mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
5512 lines
98 KiB
JavaScript
5512 lines
98 KiB
JavaScript
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/**
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* @author Tim Knip / http://www.floorplanner.com/ / tim at floorplanner.com
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* @author Tony Parisi / http://www.tonyparisi.com/
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*/
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THREE.ColladaLoader = function () {
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var COLLADA = null;
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var scene = null;
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var visualScene;
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var kinematicsModel;
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var readyCallbackFunc = null;
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var sources = {};
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var images = {};
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var animations = {};
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var controllers = {};
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var geometries = {};
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var materials = {};
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var effects = {};
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var cameras = {};
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var lights = {};
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var animData;
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var kinematics;
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var visualScenes;
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var kinematicsModels;
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var baseUrl;
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var morphs;
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var skins;
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var flip_uv = true;
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var preferredShading = THREE.SmoothShading;
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var options = {
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// Force Geometry to always be centered at the local origin of the
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// containing Mesh.
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centerGeometry: false,
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// Axis conversion is done for geometries, animations, and controllers.
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// If we ever pull cameras or lights out of the COLLADA file, they'll
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// need extra work.
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convertUpAxis: false,
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subdivideFaces: true,
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upAxis: 'Y',
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// For reflective or refractive materials we'll use this cubemap
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defaultEnvMap: null
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};
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var colladaUnit = 1.0;
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var colladaUp = 'Y';
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var upConversion = null;
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function load ( url, readyCallback, progressCallback, failCallback ) {
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var length = 0;
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if ( document.implementation && document.implementation.createDocument ) {
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var request = new XMLHttpRequest();
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request.onreadystatechange = function() {
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if ( request.readyState === 4 ) {
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if ( request.status === 0 || request.status === 200 ) {
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if ( request.responseXML ) {
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readyCallbackFunc = readyCallback;
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parse( request.responseXML, undefined, url );
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} else if ( request.responseText ) {
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readyCallbackFunc = readyCallback;
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var xmlParser = new DOMParser();
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var responseXML = xmlParser.parseFromString( request.responseText, "application/xml" );
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parse( responseXML, undefined, url );
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} else {
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if ( faillCallback ) {
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failCallback();
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} else {
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console.error( "ColladaLoader: Empty or non-existing file (" + url + ")" );
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}
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}
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}
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} else if ( request.readyState === 3 ) {
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if ( progressCallback ) {
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if ( length === 0 ) {
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length = request.getResponseHeader( "Content-Length" );
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}
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progressCallback( { total: length, loaded: request.responseText.length } );
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}
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}
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}
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request.open( "GET", url, true );
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request.send( null );
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} else {
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alert( "Don't know how to parse XML!" );
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}
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}
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function parse( doc, callBack, url ) {
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COLLADA = doc;
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callBack = callBack || readyCallbackFunc;
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if ( url !== undefined ) {
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var parts = url.split( '/' );
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parts.pop();
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baseUrl = ( parts.length < 1 ? '.' : parts.join( '/' ) ) + '/';
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}
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parseAsset();
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setUpConversion();
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images = parseLib( "library_images image", _Image, "image" );
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materials = parseLib( "library_materials material", Material, "material" );
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effects = parseLib( "library_effects effect", Effect, "effect" );
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geometries = parseLib( "library_geometries geometry", Geometry, "geometry" );
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cameras = parseLib( "library_cameras camera", Camera, "camera" );
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lights = parseLib( "library_lights light", Light, "light" );
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controllers = parseLib( "library_controllers controller", Controller, "controller" );
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animations = parseLib( "library_animations animation", Animation, "animation" );
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visualScenes = parseLib( "library_visual_scenes visual_scene", VisualScene, "visual_scene" );
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kinematicsModels = parseLib( "library_kinematics_models kinematics_model", KinematicsModel, "kinematics_model" );
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morphs = [];
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skins = [];
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visualScene = parseScene();
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scene = new THREE.Group();
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for ( var i = 0; i < visualScene.nodes.length; i ++ ) {
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scene.add( createSceneGraph( visualScene.nodes[ i ] ) );
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}
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// unit conversion
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scene.scale.multiplyScalar( colladaUnit );
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createAnimations();
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kinematicsModel = parseKinematicsModel();
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createKinematics();
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var result = {
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scene: scene,
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morphs: morphs,
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skins: skins,
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animations: animData,
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kinematics: kinematics,
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dae: {
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images: images,
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materials: materials,
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cameras: cameras,
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lights: lights,
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effects: effects,
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geometries: geometries,
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controllers: controllers,
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animations: animations,
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visualScenes: visualScenes,
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visualScene: visualScene,
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scene: visualScene,
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kinematicsModels: kinematicsModels,
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kinematicsModel: kinematicsModel
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}
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};
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if ( callBack ) {
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callBack( result );
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}
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return result;
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}
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function setPreferredShading ( shading ) {
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preferredShading = shading;
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}
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function parseAsset () {
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var elements = COLLADA.querySelectorAll('asset');
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var element = elements[0];
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if ( element && element.childNodes ) {
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for ( var i = 0; i < element.childNodes.length; i ++ ) {
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var child = element.childNodes[ i ];
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switch ( child.nodeName ) {
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case 'unit':
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var meter = child.getAttribute( 'meter' );
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if ( meter ) {
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colladaUnit = parseFloat( meter );
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}
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break;
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case 'up_axis':
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colladaUp = child.textContent.charAt(0);
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break;
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}
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}
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}
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}
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function parseLib ( q, classSpec, prefix ) {
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var elements = COLLADA.querySelectorAll(q);
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var lib = {};
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var i = 0;
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var elementsLength = elements.length;
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for ( var j = 0; j < elementsLength; j ++ ) {
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var element = elements[j];
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var daeElement = ( new classSpec() ).parse( element );
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if ( !daeElement.id || daeElement.id.length === 0 ) daeElement.id = prefix + ( i ++ );
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lib[ daeElement.id ] = daeElement;
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}
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return lib;
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}
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function parseScene() {
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var sceneElement = COLLADA.querySelectorAll('scene instance_visual_scene')[0];
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if ( sceneElement ) {
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var url = sceneElement.getAttribute( 'url' ).replace( /^#/, '' );
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return visualScenes[ url.length > 0 ? url : 'visual_scene0' ];
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} else {
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return null;
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}
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}
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function parseKinematicsModel() {
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var kinematicsModelElement = COLLADA.querySelectorAll('instance_kinematics_model')[0];
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if ( kinematicsModelElement ) {
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var url = kinematicsModelElement.getAttribute( 'url' ).replace(/^#/, '');
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return kinematicsModels[ url.length > 0 ? url : 'kinematics_model0' ];
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} else {
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return null;
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}
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}
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function createAnimations() {
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animData = [];
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// fill in the keys
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recurseHierarchy( scene );
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}
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function recurseHierarchy( node ) {
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var n = visualScene.getChildById( node.colladaId, true ),
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newData = null;
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if ( n && n.keys ) {
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newData = {
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fps: 60,
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hierarchy: [ {
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node: n,
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keys: n.keys,
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sids: n.sids
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} ],
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node: node,
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name: 'animation_' + node.name,
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length: 0
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};
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animData.push(newData);
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for ( var i = 0, il = n.keys.length; i < il; i ++ ) {
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newData.length = Math.max( newData.length, n.keys[i].time );
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}
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} else {
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newData = {
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hierarchy: [ {
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keys: [],
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sids: []
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} ]
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}
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}
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for ( var i = 0, il = node.children.length; i < il; i ++ ) {
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var d = recurseHierarchy( node.children[i] );
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for ( var j = 0, jl = d.hierarchy.length; j < jl; j ++ ) {
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newData.hierarchy.push( {
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keys: [],
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sids: []
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} );
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}
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}
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return newData;
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}
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function calcAnimationBounds () {
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var start = 1000000;
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var end = -start;
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var frames = 0;
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var ID;
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for ( var id in animations ) {
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var animation = animations[ id ];
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ID = ID || animation.id;
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for ( var i = 0; i < animation.sampler.length; i ++ ) {
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var sampler = animation.sampler[ i ];
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sampler.create();
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start = Math.min( start, sampler.startTime );
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end = Math.max( end, sampler.endTime );
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frames = Math.max( frames, sampler.input.length );
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}
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}
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return { start:start, end:end, frames:frames,ID:ID };
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}
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function createMorph ( geometry, ctrl ) {
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var morphCtrl = ctrl instanceof InstanceController ? controllers[ ctrl.url ] : ctrl;
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if ( !morphCtrl || !morphCtrl.morph ) {
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console.log("could not find morph controller!");
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return;
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}
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var morph = morphCtrl.morph;
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for ( var i = 0; i < morph.targets.length; i ++ ) {
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var target_id = morph.targets[ i ];
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var daeGeometry = geometries[ target_id ];
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if ( !daeGeometry.mesh ||
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!daeGeometry.mesh.primitives ||
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!daeGeometry.mesh.primitives.length ) {
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continue;
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}
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var target = daeGeometry.mesh.primitives[ 0 ].geometry;
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if ( target.vertices.length === geometry.vertices.length ) {
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geometry.morphTargets.push( { name: "target_1", vertices: target.vertices } );
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}
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}
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geometry.morphTargets.push( { name: "target_Z", vertices: geometry.vertices } );
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};
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function createSkin ( geometry, ctrl, applyBindShape ) {
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var skinCtrl = controllers[ ctrl.url ];
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if ( !skinCtrl || !skinCtrl.skin ) {
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console.log( "could not find skin controller!" );
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return;
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}
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if ( !ctrl.skeleton || !ctrl.skeleton.length ) {
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console.log( "could not find the skeleton for the skin!" );
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return;
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}
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var skin = skinCtrl.skin;
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var skeleton = visualScene.getChildById( ctrl.skeleton[ 0 ] );
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var hierarchy = [];
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applyBindShape = applyBindShape !== undefined ? applyBindShape : true;
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var bones = [];
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geometry.skinWeights = [];
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geometry.skinIndices = [];
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//createBones( geometry.bones, skin, hierarchy, skeleton, null, -1 );
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//createWeights( skin, geometry.bones, geometry.skinIndices, geometry.skinWeights );
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/*
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geometry.animation = {
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name: 'take_001',
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fps: 30,
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length: 2,
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JIT: true,
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hierarchy: hierarchy
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};
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*/
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if ( applyBindShape ) {
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for ( var i = 0; i < geometry.vertices.length; i ++ ) {
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geometry.vertices[ i ].applyMatrix4( skin.bindShapeMatrix );
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}
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}
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}
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function setupSkeleton ( node, bones, frame, parent ) {
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||
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node.world = node.world || new THREE.Matrix4();
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node.localworld = node.localworld || new THREE.Matrix4();
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node.world.copy( node.matrix );
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node.localworld.copy( node.matrix );
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if ( node.channels && node.channels.length ) {
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var channel = node.channels[ 0 ];
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var m = channel.sampler.output[ frame ];
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if ( m instanceof THREE.Matrix4 ) {
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node.world.copy( m );
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node.localworld.copy(m);
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if (frame === 0)
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node.matrix.copy(m);
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}
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}
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if ( parent ) {
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||
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node.world.multiplyMatrices( parent, node.world );
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}
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bones.push( node );
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||
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for ( var i = 0; i < node.nodes.length; i ++ ) {
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||
|
|
||
|
setupSkeleton( node.nodes[ i ], bones, frame, node.world );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function setupSkinningMatrices ( bones, skin ) {
|
||
|
|
||
|
// FIXME: this is dumb...
