffff, 0.8 );
camera.add( light );
group = new THREE.Group();
group.position.y = 50;
scene.add( group );
function addShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) {
var points = shape.createPointsGeometry();
var spacedPoints = shape.createSpacedPointsGeometry( 50 );
// flat shape
var geometry = new THREE.ShapeGeometry( shape );
var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color, side: THREE.DoubleSide } ) );
mesh.position.set( x, y, z - 125 );
mesh.rotation.set( rx, ry, rz );
mesh.scale.set( s, s, s );
group.add( mesh );
// 3d shape
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color } ) );
mesh.position.set( x, y, z - 75 );
mesh.rotation.set( rx, ry, rz );
mesh.scale.set( s, s, s );
group.add( mesh );
// solid line
var line = new THREE.Line( points, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
line.position.set( x, y, z - 25 );
line.rotation.set( rx, ry, rz );
line.scale.set( s, s, s );
group.add( line );
// vertices from real points
var pgeo = points.clone();
var particles = new THREE.PointCloud( pgeo, new THREE.PointCloudMaterial( { color: color, size: 4 } ) );
particles.position.set( x, y, z + 25 );
particles.rotation.set( rx, ry, rz );
particles.scale.set( s, s, s );
group.add( particles );
// line from equidistance sampled points
var line = new THREE.Line( spacedPoints, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
line.position.set( x, y, z + 75 );
line.rotation.set( rx, ry, rz );
line.scale.set( s, s, s );
group.add( line );
// equidistance sampled points
var pgeo = spacedPoints.clone();
var particles2 = new THREE.PointCloud( pgeo, new THREE.PointCloudMaterial( { color: color, size: 4 } ) );
particles2.position.set( x, y, z + 125 );
particles2.rotation.set( rx, ry, rz );
particles2.scale.set( s, s, s );
group.add( particles2 );
}
// California
var californiaPts = [];
californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
californiaPts.push( new THREE.Vector2 ( 450, 300 ) );
californiaPts.push( new THREE.Vector2 ( 392, 392 ) );
californiaPts.push( new THREE.Vector2 ( 266, 438 ) );
californiaPts.push( new THREE.Vector2 ( 190, 570 ) );
californiaPts.push( new THREE.Vector2 ( 190, 600 ) );
californiaPts.push( new THREE.Vector2 ( 160, 620 ) );
californiaPts.push( new THREE.Vector2 ( 160, 650 ) );
californiaPts.push( new THREE.Vector2 ( 180, 640 ) );
californiaPts.push( new THREE.Vector2 ( 165, 680 ) );
californiaPts.push( new THREE.Vector2 ( 150, 670 ) );
californiaPts.push( new THREE.Vector2 ( 90, 737 ) );
californiaPts.push( new THREE.Vector2 ( 80, 795 ) );
californiaPts.push( new THREE.Vector2 ( 50, 835 ) );
californiaPts.push( new THREE.Vector2 ( 64, 870 ) );
californiaPts.push( new THREE.Vector2 ( 60, 945 ) );
californiaPts.push( new THREE.Vector2 ( 300, 945 ) );
californiaPts.push( new THREE.Vector2 ( 300, 743 ) );
californiaPts.push( new THREE.Vector2 ( 600, 473 ) );
californiaPts.push( new THREE.Vector2 ( 626, 425 ) );
californiaPts.push( new THREE.Vector2 ( 600, 370 ) );
californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 );
var californiaShape = new THREE.Shape( californiaPts );
// Triangle
var triangleShape = new THREE.Shape();
triangleShape.moveTo( 80, 20 );
triangleShape.lineTo( 40, 80 );
triangleShape.lineTo( 120, 80 );
triangleShape.lineTo( 80, 20 ); // close path
// Heart
var x = 0, y = 0;
var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
heartShape.moveTo( x + 25, y + 25 );
heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
// Square
var sqLength = 80;
var squareShape = new THREE.Shape();
squareShape.moveTo( 0,0 );
squareShape.lineTo( 0, sqLength );
squareShape.lineTo( sqLength, sqLength );
squareShape.lineTo( sqLength, 0 );
squareShape.lineTo( 0, 0 );
// Rectangle
var rectLength = 120, rectWidth = 40;
var rectShape = new THREE.Shape();
rectShape.moveTo( 0,0 );
rectShape.lineTo( 0, rectWidth );
rectShape.lineTo( rectLength, rectWidth );
rectShape.lineTo( rectLength, 0 );
rectShape.lineTo( 0, 0 );
// Rounded rectangle
var roundedRectShape = new THREE.Shape();
