mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-23 22:00:42 +02:00
258 lines
7.3 KiB
HTML
258 lines
7.3 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - texture filtering</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #aaa;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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z-index:100;
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}
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.lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
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#lbl_left { text-align:left; left:0px }
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#lbl_right { text-align:left; right:0px }
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.g { color:#aaa }
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.c { color:#fa0 }
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a { color:red }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - texture filtering example
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- painting by <a href="http://en.wikipedia.org/wiki/Basket_of_Fruit_%28Caravaggio%29">Caravaggio</a>
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</div>
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<div id="lbl_left" class="lbl">
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Floor <span class="g">(128x128)</span><br/>
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mag: <span class="c">Linear</span><br/>
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min: <span class="c">LinearMipMapLinear</span><br/>
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<br/>
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Painting <span class="g">(748x600)</span><br/>
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mag: <span class="c">Linear</span><br/>
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min: <span class="c">Linear</span>
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</div>
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<div id="lbl_right" class="lbl">
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Floor <br/>
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mag: <span class="c">Nearest</span><br/>
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min: <span class="c">Nearest</span><br/>
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<br/>
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Painting <br/>
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mag: <span class="c">Nearest</span><br/>
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min: <span class="c">Nearest</span>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var container,stats;
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var camera, scene, scene2, renderer;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 5000 );
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camera.position.z = 1500;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0x000000, 1500, 4000 );
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scene2 = new THREE.Scene();
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scene2.fog = scene.fog;
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// GROUND
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var imageCanvas = document.createElement( "canvas" ),
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context = imageCanvas.getContext( "2d" );
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imageCanvas.width = imageCanvas.height = 128;
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context.fillStyle = "#444";
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context.fillRect( 0, 0, 128, 128 );
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context.fillStyle = "#fff";
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context.fillRect( 0, 0, 64, 64);
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context.fillRect( 64, 64, 64, 64 );
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var textureCanvas = new THREE.Texture( imageCanvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping );
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materialCanvas = new THREE.MeshBasicMaterial( { map: textureCanvas } );
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textureCanvas.needsUpdate = true;
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textureCanvas.repeat.set( 1000, 1000 );
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var textureCanvas2 = new THREE.Texture( imageCanvas, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping, THREE.NearestFilter, THREE.NearestFilter );
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materialCanvas2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: textureCanvas2 } );
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textureCanvas2.needsUpdate = true;
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textureCanvas2.repeat.set( 1000, 1000 );
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var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
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var meshCanvas = new THREE.Mesh( geometry, materialCanvas );
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meshCanvas.rotation.x = - Math.PI / 2;
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meshCanvas.scale.set( 1000, 1000, 1000 );
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var meshCanvas2 = new THREE.Mesh( geometry, materialCanvas2 );
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meshCanvas2.rotation.x = - Math.PI / 2;
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meshCanvas2.scale.set( 1000, 1000, 1000 );
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// PAINTING
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var callbackPainting = function() {
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var image = texturePainting.image;
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texturePainting2.image = image;
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texturePainting2.needsUpdate = true;
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scene.add( meshCanvas );
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scene2.add( meshCanvas2 );
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var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
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var mesh = new THREE.Mesh( geometry, materialPainting );
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var mesh2 = new THREE.Mesh( geometry, materialPainting2 );
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addPainting( scene, mesh );
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addPainting( scene2, mesh2 );
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function addPainting( zscene, zmesh ) {
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zmesh.scale.x = image.width / 100;
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zmesh.scale.y = image.height / 100;
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zscene.add( zmesh );
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var meshFrame = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, polygonOffset: true, polygonOffsetFactor: 1, polygonOffsetUnits: 5 } ) );
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meshFrame.scale.x = 1.1 * image.width / 100;
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meshFrame.scale.y = 1.1 * image.height / 100;
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zscene.add( meshFrame );
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var meshShadow = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.75, transparent: true } ) );
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meshShadow.position.y = - 1.1 * image.height/2;
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meshShadow.position.z = - 1.1 * image.height/2;
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meshShadow.rotation.x = - Math.PI / 2;
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meshShadow.scale.x = 1.1 * image.width / 100;
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meshShadow.scale.y = 1.1 * image.height / 100;
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zscene.add( meshShadow );
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var floorHeight = - 1.117 * image.height/2;
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meshCanvas.position.y = meshCanvas2.position.y = floorHeight;
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}
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};
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var texturePainting = THREE.ImageUtils.loadTexture( "textures/758px-Canestra_di_frutta_(Caravaggio).jpg", THREE.UVMapping, callbackPainting ),
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texturePainting2 = new THREE.Texture(),
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materialPainting = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texturePainting } ),
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materialPainting2 = new THREE.MeshBasicMaterial( { color: 0xffccaa, map: texturePainting2 } );
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texturePainting2.minFilter = texturePainting2.magFilter = THREE.NearestFilter;
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texturePainting.minFilter = texturePainting.magFilter = THREE.LinearFilter;
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( scene.fog.color );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.autoClear = false;
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renderer.domElement.style.position = "relative";
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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//container.appendChild( stats.domElement );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - ( mouseY - 200) - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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renderer.enableScissorTest( false );
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renderer.clear();
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renderer.enableScissorTest( true );
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renderer.setScissor( 0, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT );
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renderer.render( scene, camera );
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renderer.setScissor( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT );
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renderer.render( scene2, camera );
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}
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</script>
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</body>
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</html>
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