|
||
|
|
||
|
for ( var i = 0; i < bones.length; i ++ ) {
|
||
|
|
||
|
var bone = bones[ i ];
|
||
|
var found = -1;
|
||
|
|
||
|
if ( bone.type != 'JOINT' ) continue;
|
||
|
|
||
|
for ( var j = 0; j < skin.joints.length; j ++ ) {
|
||
|
|
||
|
if ( bone.sid === skin.joints[ j ] ) {
|
||
|
|
||
|
found = j;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( found >= 0 ) {
|
||
|
|
||
|
var inv = skin.invBindMatrices[ found ];
|
||
|
|
||
|
bone.invBindMatrix = inv;
|
||
|
bone.skinningMatrix = new THREE.Matrix4();
|
||
|
bone.skinningMatrix.multiplyMatrices(bone.world, inv); // (IBMi * JMi)
|
||
|
bone.animatrix = new THREE.Matrix4();
|
||
|
|
||
|
bone.animatrix.copy(bone.localworld);
|
||
|
bone.weights = [];
|
||
|
|
||
|
for ( var j = 0; j < skin.weights.length; j ++ ) {
|
||
|
|
||
|
for (var k = 0; k < skin.weights[ j ].length; k ++ ) {
|
||
|
|
||
|
var w = skin.weights[ j ][ k ];
|
||
|
|
||
|
if ( w.joint === found ) {
|
||
|
|
||
|
bone.weights.push( w );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.warn( "ColladaLoader: Could not find joint '" + bone.sid + "'." );
|
||
|
|
||
|
bone.skinningMatrix = new THREE.Matrix4();
|
||
|
bone.weights = [];
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//Walk the Collada tree and flatten the bones into a list, extract the position, quat and scale from the matrix
|
||
|
function flattenSkeleton(skeleton) {
|
||
|
|
||
|
var list = [];
|
||
|
var walk = function(parentid, node, list) {
|
||
|
|
||
|
var bone = {};
|
||
|
bone.name = node.sid;
|
||
|
bone.parent = parentid;
|
||
|
bone.matrix = node.matrix;
|
||
|
var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ];
|
||
|
bone.matrix.decompose(data[0], data[1], data[2]);
|
||
|
|
||
|
bone.pos = [ data[0].x,data[0].y,data[0].z ];
|
||
|
|
||
|
bone.scl = [ data[2].x,data[2].y,data[2].z ];
|
||
|
bone.rotq = [ data[1].x,data[1].y,data[1].z,data[1].w ];
|
||
|
list.push(bone);
|
||
|
|
||
|
for (var i in node.nodes) {
|
||
|
|
||
|
walk(node.sid, node.nodes[i], list);
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
walk(-1, skeleton, list);
|
||
|
return list;
|
||
|
|
||
|
}
|
||
|
|
||
|
//Move the vertices into the pose that is proper for the start of the animation
|
||
|
function skinToBindPose(geometry,skeleton,skinController) {
|
||
|
|
||
|
var bones = [];
|
||
|
setupSkeleton( skeleton, bones, -1 );
|
||
|
setupSkinningMatrices( bones, skinController.skin );
|
||
|
v = new THREE.Vector3();
|
||
|
var skinned = [];
|
||
|
|
||
|
for (var i = 0; i < geometry.vertices.length; i ++) {
|
||
|
|
||
|
skinned.push(new THREE.Vector3());
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < bones.length; i ++ ) {
|
||
|
|
||
|
if ( bones[ i ].type != 'JOINT' ) continue;
|
||
|
|
||
|
for ( j = 0; j < bones[ i ].weights.length; j ++ ) {
|
||
|
|
||
|
w = bones[ i ].weights[ j ];
|
||
|
vidx = w.index;
|
||
|
weight = w.weight;
|
||
|
|
||
|
o = geometry.vertices[vidx];
|
||
|
s = skinned[vidx];
|
||
|
|
||
|
v.x = o.x;
|
||
|
v.y = o.y;
|
||
|
v.z = o.z;
|
||
|
|
||
|
v.applyMatrix4( bones[i].skinningMatrix );
|
||
|
|
||
|
s.x += (v.x * weight);
|
||
|
s.y += (v.y * weight);
|
||
|
s.z += (v.z * weight);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
for (var i = 0; i < geometry.vertices.length; i ++) {
|
||
|
|
||
|
geometry.vertices[i] = skinned[i];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function applySkin ( geometry, instanceCtrl, frame ) {
|
||
|
|
||
|
var skinController = controllers[ instanceCtrl.url ];
|
||
|
|
||
|
frame = frame !== undefined ? frame : 40;
|
||
|
|
||
|
if ( !skinController || !skinController.skin ) {
|
||
|
|
||
|
console.log( 'ColladaLoader: Could not find skin controller.' );
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( !instanceCtrl.skeleton || !instanceCtrl.skeleton.length ) {
|
||
|
|
||
|
console.log( 'ColladaLoader: Could not find the skeleton for the skin. ' );
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
var animationBounds = calcAnimationBounds();
|
||
|
var skeleton = visualScene.getChildById( instanceCtrl.skeleton[0], true ) || visualScene.getChildBySid( instanceCtrl.skeleton[0], true );
|
||
|
|
||
|
//flatten the skeleton into a list of bones
|
||
|
var bonelist = flattenSkeleton(skeleton);
|
||
|
var joints = skinController.skin.joints;
|
||
|
|
||
|
//sort that list so that the order reflects the order in the joint list
|
||
|
var sortedbones = [];
|
||
|
for (var i = 0; i < joints.length; i ++) {
|
||
|
|
||
|
for (var j = 0; j < bonelist.length; j ++) {
|
||
|
|
||
|
if (bonelist[j].name === joints[i]) {
|
||
|
|
||
|
sortedbones[i] = bonelist[j];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//hook up the parents by index instead of name
|
||
|
for (var i = 0; i < sortedbones.length; i ++) {
|
||
|
|
||
|
for (var j = 0; j < sortedbones.length; j ++) {
|
||
|
|
||
|
if (sortedbones[i].parent === sortedbones[j].name) {
|
||
|
|
||
|
sortedbones[i].parent = j;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
var i, j, w, vidx, weight;
|
||
|
var v = new THREE.Vector3(), o, s;
|
||
|
|
||
|
// move vertices to bind shape
|
||
|
for ( i = 0; i < geometry.vertices.length; i ++ ) {
|
||
|
geometry.vertices[i].applyMatrix4( skinController.skin.bindShapeMatrix );
|
||
|
}
|
||
|
|
||
|
var skinIndices = [];
|
||
|
var skinWeights = [];
|
||
|
var weights = skinController.skin.weights;
|
||
|
|
||
|
// hook up the skin weights
|
||
|
// TODO - this might be a good place to choose greatest 4 weights
|
||
|
for ( var i =0; i < weights.length; i ++ ) {
|
||
|
|
||
|
var indicies = new THREE.Vector4(weights[i][0] ? weights[i][0].joint : 0,weights[i][1] ? weights[i][1].joint : 0,weights[i][2] ? weights[i][2].joint : 0,weights[i][3] ? weights[i][3].joint : 0);
|
||
|
var weight = new THREE.Vector4(weights[i][0] ? weights[i][0].weight : 0,weights[i][1] ? weights[i][1].weight : 0,weights[i][2] ? weights[i][2].weight : 0,weights[i][3] ? weights[i][3].weight : 0);
|
||
|
|
||
|
skinIndices.push(indicies);
|
||
|
skinWeights.push(weight);
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry.skinIndices = skinIndices;
|
||
|
geometry.skinWeights = skinWeights;
|
||
|
geometry.bones = sortedbones;
|
||
|
// process animation, or simply pose the rig if no animation
|
||
|
|
||
|
//create an animation for the animated bones
|
||
|
//NOTE: this has no effect when using morphtargets
|
||
|
var animationdata = { "name":animationBounds.ID,"fps":30,"length":animationBounds.frames / 30,"hierarchy":[] };
|
||
|
|
||
|
for (var j = 0; j < sortedbones.length; j ++) {
|
||
|
|
||
|
animationdata.hierarchy.push({ parent:sortedbones[j].parent, name:sortedbones[j].name, keys:[] });
|
||
|
|
||
|
}
|
||
|
|
||
|
console.log( 'ColladaLoader:', animationBounds.ID + ' has ' + sortedbones.length + ' bones.' );
|
||
|
|
||
|
|
||
|
|
||
|
skinToBindPose(geometry, skeleton, skinController);
|
||
|
|
||
|
|
||
|
for ( frame = 0; frame < animationBounds.frames; frame ++ ) {
|
||
|
|
||
|
var bones = [];
|
||
|
var skinned = [];
|
||
|
// process the frame and setup the rig with a fresh
|
||
|
// transform, possibly from the bone's animation channel(s)
|
||
|
|
||
|
setupSkeleton( skeleton, bones, frame );
|
||
|
setupSkinningMatrices( bones, skinController.skin );
|
||
|
|
||
|
for (var i = 0; i < bones.length; i ++) {
|
||
|
|
||
|
for (var j = 0; j < animationdata.hierarchy.length; j ++) {
|
||
|
|
||
|
if (animationdata.hierarchy[j].name === bones[i].sid) {
|
||
|
|
||
|
var key = {};
|
||
|
key.time = (frame / 30);
|
||
|
key.matrix = bones[i].animatrix;
|
||
|
|
||
|
if (frame === 0)
|
||
|
bones[i].matrix = key.matrix;
|
||
|
|
||
|
var data = [ new THREE.Vector3(),new THREE.Quaternion(),new THREE.Vector3() ];
|
||
|
key.matrix.decompose(data[0], data[1], data[2]);
|
||
|
|
||
|
key.pos = [ data[0].x,data[0].y,data[0].z ];
|
||
|
|
||
|
key.scl = [ data[2].x,data[2].y,data[2].z ];
|
||
|
key.rot = data[1];
|
||
|
|
||
|
animationdata.hierarchy[j].keys.push(key);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry.animation = animationdata;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function createKinematics() {
|
||
|
|
||
|
if ( kinematicsModel && kinematicsModel.joints.length === 0 ) {
|
||
|
kinematics = undefined;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var jointMap = {};
|
||
|
|
||
|
var _addToMap = function( jointIndex, parentVisualElement ) {
|
||
|
|
||
|
var parentVisualElementId = parentVisualElement.getAttribute( 'id' );
|
||
|
var colladaNode = visualScene.getChildById( parentVisualElementId, true );
|
||
|
var joint = kinematicsModel.joints[ jointIndex ];
|
||
|
|
||
|
scene.traverse(function( node ) {
|
||
|
|
||
|
if ( node.colladaId == parentVisualElementId ) {
|
||
|
|
||
|
jointMap[ jointIndex ] = {
|
||
|
node: node,
|
||
|
transforms: colladaNode.transforms,
|
||
|
joint: joint,
|
||
|
position: joint.zeroPosition
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
});
|
||
|
|
||
|
};
|
||
|
|
||
|
kinematics = {
|
||
|
|
||
|
joints: kinematicsModel && kinematicsModel.joints,
|
||
|
|
||
|
getJointValue: function( jointIndex ) {
|
||
|
|
||
|
var jointData = jointMap[ jointIndex ];
|
||
|
|
||
|
if ( jointData ) {
|
||
|
|
||
|
return jointData.position;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.log( 'getJointValue: joint ' + jointIndex + ' doesn\'t exist' );
|
||
|
|
||
|
}
|
||
|
|
||
|
},
|
||
|
|
||
|
setJointValue: function( jointIndex, value ) {
|
||
|
|
||
|
var jointData = jointMap[ jointIndex ];
|
||
|
|
||
|
if ( jointData ) {
|
||
|
|
||
|
var joint = jointData.joint;
|
||
|
|
||
|
if ( value > joint.limits.max || value < joint.limits.min ) {
|
||
|
|
||
|
console.log( 'setJointValue: joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ')' );
|
||
|
|
||
|
} else if ( joint.static ) {
|
||
|
|
||
|
console.log( 'setJointValue: joint ' + jointIndex + ' is static' );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
var threejsNode = jointData.node;
|
||
|
var axis = joint.axis;
|
||
|
var transforms = jointData.transforms;
|
||
|
|
||
|
var matrix = new THREE.Matrix4();
|
||
|
|
||
|
for (i = 0; i < transforms.length; i ++ ) {
|
||
|
|
||
|
var transform = transforms[ i ];
|
||
|
|
||
|
// kinda ghetto joint detection
|
||
|
if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
|
||
|
|
||
|
// apply actual joint value here
|
||
|
switch ( joint.type ) {
|
||
|
|
||
|
case 'revolute':
|
||
|
|
||
|
matrix.multiply( m1.makeRotationAxis( axis, THREE.Math.degToRad(value) ) );
|
||
|
break;
|
||
|
|
||
|
case 'prismatic':
|
||
|
|
||
|
matrix.multiply( m1.makeTranslation(axis.x * value, axis.y * value, axis.z * value ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.warn( 'setJointValue: unknown joint type: ' + joint.type );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
var m1 = new THREE.Matrix4();
|
||
|
|
||
|
switch ( transform.type ) {
|
||
|
|
||
|
case 'matrix':
|
||
|
|
||
|
matrix.multiply( transform.obj );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'translate':
|
||
|
|
||
|
matrix.multiply( m1.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
|
||
|
matrix.multiply( m1.makeRotationAxis( transform.obj, transform.angle ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// apply the matrix to the threejs node
|
||
|
var elementsFloat32Arr = matrix.elements;
|
||
|
var elements = Array.prototype.slice.call( elementsFloat32Arr );
|
||
|
|
||
|
var elementsRowMajor = [
|
||
|
elements[ 0 ],
|
||
|
elements[ 4 ],
|
||
|
elements[ 8 ],
|
||
|
elements[ 12 ],
|
||
|
elements[ 1 ],
|
||
|
elements[ 5 ],
|
||
|
elements[ 9 ],
|
||
|
elements[ 13 ],
|
||
|
elements[ 2 ],
|
||
|
elements[ 6 ],
|
||
|
elements[ 10 ],
|
||
|
elements[ 14 ],
|
||
|
elements[ 3 ],
|
||
|
elements[ 7 ],
|
||
|
elements[ 11 ],
|
||
|
elements[ 15 ]
|
||
|
];
|
||
|
|
||
|
threejsNode.matrix.set.apply( threejsNode.matrix, elementsRowMajor );
|
||
|
threejsNode.matrix.decompose( threejsNode.position, threejsNode.quaternion, threejsNode.scale );
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.log( 'setJointValue: joint ' + jointIndex + ' doesn\'t exist' );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
var element = COLLADA.querySelector('scene instance_kinematics_scene');
|
||
|
|
||
|
if ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'bind_joint_axis':
|
||
|
|
||
|
var visualTarget = child.getAttribute( 'target' ).split( '/' ).pop();
|
||
|
var axis = child.querySelector('axis param').textContent;
|
||
|
var jointIndex = parseInt( axis.split( 'joint' ).pop().split( '.' )[0] );
|
||
|
var visualTargetElement = COLLADA.querySelector( '[sid="' + visualTarget + '"]' );
|
||
|
|
||
|
if ( visualTargetElement ) {
|
||
|
var parentVisualElement = visualTargetElement.parentElement;
|
||
|
_addToMap(jointIndex, parentVisualElement);
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function createSceneGraph ( node, parent ) {
|
||
|
|
||
|
var obj = new THREE.Object3D();
|
||
|
var skinned = false;
|
||
|
var skinController;
|
||
|
var morphController;
|
||
|
var i, j;
|
||
|
|
||
|
// FIXME: controllers
|
||
|
|
||
|
for ( i = 0; i < node.controllers.length; i ++ ) {
|
||
|
|
||
|
var controller = controllers[ node.controllers[ i ].url ];
|
||
|
|
||
|
switch ( controller.type ) {
|
||
|
|
||
|
case 'skin':
|
||
|
|
||
|
if ( geometries[ controller.skin.source ] ) {
|
||
|
|
||
|
var inst_geom = new InstanceGeometry();
|
||
|
|
||
|
inst_geom.url = controller.skin.source;
|
||
|
inst_geom.instance_material = node.controllers[ i ].instance_material;
|
||
|
|
||
|
node.geometries.push( inst_geom );
|
||
|
skinned = true;
|
||
|
skinController = node.controllers[ i ];
|
||
|
|
||
|
} else if ( controllers[ controller.skin.source ] ) {
|
||
|
|
||
|
// urgh: controller can be chained
|
||
|
// handle the most basic case...
