Doodle3D-Slicer/three.js-master/examples/webgl_morphnormals.html

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2015-06-12 15:58:26 +02:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - morph normals - horse</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #111;
color: #fff;
margin: 0px;
overflow: hidden;
}
a { color: #f00 }
#stats { position: absolute; top:0; left: 0 }
#stats #fps { background: transparent !important }
#stats #fps #fpsText { color: #666 !important }
#stats #fps #fpsGraph { display: none }
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var container, stats;
var camera, scene1, scene2, renderer;
var morphs = [];
var clock = new THREE.Clock();
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - morph normals - model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
container.appendChild( info );
//
camera = new THREE.PerspectiveCamera( 40, 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
camera.position.y = 300;
camera.target = new THREE.Vector3( 0, 150, 0 );
scene1 = new THREE.Scene();
scene2 = new THREE.Scene();
//
var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
light.position.set( 1, 1, 1 );
scene1.add( light );
var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
light.position.set( 0.25, -1, 0 );
scene1.add( light );
//
var light = new THREE.DirectionalLight( 0xffffff, 1.3 );
light.position.set( 1, 1, 1 );
scene2.add( light );
var light = new THREE.DirectionalLight( 0xffffff, 0.1 );
light.position.set( 0.25, -1, 0 );
scene2.add( light );
//
var loader = new THREE.JSONLoader();
loader.load( "models/animated/flamingo.js", function( geometry ) {
morphColorsToFaceColors( geometry );
geometry.computeMorphNormals();
var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.FlatShading } );
var meshAnim = new THREE.MorphAnimMesh( geometry, material );
meshAnim.duration = 5000;
meshAnim.scale.set( 1.5, 1.5, 1.5 );
meshAnim.position.y = 150;
scene1.add( meshAnim );
morphs.push( meshAnim );
} );
loader.load( "models/animated/flamingo.js", function( geometry ) {
morphColorsToFaceColors( geometry );
geometry.computeMorphNormals();
var material = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 20, morphTargets: true, morphNormals: true, vertexColors: THREE.FaceColors, shading: THREE.SmoothShading } );
var meshAnim = new THREE.MorphAnimMesh( geometry, material );
meshAnim.duration = 5000;
meshAnim.scale.set( 1.5, 1.5, 1.5 );
meshAnim.position.y = 150;
scene2.add( meshAnim );
morphs.push( meshAnim );
} );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.sortObjects = false;
renderer.autoClear = false;
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.domElement );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function morphColorsToFaceColors( geometry ) {
if ( geometry.morphColors && geometry.morphColors.length ) {
var colorMap = geometry.morphColors[ 0 ];
for ( var i = 0; i < colorMap.colors.length; i ++ ) {
geometry.faces[ i ].color = colorMap.colors[ i ];
geometry.faces[ i ].color.offsetHSL( 0, 0.3, 0 );
}
}
}
//
function onWindowResize( event ) {
SCREEN_WIDTH = window.innerWidth;
SCREEN_HEIGHT = window.innerHeight;
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
camera.aspect = 0.5 * SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
var radius = 600;
var theta = 0;
function render() {
theta += 0.1;
camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
camera.lookAt( camera.target );
var delta = clock.getDelta();
for ( var i = 0; i < morphs.length; i ++ ) {
morph = morphs[ i ];
morph.updateAnimation( 1000 * delta );
}
renderer.clear();
renderer.setViewport( 0, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
renderer.render( scene1, camera );
renderer.setViewport( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2, SCREEN_HEIGHT );
renderer.render( scene2, camera );
}
</script>
</body>
</html>