Doodle3D-Slicer/three.js-master/examples/webgl_loader_scene.html

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2015-06-12 15:58:26 +02:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - io - scene loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color:#fff;
padding:0;
margin:0;
overflow:hidden;
font-family:georgia;
text-align:center;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
z-index:100;
}
#progress {
color:red;
top:7em;
width: 100%;
font-size:3em;
font-variant:small-caps;
font-weight:bold;
position:absolute;
z-index:100;
text-align: center;
text-shadow: #000 0px 0px 10px;
display:none;
}
.shadow {
-moz-box-shadow: 0px 0px 5px #000;
-webkit-box-shadow: 0px 0px 5px #000;
box-shadow: 0px 0px 5px #000;
}
#progressbar {
text-align: center;
background: white;
width: 250px;
height: 10px;
}
#bar {
background:#d00;
width:50px;
height:10px;
}
.enabled {
color: lime!important;
cursor:pointer;
}
.enabled:hover {
text-shadow: #0f0 0px 0px 5px !important;
}
.disabled {
background:gray;
cursor:default;
}
a { color:red }
canvas { pointer-events:none; z-index:10; }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org">three.js</a> - scene loader test
</div>
<div id="progress">
<span id="message">Loading ...</span>
<center>
<div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
</center>
</div>
<script src="../build/three.min.js"></script>
<script src="js/loaders/DDSLoader.js"></script>
<script src="js/loaders/ctm/lzma.js"></script>
<script src="js/loaders/ctm/ctm.js"></script>
<script src="js/loaders/ctm/CTMLoader.js"></script>
<script src="js/loaders/deprecated/SceneLoader.js"></script>
<script src="js/loaders/BinaryLoader.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/loaders/VTKLoader.js"></script>
<script src="js/loaders/STLLoader.js"></script>
<script src="js/loaders/ColladaLoader.js"></script>
<script src="js/loaders/UTF8Loader.js"></script>
<script src="js/loaders/MTLLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container,stats;
var camera, scene, loaded;
var renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var rotatingObjects = [];
var morphAnimatedObjects = [];
var clock = new THREE.Clock();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
init();
animate();
function $( id ) {
return document.getElementById( id );
}
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var loadScene = createLoadScene();
camera = loadScene.camera;
scene = loadScene.scene;
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.domElement.style.position = "relative";
container.appendChild( renderer.domElement );
renderer.gammaInput = true;
renderer.gammaOutput = true;
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.right = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
var callbackProgress = function( progress, result ) {
var bar = 250,
total = progress.totalModels + progress.totalTextures,
loaded = progress.loadedModels + progress.loadedTextures;
if ( total )
bar = Math.floor( bar * loaded / total );
$( "bar" ).style.width = bar + "px";
}
var callbackFinished = function ( result ) {
loaded = result;
$( "message" ).style.display = "none";
$( "progressbar" ).style.display = "none";
result.scene.traverse( function ( object ) {
if ( object.userData.rotating === true ) {
rotatingObjects.push( object );
}
if ( object instanceof THREE.MorphAnimMesh ) {
morphAnimatedObjects.push( object );
}
if ( object instanceof THREE.SkinnedMesh ) {
if ( object.geometry.animation ) {
var animation = new THREE.Animation( object, object.geometry.animation );
animation.play();
}
}
} );
//
$( "progress" ).style.display = "none";
camera = loaded.currentCamera;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
scene = loaded.scene;
}
$( "progress" ).style.display = "block";
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var loader = new THREE.SceneLoader();
loader.addGeometryHandler( "binary", THREE.BinaryLoader );
loader.addGeometryHandler( "ctm", THREE.CTMLoader );
loader.addGeometryHandler( "vtk", THREE.VTKLoader );
loader.addGeometryHandler( "stl", THREE.STLLoader );
loader.addHierarchyHandler( "obj", THREE.OBJLoader );
loader.addHierarchyHandler( "dae", THREE.ColladaLoader );
loader.addHierarchyHandler( "utf8", THREE.UTF8Loader );
loader.callbackProgress = callbackProgress;
loader.load( "scenes/test_scene.js", callbackFinished );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onDocumentMouseMove( event ) {
mouseX = ( event.clientX - windowHalfX );
mouseY = ( event.clientY - windowHalfY );
}
function createLoadScene() {
var result = {
scene: new THREE.Scene(),
camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
};
result.camera.position.z = 100;
result.scene.add( result.camera );
var object, geometry, material, light, count = 500, range = 200;
material = new THREE.MeshLambertMaterial( { color:0xffffff } );
geometry = new THREE.BoxGeometry( 5, 5, 5 );
for( var i = 0; i < count; i++ ) {
object = new THREE.Mesh( geometry, material );
object.position.x = ( Math.random() - 0.5 ) * range;
object.position.y = ( Math.random() - 0.5 ) * range;
object.position.z = ( Math.random() - 0.5 ) * range;
object.rotation.x = Math.random() * 6;
object.rotation.y = Math.random() * 6;
object.rotation.z = Math.random() * 6;
object.matrixAutoUpdate = false;
object.updateMatrix();
result.scene.add( object );
}
result.scene.matrixAutoUpdate = false;
light = new THREE.PointLight( 0xffffff );
result.scene.add( light );
light = new THREE.DirectionalLight( 0x111111 );
light.position.x = 1;
result.scene.add( light );
return result;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = clock.getDelta();
camera.position.x += ( mouseX - camera.position.x ) * .001;
camera.position.y += ( - mouseY - camera.position.y ) * .001;
camera.lookAt( scene.position );
// update skinning
THREE.AnimationHandler.update( delta * 0.75 );
for ( var i = 0; i < rotatingObjects.length; i ++ ) {
var object = rotatingObjects[ i ];
if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
}
for ( var i = 0; i < morphAnimatedObjects.length; i ++ ) {
var object = morphAnimatedObjects[ i ];
object.updateAnimation( 1000 * delta );
}
renderer.render( scene, camera );
}
</script>
</body>
</html>