|
||
|
|
||
|
var second = controllers[ controller.skin.source ];
|
||
|
morphController = second;
|
||
|
// skinController = node.controllers[i];
|
||
|
|
||
|
if ( second.morph && geometries[ second.morph.source ] ) {
|
||
|
|
||
|
var inst_geom = new InstanceGeometry();
|
||
|
|
||
|
inst_geom.url = second.morph.source;
|
||
|
inst_geom.instance_material = node.controllers[ i ].instance_material;
|
||
|
|
||
|
node.geometries.push( inst_geom );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'morph':
|
||
|
|
||
|
if ( geometries[ controller.morph.source ] ) {
|
||
|
|
||
|
var inst_geom = new InstanceGeometry();
|
||
|
|
||
|
inst_geom.url = controller.morph.source;
|
||
|
inst_geom.instance_material = node.controllers[ i ].instance_material;
|
||
|
|
||
|
node.geometries.push( inst_geom );
|
||
|
morphController = node.controllers[ i ];
|
||
|
|
||
|
}
|
||
|
|
||
|
console.log( 'ColladaLoader: Morph-controller partially supported.' );
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// geometries
|
||
|
|
||
|
var double_sided_materials = {};
|
||
|
|
||
|
for ( i = 0; i < node.geometries.length; i ++ ) {
|
||
|
|
||
|
var instance_geometry = node.geometries[i];
|
||
|
var instance_materials = instance_geometry.instance_material;
|
||
|
var geometry = geometries[ instance_geometry.url ];
|
||
|
var used_materials = {};
|
||
|
var used_materials_array = [];
|
||
|
var num_materials = 0;
|
||
|
var first_material;
|
||
|
|
||
|
if ( geometry ) {
|
||
|
|
||
|
if ( !geometry.mesh || !geometry.mesh.primitives )
|
||
|
continue;
|
||
|
|
||
|
if ( obj.name.length === 0 ) {
|
||
|
|
||
|
obj.name = geometry.id;
|
||
|
|
||
|
}
|
||
|
|
||
|
// collect used fx for this geometry-instance
|
||
|
|
||
|
if ( instance_materials ) {
|
||
|
|
||
|
for ( j = 0; j < instance_materials.length; j ++ ) {
|
||
|
|
||
|
var instance_material = instance_materials[ j ];
|
||
|
var mat = materials[ instance_material.target ];
|
||
|
var effect_id = mat.instance_effect.url;
|
||
|
var shader = effects[ effect_id ].shader;
|
||
|
var material3js = shader.material;
|
||
|
|
||
|
if ( geometry.doubleSided ) {
|
||
|
|
||
|
if ( !( instance_material.symbol in double_sided_materials ) ) {
|
||
|
|
||
|
var _copied_material = material3js.clone();
|
||
|
_copied_material.side = THREE.DoubleSide;
|
||
|
double_sided_materials[ instance_material.symbol ] = _copied_material;
|
||
|
|
||
|
}
|
||
|
|
||
|
material3js = double_sided_materials[ instance_material.symbol ];
|
||
|
|
||
|
}
|
||
|
|
||
|
material3js.opacity = !material3js.opacity ? 1 : material3js.opacity;
|
||
|
used_materials[ instance_material.symbol ] = num_materials;
|
||
|
used_materials_array.push( material3js );
|
||
|
first_material = material3js;
|
||
|
first_material.name = mat.name === null || mat.name === '' ? mat.id : mat.name;
|
||
|
num_materials ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
var mesh;
|
||
|
var material = first_material || new THREE.MeshLambertMaterial( { color: 0xdddddd, side: geometry.doubleSided ? THREE.DoubleSide : THREE.FrontSide } );
|
||
|
var geom = geometry.mesh.geometry3js;
|
||
|
|
||
|
if ( num_materials > 1 ) {
|
||
|
|
||
|
material = new THREE.MeshFaceMaterial( used_materials_array );
|
||
|
|
||
|
for ( j = 0; j < geom.faces.length; j ++ ) {
|
||
|
|
||
|
var face = geom.faces[ j ];
|
||
|
face.materialIndex = used_materials[ face.daeMaterial ]
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( skinController !== undefined ) {
|
||
|
|
||
|
|
||
|
applySkin( geom, skinController );
|
||
|
|
||
|
if ( geom.morphTargets.length > 0 ) {
|
||
|
|
||
|
material.morphTargets = true;
|
||
|
material.skinning = false;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
material.morphTargets = false;
|
||
|
material.skinning = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
mesh = new THREE.SkinnedMesh( geom, material, false );
|
||
|
|
||
|
|
||
|
//mesh.skeleton = skinController.skeleton;
|
||
|
//mesh.skinController = controllers[ skinController.url ];
|
||
|
//mesh.skinInstanceController = skinController;
|
||
|
mesh.name = 'skin_' + skins.length;
|
||
|
|
||
|
|
||
|
|
||
|
//mesh.animationHandle.setKey(0);
|
||
|
skins.push( mesh );
|
||
|
|
||
|
} else if ( morphController !== undefined ) {
|
||
|
|
||
|
createMorph( geom, morphController );
|
||
|
|
||
|
material.morphTargets = true;
|
||
|
|
||
|
mesh = new THREE.Mesh( geom, material );
|
||
|
mesh.name = 'morph_' + morphs.length;
|
||
|
|
||
|
morphs.push( mesh );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
if ( geom.isLineStrip === true ) {
|
||
|
|
||
|
mesh = new THREE.Line( geom );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
mesh = new THREE.Mesh( geom, material );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
obj.add(mesh);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < node.cameras.length; i ++ ) {
|
||
|
|
||
|
var instance_camera = node.cameras[i];
|
||
|
var cparams = cameras[instance_camera.url];
|
||
|
|
||
|
var cam = new THREE.PerspectiveCamera(cparams.yfov, parseFloat(cparams.aspect_ratio),
|
||
|
parseFloat(cparams.znear), parseFloat(cparams.zfar));
|
||
|
|
||
|
obj.add(cam);
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < node.lights.length; i ++ ) {
|
||
|
|
||
|
var light = null;
|
||
|
var instance_light = node.lights[i];
|
||
|
var lparams = lights[instance_light.url];
|
||
|
|
||
|
if ( lparams && lparams.technique ) {
|
||
|
|
||
|
var color = lparams.color.getHex();
|
||
|
var intensity = lparams.intensity;
|
||
|
var distance = lparams.distance;
|
||
|
var angle = lparams.falloff_angle;
|
||
|
var exponent; // Intentionally undefined, don't know what this is yet
|
||
|
|
||
|
switch ( lparams.technique ) {
|
||
|
|
||
|
case 'directional':
|
||
|
|
||
|
light = new THREE.DirectionalLight( color, intensity, distance );
|
||
|
light.position.set(0, 0, 1);
|
||
|
break;
|
||
|
|
||
|
case 'point':
|
||
|
|
||
|
light = new THREE.PointLight( color, intensity, distance );
|
||
|
break;
|
||
|
|
||
|
case 'spot':
|
||
|
|
||
|
light = new THREE.SpotLight( color, intensity, distance, angle, exponent );
|
||
|
light.position.set(0, 0, 1);
|
||
|
break;
|
||
|
|
||
|
case 'ambient':
|
||
|
|
||
|
light = new THREE.AmbientLight( color );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if (light) {
|
||
|
obj.add(light);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
obj.name = node.name || node.id || "";
|
||
|
obj.colladaId = node.id || "";
|
||
|
obj.layer = node.layer || "";
|
||
|
obj.matrix = node.matrix;
|
||
|
obj.matrix.decompose( obj.position, obj.quaternion, obj.scale );
|
||
|
|
||
|
if ( options.centerGeometry && obj.geometry ) {
|
||
|
|
||
|
var delta = obj.geometry.center();
|
||
|
delta.multiply( obj.scale );
|
||
|
delta.applyQuaternion( obj.quaternion );
|
||
|
|
||
|
obj.position.sub( delta );
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < node.nodes.length; i ++ ) {
|
||
|
|
||
|
obj.add( createSceneGraph( node.nodes[i], node ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return obj;
|
||
|
|
||
|
};
|
||
|
|
||
|
function getJointId( skin, id ) {
|
||
|
|
||
|
for ( var i = 0; i < skin.joints.length; i ++ ) {
|
||
|
|
||
|
if ( skin.joints[ i ] === id ) {
|
||
|
|
||
|
return i;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function getLibraryNode( id ) {
|
||
|
|
||
|
var nodes = COLLADA.querySelectorAll('library_nodes node');
|
||
|
|
||
|
for ( var i = 0; i < nodes.length; i++ ) {
|
||
|
|
||
|
var attObj = nodes[i].attributes.getNamedItem('id');
|
||
|
|
||
|
if ( attObj && attObj.value === id ) {
|
||
|
|
||
|
return nodes[i];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return undefined;
|
||
|
|
||
|
};
|
||
|
|
||
|
function getChannelsForNode ( node ) {
|
||
|
|
||
|
var channels = [];
|
||
|
var startTime = 1000000;
|
||
|
var endTime = -1000000;
|
||
|
|
||
|
for ( var id in animations ) {
|
||
|
|
||
|
var animation = animations[id];
|
||
|
|
||
|
for ( var i = 0; i < animation.channel.length; i ++ ) {
|
||
|
|
||
|
var channel = animation.channel[i];
|
||
|
var sampler = animation.sampler[i];
|
||
|
var id = channel.target.split('/')[0];
|
||
|
|
||
|
if ( id == node.id ) {
|
||
|
|
||
|
sampler.create();
|
||
|
channel.sampler = sampler;
|
||
|
startTime = Math.min(startTime, sampler.startTime);
|
||
|
endTime = Math.max(endTime, sampler.endTime);
|
||
|
channels.push(channel);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( channels.length ) {
|
||
|
|
||
|
node.startTime = startTime;
|
||
|
node.endTime = endTime;
|
||
|
|
||
|
}
|
||
|
|
||
|
return channels;
|
||
|
|
||
|
};
|
||
|
|
||
|
function calcFrameDuration( node ) {
|
||
|
|
||
|
var minT = 10000000;
|
||
|
|
||
|
for ( var i = 0; i < node.channels.length; i ++ ) {
|
||
|
|
||
|
var sampler = node.channels[i].sampler;
|
||
|
|
||
|
for ( var j = 0; j < sampler.input.length - 1; j ++ ) {
|
||
|
|
||
|
var t0 = sampler.input[ j ];
|
||
|
var t1 = sampler.input[ j + 1 ];
|
||
|
minT = Math.min( minT, t1 - t0 );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return minT;
|
||
|
|
||
|
};
|
||
|
|
||
|
function calcMatrixAt( node, t ) {
|
||
|
|
||
|
var animated = {};
|
||
|
|
||
|
var i, j;
|
||
|
|
||
|
for ( i = 0; i < node.channels.length; i ++ ) {
|
||
|
|
||
|
var channel = node.channels[ i ];
|
||
|
animated[ channel.sid ] = channel;
|
||
|
|
||
|
}
|
||
|
|
||
|
var matrix = new THREE.Matrix4();
|
||
|
|
||
|
for ( i = 0; i < node.transforms.length; i ++ ) {
|
||
|
|
||
|
var transform = node.transforms[ i ];
|
||
|
var channel = animated[ transform.sid ];
|
||
|
|
||
|
if ( channel !== undefined ) {
|
||
|
|
||
|
var sampler = channel.sampler;
|
||
|
var value;
|
||
|
|
||
|
for ( j = 0; j < sampler.input.length - 1; j ++ ) {
|
||
|
|
||
|
if ( sampler.input[ j + 1 ] > t ) {
|
||
|
|
||
|
value = sampler.output[ j ];
|
||
|
//console.log(value.flatten)
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( value !== undefined ) {
|
||
|
|
||
|
if ( value instanceof THREE.Matrix4 ) {
|
||
|
|
||
|
matrix.multiplyMatrices( matrix, value );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// FIXME: handle other types
|
||
|
|
||
|
matrix.multiplyMatrices( matrix, transform.matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
matrix.multiplyMatrices( matrix, transform.matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
matrix.multiplyMatrices( matrix, transform.matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return matrix;
|
||
|
|
||
|
};
|
||
|
|
||
|
function bakeAnimations ( node ) {
|
||
|
|
||
|
if ( node.channels && node.channels.length ) {
|
||
|
|
||
|
var keys = [],
|
||
|
sids = [];
|
||
|
|
||
|
for ( var i = 0, il = node.channels.length; i < il; i ++ ) {
|
||
|
|
||
|
var channel = node.channels[i],
|
||
|
fullSid = channel.fullSid,
|
||
|
sampler = channel.sampler,
|
||
|
input = sampler.input,
|
||
|
transform = node.getTransformBySid( channel.sid ),
|
||
|
member;
|
||
|
|
||
|
if ( channel.arrIndices ) {
|
||
|
|
||
|
member = [];
|
||
|
|
||
|
for ( var j = 0, jl = channel.arrIndices.length; j < jl; j ++ ) {
|
||
|
|
||
|
member[ j ] = getConvertedIndex( channel.arrIndices[ j ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
member = getConvertedMember( channel.member );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( transform ) {
|
||
|
|
||
|
if ( sids.indexOf( fullSid ) === -1 ) {
|
||
|
|
||
|
sids.push( fullSid );
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var j = 0, jl = input.length; j < jl; j ++ ) {
|
||
|
|
||
|
var time = input[j],
|
||
|
data = sampler.getData( transform.type, j, member ),
|
||
|
key = findKey( keys, time );
|
||
|
|
||
|
if ( !key ) {
|
||
|
|
||
|
key = new Key( time );
|
||
|
var timeNdx = findTimeNdx( keys, time );
|
||
|
keys.splice( timeNdx === -1 ? keys.length : timeNdx, 0, key );