( function roundedRect( ctx, x, y, width, height, radius ){
ctx.moveTo( x, y + radius );
ctx.lineTo( x, y + height - radius );
ctx.quadraticCurveTo( x, y + height, x + radius, y + height );
ctx.lineTo( x + width - radius, y + height) ;
ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius );
ctx.lineTo( x + width, y + radius );
ctx.quadraticCurveTo( x + width, y, x + width - radius, y );
ctx.lineTo( x + radius, y );
ctx.quadraticCurveTo( x, y, x, y + radius );
} )( roundedRectShape, 0, 0, 50, 50, 20 );
// Track
var trackShape = new THREE.Shape();
trackShape.moveTo( 40, 40 );
trackShape.lineTo( 40, 160 );
trackShape.absarc( 60, 160, 20, Math.PI, 0, true );
trackShape.lineTo( 80, 40 );
trackShape.absarc( 60, 40, 20, 2 * Math.PI, Math.PI, true );
// Circle
var circleRadius = 40;
var circleShape = new THREE.Shape();
circleShape.moveTo( 0, circleRadius );
circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 );
circleShape.quadraticCurveTo( circleRadius, -circleRadius, 0, -circleRadius );
circleShape.quadraticCurveTo( -circleRadius, -circleRadius, -circleRadius, 0 );
circleShape.quadraticCurveTo( -circleRadius, circleRadius, 0, circleRadius );
// Fish
var x = y = 0;
var fishShape = new THREE.Shape();
fishShape.moveTo(x,y);
fishShape.quadraticCurveTo(x + 50, y - 80, x + 90, y - 10);
fishShape.quadraticCurveTo(x + 100, y - 10, x + 115, y - 40);
fishShape.quadraticCurveTo(x + 115, y, x + 115, y + 40);
fishShape.quadraticCurveTo(x + 100, y + 10, x + 90, y + 10);
fishShape.quadraticCurveTo(x + 50, y + 80, x, y);
// Arc circle
var arcShape = new THREE.Shape();
arcShape.moveTo( 50, 10 );
arcShape.absarc( 10, 10, 40, 0, Math.PI*2, false );
var holePath = new THREE.Path();
holePath.moveTo( 20, 10 );
holePath.absarc( 10, 10, 10, 0, Math.PI*2, true );
arcShape.holes.push( holePath );
// Smiley
var smileyShape = new THREE.Shape();
smileyShape.moveTo( 80, 40 );
smileyShape.absarc( 40, 40, 40, 0, Math.PI*2, false );
var smileyEye1Path = new THREE.Path();
smileyEye1Path.moveTo( 35, 20 );
smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI*2, true );
smileyShape.holes.push( smileyEye1Path );
var smileyEye2Path = new THREE.Path();
smileyEye2Path.moveTo( 65, 20 );
smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI*2, true );
smileyShape.holes.push( smileyEye2Path );
var smileyMouthPath = new THREE.Path();
smileyMouthPath.moveTo( 20, 40 );
smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 );
smileyMouthPath.bezierCurveTo( 70, 45, 70, 50, 60, 60 );
smileyMouthPath.quadraticCurveTo( 40, 80, 20, 60 );
smileyMouthPath.quadraticCurveTo( 5, 50, 20, 40 );
smileyShape.holes.push( smileyMouthPath );
// Spline shape
var splinepts = [];
splinepts.push( new THREE.Vector2 ( 70, 20 ) );
splinepts.push( new THREE.Vector2 ( 80, 90 ) );
splinepts.push( new THREE.Vector2 ( -30, 70 ) );
splinepts.push( new THREE.Vector2 ( 0, 0 ) );
var splineShape = new THREE.Shape();
splineShape.moveTo( 0, 0 );
splineShape.splineThru( splinepts );
var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
// addShape( shape, color, x, y, z, rx, ry,rz, s );
addShape( californiaShape, extrudeSettings, 0xf08000, -300, -100, 0, 0, 0, 0, 1 );
addShape( triangleShape, extrudeSettings, 0x8080f0, -180, 0, 0, 0, 0, 0, 1 );
addShape( roundedRectShape, extrudeSettings, 0x008000, -150, 150, 0, 0, 0, 0, 1 );
addShape( trackShape, extrudeSettings, 0x008080, 200, -100, 0, 0, 0, 0, 1 );
addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 );
addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 );
addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 );
addShape( fishShape, extrudeSettings, 0x404040, -60, 200, 0, 0, 0, 0, 1 );
addShape( smileyShape, extrudeSettings, 0xf000f0, -200, 250, 0, 0, 0, Math.PI, 1 );
addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 );
addShape( splineShape, extrudeSettings, 0x808080, -50, -100, 0, 0, 0, 0, 1 );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xf0f0f0 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length == 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>