mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-05 14:13:24 +01:00
389 lines
9.2 KiB
HTML
389 lines
9.2 KiB
HTML
|
<!DOCTYPE HTML>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - deferred rendering</title>
|
||
|
<meta charset="utf-8" />
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
background-color: #000;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
|
||
|
#info {
|
||
|
position: absolute;
|
||
|
top: 20px; width: 100%;
|
||
|
color: #ffffff;
|
||
|
padding: 5px;
|
||
|
font-family: Monospace;
|
||
|
font-size: 13px;
|
||
|
text-align: center;
|
||
|
}
|
||
|
|
||
|
a {
|
||
|
color: #ff0080;
|
||
|
text-decoration: none;
|
||
|
}
|
||
|
|
||
|
a:hover {
|
||
|
color: #0080ff;
|
||
|
}
|
||
|
|
||
|
#stats { position: absolute; top:10px; left: 5px }
|
||
|
#stats #fps { background: transparent !important }
|
||
|
#stats #fps #fpsText { color: #aaa !important }
|
||
|
#stats #fps #fpsGraph { display: none }
|
||
|
</style>
|
||
|
</head>
|
||
|
|
||
|
<body>
|
||
|
<div id="info">
|
||
|
<a href="http://threejs.org" target="_blank">three.js</a> - deferred area lights WebGL demo by <a href="http://de.redplant.de" target=_blank>redPlant</a> -
|
||
|
based on <a href="http://www.gamedev.net/topic/552315-glsl-area-light-implementation/" target=_blank>ArKano22's</a> glsl implementation
|
||
|
</div>
|
||
|
<div id="container"></div>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/loaders/BinaryLoader.js"></script>
|
||
|
|
||
|
<script src="js/renderers/WebGLDeferredRenderer.js"></script>
|
||
|
<script src="js/ShaderDeferred.js"></script>
|
||
|
|
||
|
<script src="js/shaders/CopyShader.js"></script>
|
||
|
<script src="js/shaders/FXAAShader.js"></script>
|
||
|
<script src="js/shaders/ConvolutionShader.js"></script>
|
||
|
|
||
|
<script src="js/postprocessing/EffectComposer.js"></script>
|
||
|
<script src="js/postprocessing/RenderPass.js"></script>
|
||
|
<script src="js/postprocessing/ShaderPass.js"></script>
|
||
|
<script src="js/postprocessing/MaskPass.js"></script>
|
||
|
<script src="js/postprocessing/BloomPass.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
||
|
|
||
|
var SCALE = 1;
|
||
|
|
||
|
var WIDTH = window.innerWidth;
|
||
|
var HEIGHT = window.innerHeight;
|
||
|
|
||
|
var NEAR = 1.0, FAR = 350.0;
|
||
|
var VIEW_ANGLE = 40;
|
||
|
|
||
|
// controls
|
||
|
|
||
|
var mouseX = 0;
|
||
|
var mouseY = 0;
|
||
|
|
||
|
var targetX = 0, targetY = 0;
|
||
|
var angle = 0;
|
||
|
var target = new THREE.Vector3( 0, 0, 0 );
|
||
|
|
||
|
var windowHalfX = window.innerWidth / 2;
|
||
|
var windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
// core
|
||
|
|
||
|
var renderer, camera, scene, stats, clock;
|
||
|
|
||
|
// lights
|
||
|
|
||
|
var areaLight1, areaLight2, areaLight3;
|
||
|
|
||
|
//
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
// -----------------------------
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
// renderer
|
||
|
|
||
|
renderer = new THREE.WebGLDeferredRenderer( { width: WIDTH, height: HEIGHT, scale: SCALE, antialias: true, tonemapping: THREE.FilmicOperator, brightness: 2.5 } );
|
||
|
|
||
|
var container = document.getElementById( 'container' );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
// effects
|
||
|
|
||
|
var bloomEffect = new THREE.BloomPass( 0.65 );
|
||
|
renderer.addEffect( bloomEffect );
|
||
|
|
||
|
// camera
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
|
||
|
camera.position.y = 40;