|
||
|
|
||
|
}
|
||
|
|
||
|
key.addTarget( fullSid, transform, member, data );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.log( 'Could not find transform "' + channel.sid + '" in node ' + node.id );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// post process
|
||
|
for ( var i = 0; i < sids.length; i ++ ) {
|
||
|
|
||
|
var sid = sids[ i ];
|
||
|
|
||
|
for ( var j = 0; j < keys.length; j ++ ) {
|
||
|
|
||
|
var key = keys[ j ];
|
||
|
|
||
|
if ( !key.hasTarget( sid ) ) {
|
||
|
|
||
|
interpolateKeys( keys, key, j, sid );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
node.keys = keys;
|
||
|
node.sids = sids;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function findKey ( keys, time) {
|
||
|
|
||
|
var retVal = null;
|
||
|
|
||
|
for ( var i = 0, il = keys.length; i < il && retVal === null; i ++ ) {
|
||
|
|
||
|
var key = keys[i];
|
||
|
|
||
|
if ( key.time === time ) {
|
||
|
|
||
|
retVal = key;
|
||
|
|
||
|
} else if ( key.time > time ) {
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return retVal;
|
||
|
|
||
|
};
|
||
|
|
||
|
function findTimeNdx ( keys, time) {
|
||
|
|
||
|
var ndx = -1;
|
||
|
|
||
|
for ( var i = 0, il = keys.length; i < il && ndx === -1; i ++ ) {
|
||
|
|
||
|
var key = keys[i];
|
||
|
|
||
|
if ( key.time >= time ) {
|
||
|
|
||
|
ndx = i;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return ndx;
|
||
|
|
||
|
};
|
||
|
|
||
|
function interpolateKeys ( keys, key, ndx, fullSid ) {
|
||
|
|
||
|
var prevKey = getPrevKeyWith( keys, fullSid, ndx ? ndx - 1 : 0 ),
|
||
|
nextKey = getNextKeyWith( keys, fullSid, ndx + 1 );
|
||
|
|
||
|
if ( prevKey && nextKey ) {
|
||
|
|
||
|
var scale = (key.time - prevKey.time) / (nextKey.time - prevKey.time),
|
||
|
prevTarget = prevKey.getTarget( fullSid ),
|
||
|
nextData = nextKey.getTarget( fullSid ).data,
|
||
|
prevData = prevTarget.data,
|
||
|
data;
|
||
|
|
||
|
if ( prevTarget.type === 'matrix' ) {
|
||
|
|
||
|
data = prevData;
|
||
|
|
||
|
} else if ( prevData.length ) {
|
||
|
|
||
|
data = [];
|
||
|
|
||
|
for ( var i = 0; i < prevData.length; ++ i ) {
|
||
|
|
||
|
data[ i ] = prevData[ i ] + ( nextData[ i ] - prevData[ i ] ) * scale;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
data = prevData + ( nextData - prevData ) * scale;
|
||
|
|
||
|
}
|
||
|
|
||
|
key.addTarget( fullSid, prevTarget.transform, prevTarget.member, data );
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
// Get next key with given sid
|
||
|
|
||
|
function getNextKeyWith( keys, fullSid, ndx ) {
|
||
|
|
||
|
for ( ; ndx < keys.length; ndx ++ ) {
|
||
|
|
||
|
var key = keys[ ndx ];
|
||
|
|
||
|
if ( key.hasTarget( fullSid ) ) {
|
||
|
|
||
|
return key;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
// Get previous key with given sid
|
||
|
|
||
|
function getPrevKeyWith( keys, fullSid, ndx ) {
|
||
|
|
||
|
ndx = ndx >= 0 ? ndx : ndx + keys.length;
|
||
|
|
||
|
for ( ; ndx >= 0; ndx -- ) {
|
||
|
|
||
|
var key = keys[ ndx ];
|
||
|
|
||
|
if ( key.hasTarget( fullSid ) ) {
|
||
|
|
||
|
return key;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
function _Image() {
|
||
|
|
||
|
this.id = "";
|
||
|
this.init_from = "";
|
||
|
|
||
|
};
|
||
|
|
||
|
_Image.prototype.parse = function(element) {
|
||
|
|
||
|
this.id = element.getAttribute('id');
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeName === 'init_from' ) {
|
||
|
|
||
|
this.init_from = child.textContent;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Controller() {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.type = "";
|
||
|
this.skin = null;
|
||
|
this.morph = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Controller.prototype.parse = function( element ) {
|
||
|
|
||
|
this.id = element.getAttribute('id');
|
||
|
this.name = element.getAttribute('name');
|
||
|
this.type = "none";
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'skin':
|
||
|
|
||
|
this.skin = (new Skin()).parse(child);
|
||
|
this.type = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'morph':
|
||
|
|
||
|
this.morph = (new Morph()).parse(child);
|
||
|
this.type = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Morph() {
|
||
|
|
||
|
this.method = null;
|
||
|
this.source = null;
|
||
|
this.targets = null;
|
||
|
this.weights = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Morph.prototype.parse = function( element ) {
|
||
|
|
||
|
var sources = {};
|
||
|
var inputs = [];
|
||
|
var i;
|
||
|
|
||
|
this.method = element.getAttribute( 'method' );
|
||
|
this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
|
||
|
|
||
|
for ( i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'source':
|
||
|
|
||
|
var source = ( new Source() ).parse( child );
|
||
|
sources[ source.id ] = source;
|
||
|
break;
|
||
|
|
||
|
case 'targets':
|
||
|
|
||
|
inputs = this.parseInputs( child );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( child.nodeName );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( i = 0; i < inputs.length; i ++ ) {
|
||
|
|
||
|
var input = inputs[ i ];
|
||
|
var source = sources[ input.source ];
|
||
|
|
||
|
switch ( input.semantic ) {
|
||
|
|
||
|
case 'MORPH_TARGET':
|
||
|
|
||
|
this.targets = source.read();
|
||
|
break;
|
||
|
|
||
|
case 'MORPH_WEIGHT':
|
||
|
|
||
|
this.weights = source.read();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Morph.prototype.parseInputs = function(element) {
|
||
|
|
||
|
var inputs = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
if ( child.nodeType != 1) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
|
||
|
inputs.push( (new Input()).parse(child) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return inputs;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Skin() {
|
||
|
|
||
|
this.source = "";
|
||
|
this.bindShapeMatrix = null;
|
||
|
this.invBindMatrices = [];
|
||
|
this.joints = [];
|
||
|
this.weights = [];
|
||
|
|
||
|
};
|
||
|
|
||
|
Skin.prototype.parse = function( element ) {
|
||
|
|
||
|
var sources = {};
|
||
|
var joints, weights;
|
||
|
|
||
|
this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
|
||
|
this.invBindMatrices = [];
|
||
|
this.joints = [];
|
||
|
this.weights = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'bind_shape_matrix':
|
||
|
|
||
|
var f = _floats(child.textContent);
|
||
|
this.bindShapeMatrix = getConvertedMat4( f );
|
||
|
break;
|
||
|
|
||
|
case 'source':
|
||
|
|
||
|
var src = new Source().parse(child);
|
||
|
sources[ src.id ] = src;
|
||
|
break;
|
||
|
|
||
|
case 'joints':
|
||
|
|
||
|
joints = child;
|
||
|
break;
|
||
|
|
||
|
case 'vertex_weights':
|
||
|
|
||
|
weights = child;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( child.nodeName );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.parseJoints( joints, sources );
|
||
|
this.parseWeights( weights, sources );
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Skin.prototype.parseJoints = function ( element, sources ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
|
||
|
var input = ( new Input() ).parse( child );
|
||
|
var source = sources[ input.source ];
|
||
|
|
||
|
if ( input.semantic === 'JOINT' ) {
|
||
|
|
||
|
this.joints = source.read();
|
||
|
|
||
|
} else if ( input.semantic === 'INV_BIND_MATRIX' ) {
|
||
|
|
||
|
this.invBindMatrices = source.read();
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Skin.prototype.parseWeights = function ( element, sources ) {
|
||
|
|
||
|
var v, vcount, inputs = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
|
||
|
inputs.push( ( new Input() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'v':
|
||
|
|
||
|
v = _ints( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'vcount':
|
||
|
|
||
|
vcount = _ints( child.textContent );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
var index = 0;
|
||
|
|
||
|
for ( var i = 0; i < vcount.length; i ++ ) {
|
||
|
|
||
|
var numBones = vcount[i];
|
||
|
var vertex_weights = [];
|
||
|
|
||
|
for ( var j = 0; j < numBones; j ++ ) {
|
||
|
|
||
|
var influence = {};
|
||
|
|
||
|
for ( var k = 0; k < inputs.length; k ++ ) {
|
||
|
|
||
|
var input = inputs[ k ];
|
||
|
var value = v[ index + input.offset ];
|
||
|
|
||
|
switch ( input.semantic ) {
|
||
|
|
||
|
case 'JOINT':
|
||
|
|
||
|
influence.joint = value;//this.joints[value];
|
||
|
break;
|
||
|
|
||
|
case 'WEIGHT':
|
||
|
|
||
|
influence.weight = sources[ input.source ].data[ value ];
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
vertex_weights.push( influence );
|
||
|
index += inputs.length;
|
||
|
}
|
||
|
|
||
|
for ( var j = 0; j < vertex_weights.length; j ++ ) {
|
||
|
|
||
|
vertex_weights[ j ].index = i;
|
||
|
|
||
|
}
|
||
|
|
||
|
this.weights.push( vertex_weights );
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function VisualScene () {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.nodes = [];
|
||
|
this.scene = new THREE.Group();
|
||
|
|
||
|
};
|
||
|
|
||
|
VisualScene.prototype.getChildById = function( id, recursive ) {
|
||
|
|
||
|
for ( var i = 0; i < this.nodes.length; i ++ ) {
|
||
|
|
||
|
var node = this.nodes[ i ].getChildById( id, recursive );
|
||
|
|
||
|
if ( node ) {
|
||
|
|
||
|
return node;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
VisualScene.prototype.getChildBySid = function( sid, recursive ) {
|
||
|
|
||
|
for ( var i = 0; i < this.nodes.length; i ++ ) {
|
||
|
|
||
|
var node = this.nodes[ i ].getChildBySid( sid, recursive );
|
||
|
|
||
|
if ( node ) {
|
||
|
|
||
|
return node;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
VisualScene.prototype.parse = function( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
this.name = element.getAttribute( 'name' );
|
||
|
this.nodes = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'node':
|
||
|
|
||
|
this.nodes.push( ( new Node() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Node() {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.sid = "";
|
||
|
this.nodes = [];
|
||
|
this.controllers = [];
|
||
|
this.transforms = [];
|
||
|
this.geometries = [];
|
||
|
this.channels = [];
|
||
|
this.matrix = new THREE.Matrix4();
|
||
|
|
||
|
};
|
||
|
|
||
|
Node.prototype.getChannelForTransform = function( transformSid ) {
|
||
|
|
||
|
for ( var i = 0; i < this.channels.length; i ++ ) {
|
||
|
|
||
|
var channel = this.channels[i];
|
||
|
var parts = channel.target.split('/');
|
||
|
var id = parts.shift();
|
||
|
var sid = parts.shift();
|
||
|
var dotSyntax = (sid.indexOf(".") >= 0);
|
||
|
var arrSyntax = (sid.indexOf("(") >= 0);
|
||
|
var arrIndices;
|
||
|
var member;
|
||
|
|
||
|
if ( dotSyntax ) {
|
||
|
|
||
|
parts = sid.split(".");
|
||
|
sid = parts.shift();
|
||
|
member = parts.shift();
|
||
|
|
||
|
} else if ( arrSyntax ) {
|
||
|
|
||
|
arrIndices = sid.split("(");
|
||
|
sid = arrIndices.shift();
|
||
|
|
||
|
for ( var j = 0; j < arrIndices.length; j ++ ) {
|
||
|
|
||
|
arrIndices[ j ] = parseInt( arrIndices[ j ].replace( /\)/, '' ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( sid === transformSid ) {
|
||
|
|
||
|
channel.info = { sid: sid, dotSyntax: dotSyntax, arrSyntax: arrSyntax, arrIndices: arrIndices };
|
||
|
return channel;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Node.prototype.getChildById = function ( id, recursive ) {
|
||
|
|
||
|
if ( this.id === id ) {
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( recursive ) {
|
||
|
|
||
|
for ( var i = 0; i < this.nodes.length; i ++ ) {
|
||
|
|
||
|
var n = this.nodes[ i ].getChildById( id, recursive );
|
||
|
|
||
|
if ( n ) {
|
||
|
|
||
|
return n;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Node.prototype.getChildBySid = function ( sid, recursive ) {
|
||
|
|
||
|
if ( this.sid === sid ) {
