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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 04:23:47 +01:00
60 lines
1.4 KiB
HTML
60 lines
1.4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">Contains handy functions geometry manipulations.</div>
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<h2>Methods</h2>
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<h3> .merge( [page:Geometry geometry1] , [page:Geometry geometry2], [page:Integer materialIndexOffset] )</h3>
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<div>
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geometry1 — Parent geometry element <br />
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geometry2 — Geometry that need to be added in parent <br />
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materialIndexOffset — Offset applied to the materialIndex of all the new faces in the merged geometry. Default : 0 <br />
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</div>
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<h3> .randomPointInTriangle( [page:Vector VectorA] , [page:Vector VectorB] , [page:Vector VectorC])</h3>
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<div>
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VectorA — Vector <br />
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VectorB — Vector <br />
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VectorC — Vector <br />
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returns [page:Int Point]
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</div>
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<h3> .center ( [page:Vector VectorA] , [page:Vector VectorB] , [page:Vector VectorC]) </h3>
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<div>
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VectorA — Vector <br />
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VectorB — Vector <br />
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VectorC — Vector <br />
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returns [page:Int Area]
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</div>
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<h3> .center ( [page:Geometry geometry] ) </h3>
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<div>
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Geometry — Geometry to Center position
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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