|
||
|
|
||
|
// scene
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.add( camera );
|
||
|
|
||
|
// stats
|
||
|
|
||
|
stats = new Stats();
|
||
|
stats.domElement.style.position = 'absolute';
|
||
|
stats.domElement.style.top = '8px';
|
||
|
stats.domElement.style.zIndex = 100;
|
||
|
container.appendChild( stats.domElement );
|
||
|
|
||
|
// clock
|
||
|
|
||
|
clock = new THREE.Clock();
|
||
|
|
||
|
// add lights
|
||
|
|
||
|
initLights();
|
||
|
|
||
|
// add objects
|
||
|
|
||
|
initObjects();
|
||
|
|
||
|
// events
|
||
|
|
||
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
// -----------------------------
|
||
|
|
||
|
function createAreaEmitter( light ) {
|
||
|
|
||
|
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
|
||
|
var material = new THREE.MeshBasicMaterial( { color: light.color.getHex(), vertexColors: THREE.FaceColors } );
|
||
|
|
||
|
var backColor = 0x222222;
|
||
|
|
||
|
geometry.faces[ 5 ].color.setHex( backColor );
|
||
|
geometry.faces[ 4 ].color.setHex( backColor );
|
||
|
geometry.faces[ 2 ].color.setHex( backColor );
|
||
|
geometry.faces[ 1 ].color.setHex( backColor );
|
||
|
geometry.faces[ 0 ].color.setHex( backColor );
|
||
|
|
||
|
var emitter = new THREE.Mesh( geometry, material );
|
||
|
emitter.scale.set( light.width * 2, 0.2, light.height * 2 );
|
||
|
|
||
|
return emitter;
|
||
|
|
||
|
}
|
||
|
|
||
|
function setupAreaLight( light ) {
|
||
|
|
||
|
var matrix = light.matrixWorld;
|
||
|
|
||
|
light.right.set( 1, 0, 0 );
|
||
|
light.normal.set( 0, -1, 0 );
|
||
|
|
||
|
light.right.applyMatrix4( matrix );
|
||
|
light.normal.applyMatrix4( matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
function initLights() {
|
||
|
|
||
|
areaLight1 = new THREE.AreaLight( 0xffffff, 1 );
|
||
|
areaLight1.position.set( 0.0001, 10.0001, -18.5001 );
|
||
|
areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 );
|
||
|
areaLight1.width = 10;
|
||
|
areaLight1.height = 1;
|
||
|
scene.add( areaLight1 );
|
||
|
|
||
|
var meshEmitter = createAreaEmitter( areaLight1 );
|
||
|
areaLight1.add( meshEmitter );
|
||
|
|
||
|
//
|
||
|
|
||
|
areaLight2 = new THREE.AreaLight( 0x33ff66, 1.5 );
|
||
|
areaLight2.position.set( -19.0001, 3.0001, 0.0001 );
|
||
|
areaLight2.rotation.set( -1.5707, 0.0001, 1.5707 );
|
||
|
areaLight2.width = 8;
|
||
|
areaLight2.height = 1;
|
||
|
scene.add( areaLight2 );
|
||
|
|
||
|
var meshEmitter = createAreaEmitter( areaLight2 );
|
||
|
areaLight2.add( meshEmitter );
|
||
|
|
||
|
//
|
||
|
|
||
|
areaLight3 = new THREE.AreaLight( 0x3366ff, 1.5 );
|
||
|
areaLight3.position.set( 19.0001, 3.0001, 0.0001 );
|
||
|
areaLight3.rotation.set( 1.5707, 0.0001, -1.5707 );
|
||
|
areaLight3.width = 8;
|
||
|
areaLight3.height = 1;
|
||
|
scene.add( areaLight3 );
|
||
|
|
||
|
var meshEmitter = createAreaEmitter( areaLight3 );
|
||
|
areaLight3.add( meshEmitter );
|
||
|
|
||
|
}
|
||
|
|
||
|
// -----------------------------
|
||
|
|
||
|
function initObjects() {
|
||
|
|
||
|
var loader = new THREE.BinaryLoader();
|
||
|
loader.load( "obj/box/box.js", function ( geometry, materials ) {
|
||
|
|
||
|
var material = new THREE.MeshPhongMaterial( { color: 0xffaa55, specular: 0x888888, shininess: 200 } );
|
||
|
var object = new THREE.Mesh( geometry, material );
|
||
|
object.scale.multiplyScalar( 2 );
|
||
|
scene.add( object );
|
||
|
|
||
|
} );
|
||
|
|
||
|
/*
|
||
|
var loader = new THREE.BinaryLoader();
|
||
|