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( recursive ) {
|
||
|
|
||
|
for ( var i = 0; i < this.nodes.length; i ++ ) {
|
||
|
|
||
|
var n = this.nodes[ i ].getChildBySid( sid, recursive );
|
||
|
|
||
|
if ( n ) {
|
||
|
|
||
|
return n;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Node.prototype.getTransformBySid = function ( sid ) {
|
||
|
|
||
|
for ( var i = 0; i < this.transforms.length; i ++ ) {
|
||
|
|
||
|
if ( this.transforms[ i ].sid === sid ) return this.transforms[ i ];
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Node.prototype.parse = function( element ) {
|
||
|
|
||
|
var url;
|
||
|
|
||
|
this.id = element.getAttribute('id');
|
||
|
this.sid = element.getAttribute('sid');
|
||
|
this.name = element.getAttribute('name');
|
||
|
this.type = element.getAttribute('type');
|
||
|
this.layer = element.getAttribute('layer');
|
||
|
|
||
|
this.type = this.type === 'JOINT' ? this.type : 'NODE';
|
||
|
|
||
|
this.nodes = [];
|
||
|
this.transforms = [];
|
||
|
this.geometries = [];
|
||
|
this.cameras = [];
|
||
|
this.lights = [];
|
||
|
this.controllers = [];
|
||
|
this.matrix = new THREE.Matrix4();
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'node':
|
||
|
|
||
|
this.nodes.push( ( new Node() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_camera':
|
||
|
|
||
|
this.cameras.push( ( new InstanceCamera() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_controller':
|
||
|
|
||
|
this.controllers.push( ( new InstanceController() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_geometry':
|
||
|
|
||
|
this.geometries.push( ( new InstanceGeometry() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_light':
|
||
|
|
||
|
this.lights.push( ( new InstanceLight() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_node':
|
||
|
|
||
|
url = child.getAttribute( 'url' ).replace( /^#/, '' );
|
||
|
var iNode = getLibraryNode( url );
|
||
|
|
||
|
if ( iNode ) {
|
||
|
|
||
|
this.nodes.push( ( new Node() ).parse( iNode )) ;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
case 'translate':
|
||
|
case 'scale':
|
||
|
case 'matrix':
|
||
|
case 'lookat':
|
||
|
case 'skew':
|
||
|
|
||
|
this.transforms.push( ( new Transform() ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( child.nodeName );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
this.channels = getChannelsForNode( this );
|
||
|
bakeAnimations( this );
|
||
|
|
||
|
this.updateMatrix();
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Node.prototype.updateMatrix = function () {
|
||
|
|
||
|
this.matrix.identity();
|
||
|
|
||
|
for ( var i = 0; i < this.transforms.length; i ++ ) {
|
||
|
|
||
|
this.transforms[ i ].apply( this.matrix );
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function Transform () {
|
||
|
|
||
|
this.sid = "";
|
||
|
this.type = "";
|
||
|
this.data = [];
|
||
|
this.obj = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Transform.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.sid = element.getAttribute( 'sid' );
|
||
|
this.type = element.nodeName;
|
||
|
this.data = _floats( element.textContent );
|
||
|
this.convert();
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Transform.prototype.convert = function () {
|
||
|
|
||
|
switch ( this.type ) {
|
||
|
|
||
|
case 'matrix':
|
||
|
|
||
|
this.obj = getConvertedMat4( this.data );
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
|
||
|
this.angle = THREE.Math.degToRad( this.data[3] );
|
||
|
|
||
|
case 'translate':
|
||
|
|
||
|
fixCoords( this.data, -1 );
|
||
|
this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
|
||
|
break;
|
||
|
|
||
|
case 'scale':
|
||
|
|
||
|
fixCoords( this.data, 1 );
|
||
|
this.obj = new THREE.Vector3( this.data[ 0 ], this.data[ 1 ], this.data[ 2 ] );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.log( 'Can not convert Transform of type ' + this.type );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Transform.prototype.apply = function () {
|
||
|
|
||
|
var m1 = new THREE.Matrix4();
|
||
|
|
||
|
return function ( matrix ) {
|
||
|
|
||
|
switch ( this.type ) {
|
||
|
|
||
|
case 'matrix':
|
||
|
|
||
|
matrix.multiply( this.obj );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'translate':
|
||
|
|
||
|
matrix.multiply( m1.makeTranslation( this.obj.x, this.obj.y, this.obj.z ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
|
||
|
matrix.multiply( m1.makeRotationAxis( this.obj, this.angle ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'scale':
|
||
|
|
||
|
matrix.scale( this.obj );
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
}();
|
||
|
|
||
|
Transform.prototype.update = function ( data, member ) {
|
||
|
|
||
|
var members = [ 'X', 'Y', 'Z', 'ANGLE' ];
|
||
|
|
||
|
switch ( this.type ) {
|
||
|
|
||
|
case 'matrix':
|
||
|
|
||
|
if ( ! member ) {
|
||
|
|
||
|
this.obj.copy( data );
|
||
|
|
||
|
} else if ( member.length === 1 ) {
|
||
|
|
||
|
switch ( member[ 0 ] ) {
|
||
|
|
||
|
case 0:
|
||
|
|
||
|
this.obj.n11 = data[ 0 ];
|
||
|
this.obj.n21 = data[ 1 ];
|
||
|
this.obj.n31 = data[ 2 ];
|
||
|
this.obj.n41 = data[ 3 ];
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
|
||
|
this.obj.n12 = data[ 0 ];
|
||
|
this.obj.n22 = data[ 1 ];
|
||
|
this.obj.n32 = data[ 2 ];
|
||
|
this.obj.n42 = data[ 3 ];
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
|
||
|
this.obj.n13 = data[ 0 ];
|
||
|
this.obj.n23 = data[ 1 ];
|
||
|
this.obj.n33 = data[ 2 ];
|
||
|
this.obj.n43 = data[ 3 ];
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
|
||
|
this.obj.n14 = data[ 0 ];
|
||
|
this.obj.n24 = data[ 1 ];
|
||
|
this.obj.n34 = data[ 2 ];
|
||
|
this.obj.n44 = data[ 3 ];
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( member.length === 2 ) {
|
||
|
|
||
|
var propName = 'n' + ( member[ 0 ] + 1 ) + ( member[ 1 ] + 1 );
|
||
|
this.obj[ propName ] = data;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.log('Incorrect addressing of matrix in transform.');
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'translate':
|
||
|
case 'scale':
|
||
|
|
||
|
if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
|
||
|
|
||
|
member = members[ member[ 0 ] ];
|
||
|
|
||
|
}
|
||
|
|
||
|
switch ( member ) {
|
||
|
|
||
|
case 'X':
|
||
|
|
||
|
this.obj.x = data;
|
||
|
break;
|
||
|
|
||
|
case 'Y':
|
||
|
|
||
|
this.obj.y = data;
|
||
|
break;
|
||
|
|
||
|
case 'Z':
|
||
|
|
||
|
this.obj.z = data;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
this.obj.x = data[ 0 ];
|
||
|
this.obj.y = data[ 1 ];
|
||
|
this.obj.z = data[ 2 ];
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
|
||
|
if ( Object.prototype.toString.call( member ) === '[object Array]' ) {
|
||
|
|
||
|
member = members[ member[ 0 ] ];
|
||
|
|
||
|
}
|
||
|
|
||
|
switch ( member ) {
|
||
|
|
||
|
case 'X':
|
||
|
|
||
|
this.obj.x = data;
|
||
|
break;
|
||
|
|
||
|
case 'Y':
|
||
|
|
||
|
this.obj.y = data;
|
||
|
break;
|
||
|
|
||
|
case 'Z':
|
||
|
|
||
|
this.obj.z = data;
|
||
|
break;
|
||
|
|
||
|
case 'ANGLE':
|
||
|
|
||
|
this.angle = THREE.Math.degToRad( data );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
this.obj.x = data[ 0 ];
|
||
|
this.obj.y = data[ 1 ];
|
||
|
this.obj.z = data[ 2 ];
|
||
|
this.angle = THREE.Math.degToRad( data[ 3 ] );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function InstanceController() {
|
||
|
|
||
|
this.url = "";
|
||
|
this.skeleton = [];
|
||
|
this.instance_material = [];
|
||
|
|
||
|
};
|
||
|
|
||
|
InstanceController.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.url = element.getAttribute('url').replace(/^#/, '');
|
||
|
this.skeleton = [];
|
||
|
this.instance_material = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'skeleton':
|
||
|
|
||
|
this.skeleton.push( child.textContent.replace(/^#/, '') );
|
||
|
break;
|
||
|
|
||
|
case 'bind_material':
|
||
|
|
||
|
var instances = child.querySelectorAll('instance_material');
|
||
|
|
||
|
for ( var j = 0; j < instances.length; j ++ ) {
|
||
|
|
||
|
var instance = instances[j];
|
||
|
this.instance_material.push( (new InstanceMaterial()).parse(instance) );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function InstanceMaterial () {
|
||
|
|
||
|
this.symbol = "";
|
||
|
this.target = "";
|
||
|
|
||
|
};
|
||
|
|
||
|
InstanceMaterial.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.symbol = element.getAttribute('symbol');
|
||
|
this.target = element.getAttribute('target').replace(/^#/, '');
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function InstanceGeometry() {
|
||
|
|
||
|
this.url = "";
|
||
|
this.instance_material = [];
|
||
|
|
||
|
};
|
||
|
|
||
|
InstanceGeometry.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.url = element.getAttribute('url').replace(/^#/, '');
|
||
|
this.instance_material = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
if ( child.nodeName === 'bind_material' ) {
|
||
|
|
||
|
var instances = child.querySelectorAll('instance_material');
|
||
|
|
||
|
for ( var j = 0; j < instances.length; j ++ ) {
|
||
|
|
||
|
var instance = instances[j];
|
||
|
this.instance_material.push( (new InstanceMaterial()).parse(instance) );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Geometry() {
|
||
|
|
||
|
this.id = "";
|
||
|
this.mesh = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Geometry.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute('id');
|
||
|
|
||
|
extractDoubleSided( this, element );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'mesh':
|
||
|
|
||
|
this.mesh = (new Mesh(this)).parse(child);
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
|
||
|
// console.log( child );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Mesh( geometry ) {
|
||
|
|
||
|
this.geometry = geometry.id;
|
||
|
this.primitives = [];
|
||
|
this.vertices = null;
|
||
|
this.geometry3js = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Mesh.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.primitives = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'source':
|
||
|
|
||
|
_source( child );
|
||
|
break;
|
||
|
|
||
|
case 'vertices':
|
||
|
|
||
|
this.vertices = ( new Vertices() ).parse( child );
|
||
|
break;
|
||
|
|
||
|
case 'linestrips':
|
||
|
|
||
|
this.primitives.push( ( new LineStrips().parse( child ) ) );
|
||
|
break;
|
||
|
|
||
|
case 'triangles':
|
||
|
|
||
|
this.primitives.push( ( new Triangles().parse( child ) ) );
|
||
|
break;
|
||
|
|
||
|
case 'polygons':
|
||
|
|
||
|
this.primitives.push( ( new Polygons().parse( child ) ) );
|
||
|
break;
|
||
|
|
||
|
case 'polylist':
|
||
|
|
||
|
this.primitives.push( ( new Polylist().parse( child ) ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
this.geometry3js = new THREE.Geometry();
|
||
|
|
||
|
if ( this.vertices === null ) {
|
||
|
|
||
|
// TODO (mrdoob): Study case when this is null (carrier.dae)
|
||
|
|
||
|
return this;
|
||
|
|
||
|
}
|
||
|
|
||
|
var vertexData = sources[ this.vertices.input['POSITION'].source ].data;
|
||
|
|
||
|
for ( var i = 0; i < vertexData.length; i += 3 ) {
|
||
|
|
||
|
this.geometry3js.vertices.push( getConvertedVec3( vertexData, i ).clone() );
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < this.primitives.length; i ++ ) {
|
||
|
|
||
|
var primitive = this.primitives[ i ];
|
||
|
primitive.setVertices( this.vertices );
|
||
|
this.handlePrimitive( primitive, this.geometry3js );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( this.geometry3js.calcNormals ) {
|
||
|
|
||
|
this.geometry3js.computeVertexNormals();
|
||
|
delete this.geometry3js.calcNormals;
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Mesh.prototype.handlePrimitive = function ( primitive, geom ) {
|
||
|
|
||
|
if ( primitive instanceof LineStrips ) {
|
||
|
|
||
|
// TODO: Handle indices. Maybe easier with BufferGeometry?
|
||
|
|
||
|
geom.isLineStrip = true;
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
var j, k, pList = primitive.p, inputs = primitive.inputs;
|
||
|
var input, index, idx32;
|
||
|
var source, numParams;
|
||
|
var vcIndex = 0, vcount = 3, maxOffset = 0;
|
||
|
var texture_sets = [];
|
||
|
|
||
|
for ( j = 0; j < inputs.length; j ++ ) {
|
||
|
|
||
|
input = inputs[ j ];
|
||
|
|
||
|
var offset = input.offset + 1;
|
||
|
maxOffset = (maxOffset < offset) ? offset : maxOffset;
|
||
|
|
||
|
switch ( input.semantic ) {
|
||
|
|
||
|
case 'TEXCOORD':
|
||
|
texture_sets.push( input.set );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var pCount = 0; pCount < pList.length; ++ pCount ) {
|
||
|
|
||
|
var p = pList[ pCount ], i = 0;
|
||
|
|
||
|
while ( i < p.length ) {
|
||
|
|
||
|
var vs = [];
|
||
|
var ns = [];
|
||
|
var ts = null;
|
||
|
var cs = [];
|
||
|
|
||
|
if ( primitive.vcount ) {
|
||
|
|
||
|
vcount = primitive.vcount.length ? primitive.vcount[ vcIndex ++ ] : primitive.vcount;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
vcount = p.length / maxOffset;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
for ( j = 0; j < vcount; j ++ ) {
|
||
|
|
||
|
for ( k = 0; k < inputs.length; k ++ ) {
|
||
|
|
||
|
input = inputs[ k ];
|
||
|
source = sources[ input.source ];
|
||
|
|
||
|
index = p[ i + ( j * maxOffset ) + input.offset ];
|
||
|
numParams = source.accessor.params.length;
|
||
|
idx32 = index * numParams;
|
||
|
|
||
|
switch ( input.semantic ) {
|
||
|
|
||
|
case 'VERTEX':
|
||
|
|
||
|
vs.push( index );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'NORMAL':
|
||
|
|
||
|
ns.push( getConvertedVec3( source.data, idx32 ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'TEXCOORD':
|
||
|
|
||
|
ts = ts || { };
|
||
|
if ( ts[ input.set ] === undefined ) ts[ input.set ] = [];
|
||
|
// invert the V
|
||
|
ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], source.data[ idx32 + 1 ] ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'COLOR':
|
||
|
|
||
|
cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( ns.length === 0 ) {
|
||
|
|
||
|
// check the vertices inputs
|
||
|
input = this.vertices.input.NORMAL;
|
||
|
|
||
|
if ( input ) {
|
||
|
|
||
|
source = sources[ input.source ];
|
||
|
numParams = source.accessor.params.length;
|
||
|
|
||
|
for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
|
||
|
|
||
|
ns.push( getConvertedVec3( source.data, vs[ ndx ] * numParams ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
geom.calcNormals = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( !ts ) {
|
||
|
|
||
|
ts = { };
|
||
|
// check the vertices inputs
|
||
|
input = this.vertices.input.TEXCOORD;
|
||
|
|
||
|
if ( input ) {
|
||
|
|
||
|
texture_sets.push( input.set );
|
||
|
source = sources[ input.source ];
|
||
|
numParams = source.accessor.params.length;
|
||
|
|
||
|
for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
|
||
|
|
||
|
idx32 = vs[ ndx ] * numParams;
|
||
|
if ( ts[ input.set ] === undefined ) ts[ input.set ] = [ ];
|
||
|
// invert the V
|
||
|
ts[ input.set ].push( new THREE.Vector2( source.data[ idx32 ], 1.0 - source.data[ idx32 + 1 ] ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( cs.length === 0 ) {
|
||
|
|
||
|
// check the vertices inputs
|
||
|
input = this.vertices.input.COLOR;
|
||
|
|
||
|
if ( input ) {
|
||
|
|
||
|
source = sources[ input.source ];
|
||
|
numParams = source.accessor.params.length;
|
||
|
|
||
|
for ( var ndx = 0, len = vs.length; ndx < len; ndx ++ ) {
|
||
|
|
||
|
idx32 = vs[ ndx ] * numParams;
|
||
|
cs.push( new THREE.Color().setRGB( source.data[ idx32 ], source.data[ idx32 + 1 ], source.data[ idx32 + 2 ] ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
var face = null, faces = [], uv, uvArr;
|
||
|
|
||
|
if ( vcount === 3 ) {
|
||
|
|
||
|
faces.push( new THREE.Face3( vs[0], vs[1], vs[2], ns, cs.length ? cs : new THREE.Color() ) );
|
||
|
|
||
|
} else if ( vcount === 4 ) {
|
||
|
|
||
|
faces.push( new THREE.Face3( vs[0], vs[1], vs[3], [ ns[0].clone(), ns[1].clone(), ns[3].clone() ], cs.length ? [ cs[0], cs[1], cs[3] ] : new THREE.Color() ) );
|
||
|
|
||
|
faces.push( new THREE.Face3( vs[1], vs[2], vs[3], [ ns[1].clone(), ns[2].clone(), ns[3].clone() ], cs.length ? [ cs[1], cs[2], cs[3] ] : new THREE.Color() ) );
|
||
|
|
||
|
} else if ( vcount > 4 && options.subdivideFaces ) {
|
||
|
|
||
|
var clr = cs.length ? cs : new THREE.Color(),
|
||
|
vec1, vec2, vec3, v1, v2, norm;
|
||
|
|
||
|
// subdivide into multiple Face3s
|
||
|
|
||
|
for ( k = 1; k < vcount - 1; ) {
|
||
|
|
||
|
faces.push( new THREE.Face3( vs[0], vs[k], vs[k + 1], [ ns[0].clone(), ns[k ++].clone(), ns[k].clone() ], clr ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( faces.length ) {
|
||
|
|
||
|
for ( var ndx = 0, len = faces.length; ndx < len; ndx ++ ) {
|
||
|
|
||
|
face = faces[ndx];
|
||
|
face.daeMaterial = primitive.material;
|
||
|
geom.faces.push( face );
|
||
|
|
||
|
for ( k = 0; k < texture_sets.length; k ++ ) {
|
||
|
|
||
|
uv = ts[ texture_sets[k] ];
|
||
|
|
||
|
if ( vcount > 4 ) {
|
||
|
|
||
|
// Grab the right UVs for the vertices in this face
|
||
|
uvArr = [ uv[0], uv[ndx + 1], uv[ndx + 2] ];
|
||
|
|
||
|
} else if ( vcount === 4 ) {
|
||
|
|
||
|
if ( ndx === 0 ) {
|
||
|
|
||
|
uvArr = [ uv[0], uv[1], uv[3] ];
|
||
|
|
||
|
} else {
|
||
|
|
||
|
uvArr = [ uv[1].clone(), uv[2], uv[3].clone() ];
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
uvArr = [ uv[0], uv[1], uv[2] ];
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( geom.faceVertexUvs[k] === undefined ) {
|
||
|
|
||
|
geom.faceVertexUvs[k] = [];
|
||
|
|
||
|
}
|
||
|
|
||
|
geom.faceVertexUvs[k].push( uvArr );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.log( 'dropped face with vcount ' + vcount + ' for geometry with id: ' + geom.id );
|
||
|
|
||
|
}
|
||
|
|
||
|
i += maxOffset * vcount;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function Polygons () {
|
||
|
|
||
|
this.material = "";
|
||
|
this.count = 0;
|
||
|
this.inputs = [];
|
||
|
this.vcount = null;
|
||
|
this.p = [];
|
||
|
this.geometry = new THREE.Geometry();
|
||
|
|
||
|
};
|
||
|
|
||
|
Polygons.prototype.setVertices = function ( vertices ) {
|
||
|
|
||
|
for ( var i = 0; i < this.inputs.length; i ++ ) {
|
||
|
|
||
|
if ( this.inputs[ i ].source === vertices.id ) {
|
||
|
|
||
|
this.inputs[ i ].source = vertices.input[ 'POSITION' ].source;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Polygons.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.material = element.getAttribute( 'material' );
|
||
|
this.count = _attr_as_int( element, 'count', 0 );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
|
||
|
this.inputs.push( ( new Input() ).parse( element.childNodes[ i ] ) );
|
||
|
break;
|
||
|
|
||
|
case 'vcount':
|
||
|
|
||
|
this.vcount = _ints( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'p':
|
||
|
|
||
|
this.p.push( _ints( child.textContent ) );
|
||
|
break;
|
||
|
|
||
|
case 'ph':
|
||
|
|
||
|
console.warn( 'polygon holes not yet supported!' );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Polylist () {
|
||
|
|
||
|
Polygons.call( this );
|
||
|
|
||
|
this.vcount = [];
|
||
|
|
||
|
};
|
||
|
|
||
|
Polylist.prototype = Object.create( Polygons.prototype );
|
||
|
Polylist.prototype.constructor = Polylist;
|
||
|
|
||
|
function LineStrips() {
|
||
|
|
||
|
Polygons.call( this );
|
||
|
|
||
|
this.vcount = 1;
|
||
|
|
||
|
};
|
||
|
|
||
|
LineStrips.prototype = Object.create( Polygons.prototype );
|
||
|
LineStrips.prototype.constructor = LineStrips;
|
||
|
|
||
|
function Triangles () {
|
||
|
|
||
|
Polygons.call( this );
|
||
|
|
||
|
this.vcount = 3;
|
||
|
|
||
|
};
|
||
|
|
||
|
Triangles.prototype = Object.create( Polygons.prototype );
|
||
|
Triangles.prototype.constructor = Triangles;
|
||
|
|
||
|
function Accessor() {
|
||
|
|
||
|
this.source = "";
|
||
|
this.count = 0;
|
||
|
this.stride = 0;
|
||
|
this.params = [];
|
||
|
|
||
|
};
|
||
|
|
||
|
Accessor.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.params = [];
|
||
|
this.source = element.getAttribute( 'source' );
|
||
|
this.count = _attr_as_int( element, 'count', 0 );
|
||
|
this.stride = _attr_as_int( element, 'stride', 0 );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeName === 'param' ) {
|
||
|
|
||
|
var param = {};
|
||
|
param[ 'name' ] = child.getAttribute( 'name' );
|
||
|
param[ 'type' ] = child.getAttribute( 'type' );
|
||
|
this.params.push( param );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Vertices() {
|
||
|
|
||
|
this.input = {};
|
||
|
|
||
|
};
|
||
|
|
||
|
Vertices.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute('id');
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
if ( element.childNodes[i].nodeName === 'input' ) {
|
||
|
|
||
|
var input = ( new Input() ).parse( element.childNodes[ i ] );
|
||
|
this.input[ input.semantic ] = input;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Input () {
|
||
|
|
||
|
this.semantic = "";
|
||
|
this.offset = 0;
|
||
|
this.source = "";
|
||
|
this.set = 0;
|
||
|
|
||
|
};
|
||
|
|
||
|
Input.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.semantic = element.getAttribute('semantic');
|
||
|
this.source = element.getAttribute('source').replace(/^#/, '');
|
||
|
this.set = _attr_as_int(element, 'set', -1);
|
||
|
this.offset = _attr_as_int(element, 'offset', 0);
|
||
|
|
||
|
if ( this.semantic === 'TEXCOORD' && this.set < 0 ) {
|
||
|
|
||
|