loader.load( "obj/veyron/VeyronNoUv_bin.js", function ( geometry ) {
|
||
|
|
||
|
var r = "textures/cube/Bridge2/";
|
||
|
var urls = [
|
||
|
r + "posx.jpg", r + "negx.jpg",
|
||
|
r + "posy.jpg", r + "negy.jpg",
|
||
|
r + "posz.jpg", r + "negz.jpg"
|
||
|
];
|
||
|
|
||
|
var textureCube = THREE.ImageUtils.loadTextureCube( urls );
|
||
|
textureCube.format = THREE.RGBFormat;
|
||
|
|
||
|
var materials = [
|
||
|
// tires + inside
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0x050505
|
||
|
} ),
|
||
|
// wheels + extras chrome
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0xffffff,
|
||
|
envMap: textureCube
|
||
|
} ),
|
||
|
// back / top / front torso
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0x000000,
|
||
|
envMap: textureCube,
|
||
|
combine: THREE.MixOperation,
|
||
|
reflectivity: 0.15
|
||
|
} ),
|
||
|
// glass
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0x101046,
|
||
|
envMap: textureCube,
|
||
|
opacity: 0.25,
|
||
|
transparent: true
|
||
|
} ),
|
||
|
// sides torso
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0xffffff,
|
||
|
envMap: textureCube
|
||
|
} ),
|
||
|
// engine
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0xffffff,
|
||
|
envMap: textureCube
|
||
|
} ),
|
||
|
// backlights
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0xff0000,
|
||
|
opacity: 0.5,
|
||
|
transparent: true
|
||
|
} ),
|
||
|
// backsignals
|
||
|
new THREE.MeshLambertMaterial( {
|
||
|
color: 0xffbb00,
|
||
|
opacity: 0.5,
|
||
|
transparent: true
|
||
|
} )
|
||
|
];
|
||
|
|
||
|
var object = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
|
||
|
object.position.y = 5;
|
||
|
object.rotation.y = Math.PI / 4;
|
||
|
object.scale.multiplyScalar( 0.1 );
|
||
|
scene.add( object );
|
||
|
|
||
|
} );
|
||
|
*/
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
// -----------------------------
|
||
|
|
||
|
function onWindowResize( event ) {
|
||
|
|
||
|
windowHalfX = window.innerWidth / 2;
|
||
|
windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
WIDTH = window.innerWidth;
|
||
|
HEIGHT = window.innerHeight - 2 * MARGIN;
|
||
|
|
||
|
renderer.setSize( WIDTH, HEIGHT );
|
||
|
|
||
|
camera.aspect = WIDTH / HEIGHT;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
}
|
||
|
|
||
|
function onDocumentMouseMove( event ) {
|
||
|
|
||
|
mouseX = ( event.clientX - windowHalfX ) * 1;
|
||
|
mouseY = ( event.clientY - windowHalfY ) * 1;
|
||
|
|
||
|
}
|
||
|
|
||
|
// -----------------------------
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
// update camera
|
||
|
|
||
|
var delta = clock.getDelta();
|
||
|
|
||
|
targetX = mouseX * .001;
|
||
|
targetY = mouseY * .001;
|
||
|
|
||
|
angle += 0.05 * ( targetX - angle );
|
||
|
|
||
|
camera.position.x = -Math.sin( angle ) * 40;
|
||
|
camera.position.z = Math.cos( angle ) * 40;
|
||
|
|
||
|
camera.lookAt( target );
|
||
|
|
||
|
var time = Date.now();
|
||
|
|
||
|
areaLight1.position.x = Math.sin( Date.now() * 0.001 ) * 9;
|
||
|
areaLight1.position.y = Math.sin( Date.now() * 0.0013 ) * 5 + 5;
|
||
|
|
||
|
areaLight2.position.y = Math.sin( Date.now() * 0.0011 ) * 3 + 5;
|
||
|
areaLight2.position.z = Math.sin( Date.now() * 0.00113 ) * 10;
|
||
|
|
||
|
areaLight3.position.y = Math.sin( Date.now() * 0.00111 ) * 3 + 5;
|
||
|
areaLight3.position.z = Math.sin( Date.now() * 0.001113 ) * 10;
|
||
|
|
||
|
// render
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
</body>
|
||
|
|
||
|
</html>
|