this.set = 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Source ( id ) {
|
||
|
|
||
|
this.id = id;
|
||
|
this.type = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Source.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'bool_array':
|
||
|
|
||
|
this.data = _bools( child.textContent );
|
||
|
this.type = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'float_array':
|
||
|
|
||
|
this.data = _floats( child.textContent );
|
||
|
this.type = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'int_array':
|
||
|
|
||
|
this.data = _ints( child.textContent );
|
||
|
this.type = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'IDREF_array':
|
||
|
case 'Name_array':
|
||
|
|
||
|
this.data = _strings( child.textContent );
|
||
|
this.type = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'technique_common':
|
||
|
|
||
|
for ( var j = 0; j < child.childNodes.length; j ++ ) {
|
||
|
|
||
|
if ( child.childNodes[ j ].nodeName === 'accessor' ) {
|
||
|
|
||
|
this.accessor = ( new Accessor() ).parse( child.childNodes[ j ] );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// console.log(child.nodeName);
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Source.prototype.read = function () {
|
||
|
|
||
|
var result = [];
|
||
|
|
||
|
//for (var i = 0; i < this.accessor.params.length; i++) {
|
||
|
|
||
|
var param = this.accessor.params[ 0 ];
|
||
|
|
||
|
//console.log(param.name + " " + param.type);
|
||
|
|
||
|
switch ( param.type ) {
|
||
|
|
||
|
case 'IDREF':
|
||
|
case 'Name': case 'name':
|
||
|
case 'float':
|
||
|
|
||
|
return this.data;
|
||
|
|
||
|
case 'float4x4':
|
||
|
|
||
|
for ( var j = 0; j < this.data.length; j += 16 ) {
|
||
|
|
||
|
var s = this.data.slice( j, j + 16 );
|
||
|
var m = getConvertedMat4( s );
|
||
|
result.push( m );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( 'ColladaLoader: Source: Read dont know how to read ' + param.type + '.' );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
//}
|
||
|
|
||
|
return result;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Material () {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.instance_effect = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Material.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
this.name = element.getAttribute( 'name' );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
if ( element.childNodes[ i ].nodeName === 'instance_effect' ) {
|
||
|
|
||
|
this.instance_effect = ( new InstanceEffect() ).parse( element.childNodes[ i ] );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function ColorOrTexture () {
|
||
|
|
||
|
this.color = new THREE.Color();
|
||
|
this.color.setRGB( Math.random(), Math.random(), Math.random() );
|
||
|
this.color.a = 1.0;
|
||
|
|
||
|
this.texture = null;
|
||
|
this.texcoord = null;
|
||
|
this.texOpts = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
ColorOrTexture.prototype.isColor = function () {
|
||
|
|
||
|
return ( this.texture === null );
|
||
|
|
||
|
};
|
||
|
|
||
|
ColorOrTexture.prototype.isTexture = function () {
|
||
|
|
||
|
return ( this.texture != null );
|
||
|
|
||
|
};
|
||
|
|
||
|
ColorOrTexture.prototype.parse = function ( element ) {
|
||
|
|
||
|
if (element.nodeName === 'transparent') {
|
||
|
|
||
|
this.opaque = element.getAttribute('opaque');
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'color':
|
||
|
|
||
|
var rgba = _floats( child.textContent );
|
||
|
this.color = new THREE.Color();
|
||
|
this.color.setRGB( rgba[0], rgba[1], rgba[2] );
|
||
|
this.color.a = rgba[3];
|
||
|
break;
|
||
|
|
||
|
case 'texture':
|
||
|
|
||
|
this.texture = child.getAttribute('texture');
|
||
|
this.texcoord = child.getAttribute('texcoord');
|
||
|
// Defaults from:
|
||
|
// https://collada.org/mediawiki/index.php/Maya_texture_placement_MAYA_extension
|
||
|
this.texOpts = {
|
||
|
offsetU: 0,
|
||
|
offsetV: 0,
|
||
|
repeatU: 1,
|
||
|
repeatV: 1,
|
||
|
wrapU: 1,
|
||
|
wrapV: 1
|
||
|
};
|
||
|
this.parseTexture( child );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
ColorOrTexture.prototype.parseTexture = function ( element ) {
|
||
|
|
||
|
if ( ! element.childNodes ) return this;
|
||
|
|
||
|
// This should be supported by Maya, 3dsMax, and MotionBuilder
|
||
|
|
||
|
if ( element.childNodes[1] && element.childNodes[1].nodeName === 'extra' ) {
|
||
|
|
||
|
element = element.childNodes[1];
|
||
|
|
||
|
if ( element.childNodes[1] && element.childNodes[1].nodeName === 'technique' ) {
|
||
|
|
||
|
element = element.childNodes[1];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'offsetU':
|
||
|
case 'offsetV':
|
||
|
case 'repeatU':
|
||
|
case 'repeatV':
|
||
|
|
||
|
this.texOpts[ child.nodeName ] = parseFloat( child.textContent );
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'wrapU':
|
||
|
case 'wrapV':
|
||
|
|
||
|
// some dae have a value of true which becomes NaN via parseInt
|
||
|
|
||
|
if ( child.textContent.toUpperCase() === 'TRUE' ) {
|
||
|
|
||
|
this.texOpts[ child.nodeName ] = 1;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
this.texOpts[ child.nodeName ] = parseInt( child.textContent );
|
||
|
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
this.texOpts[ child.nodeName ] = child.textContent;
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Shader ( type, effect ) {
|
||
|
|
||
|
this.type = type;
|
||
|
this.effect = effect;
|
||
|
this.material = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Shader.prototype.parse = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'emission':
|
||
|
case 'diffuse':
|
||
|
case 'specular':
|
||
|
case 'transparent':
|
||
|
|
||
|
this[ child.nodeName ] = ( new ColorOrTexture() ).parse( child );
|
||
|
break;
|
||
|
|
||
|
case 'bump':
|
||
|
|
||
|
// If 'bumptype' is 'heightfield', create a 'bump' property
|
||
|
// Else if 'bumptype' is 'normalmap', create a 'normal' property
|
||
|
// (Default to 'bump')
|
||
|
var bumpType = child.getAttribute( 'bumptype' );
|
||
|
if ( bumpType ) {
|
||
|
if ( bumpType.toLowerCase() === "heightfield" ) {
|
||
|
this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
|
||
|
} else if ( bumpType.toLowerCase() === "normalmap" ) {
|
||
|
this[ 'normal' ] = ( new ColorOrTexture() ).parse( child );
|
||
|
} else {
|
||
|
console.error( "Shader.prototype.parse: Invalid value for attribute 'bumptype' (" + bumpType + ") - valid bumptypes are 'HEIGHTFIELD' and 'NORMALMAP' - defaulting to 'HEIGHTFIELD'" );
|
||
|
this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
|
||
|
}
|
||
|
} else {
|
||
|
console.warn( "Shader.prototype.parse: Attribute 'bumptype' missing from bump node - defaulting to 'HEIGHTFIELD'" );
|
||
|
this[ 'bump' ] = ( new ColorOrTexture() ).parse( child );
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'shininess':
|
||
|
case 'reflectivity':
|
||
|
case 'index_of_refraction':
|
||
|
case 'transparency':
|
||
|
|
||
|
var f = child.querySelectorAll('float');
|
||
|
|
||
|
if ( f.length > 0 )
|
||
|
this[ child.nodeName ] = parseFloat( f[ 0 ].textContent );
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
this.create();
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Shader.prototype.create = function() {
|
||
|
|
||
|
var props = {};
|
||
|
|
||
|
var transparent = false;
|
||
|
|
||
|
if (this['transparency'] !== undefined && this['transparent'] !== undefined) {
|
||
|
// convert transparent color RBG to average value
|
||
|
var transparentColor = this['transparent'];
|
||
|
var transparencyLevel = (this.transparent.color.r + this.transparent.color.g + this.transparent.color.b) / 3 * this.transparency;
|
||
|
|
||
|
if (transparencyLevel > 0) {
|
||
|
transparent = true;
|
||
|
props[ 'transparent' ] = true;
|
||
|
props[ 'opacity' ] = 1 - transparencyLevel;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
var keys = {
|
||
|
'diffuse':'map',
|
||
|
'ambient':'lightMap',
|
||
|
'specular':'specularMap',
|
||
|
'emission':'emissionMap',
|
||
|
'bump':'bumpMap',
|
||
|
'normal':'normalMap'
|
||
|
};
|
||
|
|
||
|
for ( var prop in this ) {
|
||
|
|
||
|
switch ( prop ) {
|
||
|
|
||
|
case 'ambient':
|
||
|
case 'emission':
|
||
|
case 'diffuse':
|
||
|
case 'specular':
|
||
|
case 'bump':
|
||
|
case 'normal':
|
||
|
|
||
|
var cot = this[ prop ];
|
||
|
|
||
|
if ( cot instanceof ColorOrTexture ) {
|
||
|
|
||
|
if ( cot.isTexture() ) {
|
||
|
|
||
|
var samplerId = cot.texture;
|
||
|
var surfaceId = this.effect.sampler[samplerId];
|
||
|
|
||
|
if ( surfaceId !== undefined && surfaceId.source !== undefined ) {
|
||
|
|
||
|
var surface = this.effect.surface[surfaceId.source];
|
||
|
|
||
|
if ( surface !== undefined ) {
|
||
|
|
||
|
var image = images[ surface.init_from ];
|
||
|
|
||
|
if ( image ) {
|
||
|
|
||
|
var url = baseUrl + image.init_from;
|
||
|
|
||
|
var texture;
|
||
|
var loader = THREE.Loader.Handlers.get( url );
|
||
|
|
||
|
if ( loader !== null ) {
|
||
|
|
||
|
texture = loader.load( url );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
texture = new THREE.Texture();
|
||
|
|
||
|
loadTextureImage( texture, url );
|
||
|
|
||
|
}
|
||
|
|
||
|
texture.wrapS = cot.texOpts.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
|
||
|
texture.wrapT = cot.texOpts.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
|
||
|
texture.offset.x = cot.texOpts.offsetU;
|
||
|
texture.offset.y = cot.texOpts.offsetV;
|
||
|
texture.repeat.x = cot.texOpts.repeatU;
|
||
|
texture.repeat.y = cot.texOpts.repeatV;
|
||
|
props[keys[prop]] = texture;
|
||
|
|
||
|
// Texture with baked lighting?
|
||
|
if (prop === 'emission') props['emissive'] = 0xffffff;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( prop === 'diffuse' || !transparent ) {
|
||
|
|
||
|
if ( prop === 'emission' ) {
|
||
|
|
||
|
props[ 'emissive' ] = cot.color.getHex();
|
||
|
|
||
|
} else {
|
||
|
|
||
|
props[ prop ] = cot.color.getHex();
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'shininess':
|
||
|
|
||
|
props[ prop ] = this[ prop ];
|
||
|
break;
|
||
|
|
||
|
case 'reflectivity':
|
||
|
|
||
|
props[ prop ] = this[ prop ];
|
||
|
if ( props[ prop ] > 0.0 ) props['envMap'] = options.defaultEnvMap;
|
||
|
props['combine'] = THREE.MixOperation; //mix regular shading with reflective component
|
||
|
break;
|
||
|
|
||
|
case 'index_of_refraction':
|
||
|
|
||
|
props[ 'refractionRatio' ] = this[ prop ]; //TODO: "index_of_refraction" becomes "refractionRatio" in shader, but I'm not sure if the two are actually comparable
|
||
|
if ( this[ prop ] !== 1.0 ) props['envMap'] = options.defaultEnvMap;
|
||
|
break;
|
||
|
|
||
|
case 'transparency':
|
||
|
// gets figured out up top
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
props[ 'shading' ] = preferredShading;
|
||
|
props[ 'side' ] = this.effect.doubleSided ? THREE.DoubleSide : THREE.FrontSide;
|
||
|
|
||
|
switch ( this.type ) {
|
||
|
|
||
|
case 'constant':
|
||
|
|
||
|
if (props.emissive != undefined) props.color = props.emissive;
|
||
|
this.material = new THREE.MeshBasicMaterial( props );
|
||
|
break;
|
||
|
|
||
|
case 'phong':
|
||
|
case 'blinn':
|
||
|
|
||
|
if (props.diffuse != undefined) props.color = props.diffuse;
|
||
|
this.material = new THREE.MeshPhongMaterial( props );
|
||
|
break;
|
||
|
|
||
|
case 'lambert':
|
||
|
default:
|
||
|
|
||
|
if (props.diffuse != undefined) props.color = props.diffuse;
|
||
|
this.material = new THREE.MeshLambertMaterial( props );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
return this.material;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Surface ( effect ) {
|
||
|
|
||
|
this.effect = effect;
|
||
|
this.init_from = null;
|
||
|
this.format = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Surface.prototype.parse = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'init_from':
|
||
|
|
||
|
this.init_from = child.textContent;
|
||
|
break;
|
||
|
|
||
|
case 'format':
|
||
|
|
||
|
this.format = child.textContent;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( "unhandled Surface prop: " + child.nodeName );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Sampler2D ( effect ) {
|
||
|
|
||
|
this.effect = effect;
|
||
|
this.source = null;
|
||
|
this.wrap_s = null;
|
||
|
this.wrap_t = null;
|
||
|
this.minfilter = null;
|
||
|
this.magfilter = null;
|
||
|
this.mipfilter = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Sampler2D.prototype.parse = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'source':
|
||
|
|
||
|
this.source = child.textContent;
|
||
|
break;
|
||
|
|
||
|
case 'minfilter':
|
||
|
|
||
|
this.minfilter = child.textContent;
|
||
|
break;
|
||
|
|
||
|
case 'magfilter':
|
||
|
|
||
|
this.magfilter = child.textContent;
|
||
|
break;
|
||
|
|
||
|
case 'mipfilter':
|
||
|
|
||
|
this.mipfilter = child.textContent;
|
||
|
break;
|
||
|
|
||
|
case 'wrap_s':
|
||
|
|
||
|
this.wrap_s = child.textContent;
|
||
|
break;
|
||
|
|
||
|
case 'wrap_t':
|
||
|
|
||
|
this.wrap_t = child.textContent;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( "unhandled Sampler2D prop: " + child.nodeName );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Effect () {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.shader = null;
|
||
|
this.surface = {};
|
||
|
this.sampler = {};
|
||
|
|
||
|
};
|
||
|
|
||
|
Effect.prototype.create = function () {
|
||
|
|
||
|
if ( this.shader === null ) {
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Effect.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
this.name = element.getAttribute( 'name' );
|
||
|
|
||
|
extractDoubleSided( this, element );
|
||
|
|
||
|
this.shader = null;
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'profile_COMMON':
|
||
|
|
||
|
this.parseTechnique( this.parseProfileCOMMON( child ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Effect.prototype.parseNewparam = function ( element ) {
|
||
|
|
||
|
var sid = element.getAttribute( 'sid' );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'surface':
|
||
|
|
||
|
this.surface[sid] = ( new Surface( this ) ).parse( child );
|
||
|
break;
|
||
|
|
||
|
case 'sampler2D':
|
||
|
|
||
|
this.sampler[sid] = ( new Sampler2D( this ) ).parse( child );
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( child.nodeName );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Effect.prototype.parseProfileCOMMON = function ( element ) {
|
||
|
|
||
|
var technique;
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'profile_COMMON':
|
||
|
|
||
|
this.parseProfileCOMMON( child );
|
||
|
break;
|
||
|
|
||
|
case 'technique':
|
||
|
|
||
|
technique = child;
|
||
|
break;
|
||
|
|
||
|
case 'newparam':
|
||
|
|
||
|
this.parseNewparam( child );
|
||
|
break;
|
||
|
|
||
|
case 'image':
|
||
|
|
||
|
var _image = ( new _Image() ).parse( child );
|
||
|
images[ _image.id ] = _image;
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log( child.nodeName );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return technique;
|
||
|
|
||
|
};
|
||
|
|
||
|
Effect.prototype.parseTechnique = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'constant':
|
||
|
case 'lambert':
|
||
|
case 'blinn':
|
||
|
case 'phong':
|
||
|
|
||
|
this.shader = ( new Shader( child.nodeName, this ) ).parse( child );
|
||
|
break;
|
||
|
case 'extra':
|
||
|
this.parseExtra(child);
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Effect.prototype.parseExtra = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique':
|
||
|
this.parseExtraTechnique( child );
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Effect.prototype.parseExtraTechnique = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[i];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'bump':
|
||
|
this.shader.parse( element );
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function InstanceEffect () {
|
||
|
|
||
|
this.url = "";
|
||
|
|
||
|
};
|
||
|
|
||
|
InstanceEffect.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.url = element.getAttribute( 'url' ).replace( /^#/, '' );
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Animation() {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.source = {};
|
||
|
this.sampler = [];
|
||
|
this.channel = [];
|
||
|
|
||
|
};
|
||
|
|
||
|
Animation.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
this.name = element.getAttribute( 'name' );
|
||
|
this.source = {};
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'animation':
|
||
|
|
||
|
var anim = ( new Animation() ).parse( child );
|
||
|
|
||
|
for ( var src in anim.source ) {
|
||
|
|
||
|
this.source[ src ] = anim.source[ src ];
|
||
|
|
||
|
}
|
||
|
|
||
|
for ( var j = 0; j < anim.channel.length; j ++ ) {
|
||
|
|
||
|
this.channel.push( anim.channel[ j ] );
|
||
|
this.sampler.push( anim.sampler[ j ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'source':
|
||
|
|
||
|
var src = ( new Source() ).parse( child );
|
||
|
this.source[ src.id ] = src;
|
||
|
break;
|
||
|
|
||
|
case 'sampler':
|
||
|
|
||
|
this.sampler.push( ( new Sampler( this ) ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'channel':
|
||
|
|
||
|
this.channel.push( ( new Channel( this ) ).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Channel( animation ) {
|
||
|
|
||
|
this.animation = animation;
|
||
|
this.source = "";
|
||
|
this.target = "";
|
||
|
this.fullSid = null;
|
||
|
this.sid = null;
|
||
|
this.dotSyntax = null;
|
||
|
this.arrSyntax = null;
|
||
|
this.arrIndices = null;
|
||
|
this.member = null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Channel.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.source = element.getAttribute( 'source' ).replace( /^#/, '' );
|
||
|
this.target = element.getAttribute( 'target' );
|
||
|
|
||
|
var parts = this.target.split( '/' );
|
||
|
|
||
|
var id = parts.shift();
|
||
|
var sid = parts.shift();
|
||
|
|
||
|
var dotSyntax = ( sid.indexOf(".") >= 0 );
|
||
|
var arrSyntax = ( sid.indexOf("(") >= 0 );
|
||
|
|
||
|
if ( dotSyntax ) {
|
||
|
|
||
|
parts = sid.split(".");
|
||
|
this.sid = parts.shift();
|
||
|
this.member = parts.shift();
|
||
|
|
||
|
} else if ( arrSyntax ) {
|
||
|
|
||
|
var arrIndices = sid.split("(");
|
||
|
this.sid = arrIndices.shift();
|
||
|
|
||
|
for (var j = 0; j < arrIndices.length; j ++ ) {
|
||
|
|
||
|
arrIndices[j] = parseInt( arrIndices[j].replace(/\)/, '') );
|
||
|
|
||
|
}
|
||
|
|
||
|
this.arrIndices = arrIndices;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
this.sid = sid;
|
||
|
|
||
|
}
|
||
|
|
||
|
this.fullSid = sid;
|
||
|
this.dotSyntax = dotSyntax;
|
||
|
this.arrSyntax = arrSyntax;
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Sampler ( animation ) {
|
||
|
|
||
|
this.id = "";
|
||
|
this.animation = animation;
|
||
|
this.inputs = [];
|
||
|
this.input = null;
|
||
|
this.output = null;
|
||
|
this.strideOut = null;
|
||
|
this.interpolation = null;
|
||
|
this.startTime = null;
|
||
|
this.endTime = null;
|
||
|
this.duration = 0;
|
||
|
|
||
|
};
|
||
|
|
||
|
Sampler.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
this.inputs = [];
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
|
||
|
this.inputs.push( (new Input()).parse( child ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Sampler.prototype.create = function () {
|
||
|
|
||
|
for ( var i = 0; i < this.inputs.length; i ++ ) {
|
||
|
|
||
|
var input = this.inputs[ i ];
|
||
|
var source = this.animation.source[ input.source ];
|
||
|
|
||
|
switch ( input.semantic ) {
|
||
|
|
||
|
case 'INPUT':
|
||
|
|
||
|
this.input = source.read();
|
||
|
break;
|
||
|
|
||
|
case 'OUTPUT':
|
||
|
|
||
|
this.output = source.read();
|
||
|
this.strideOut = source.accessor.stride;
|
||
|
break;
|
||
|
|
||
|
case 'INTERPOLATION':
|
||
|
|
||
|
this.interpolation = source.read();
|
||
|
break;
|
||
|
|
||
|
case 'IN_TANGENT':
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'OUT_TANGENT':
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
console.log(input.semantic);
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
this.startTime = 0;
|
||
|
this.endTime = 0;
|
||
|
this.duration = 0;
|
||
|
|
||
|
if ( this.input.length ) {
|
||
|
|
||
|
this.startTime = 100000000;
|
||
|
this.endTime = -100000000;
|
||
|
|
||
|
for ( var i = 0; i < this.input.length; i ++ ) {
|
||
|
|
||
|
this.startTime = Math.min( this.startTime, this.input[ i ] );
|
||
|
this.endTime = Math.max( this.endTime, this.input[ i ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
this.duration = this.endTime - this.startTime;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Sampler.prototype.getData = function ( type, ndx, member ) {
|
||
|
|
||
|
var data;
|
||
|
|
||
|
if ( type === 'matrix' && this.strideOut === 16 ) {
|
||
|
|
||
|
data = this.output[ ndx ];
|
||
|
|
||
|
} else if ( this.strideOut > 1 ) {
|
||
|
|
||
|
data = [];
|
||
|
ndx *= this.strideOut;
|
||
|
|
||
|
for ( var i = 0; i < this.strideOut; ++ i ) {
|
||
|
|
||
|
data[ i ] = this.output[ ndx + i ];
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( this.strideOut === 3 ) {
|
||
|
|
||
|
switch ( type ) {
|
||
|
|
||
|
case 'rotate':
|
||
|
case 'translate':
|
||
|
|
||
|
fixCoords( data, -1 );
|
||
|
break;
|
||
|
|
||
|
case 'scale':
|
||
|
|
||
|
fixCoords( data, 1 );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( this.strideOut === 4 && type === 'matrix' ) {
|
||
|
|
||
|
fixCoords( data, -1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
data = this.output[ ndx ];
|
||
|
|
||
|
if ( member && type === 'translate' ) {
|
||
|
data = getConvertedTranslation( member, data );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Key ( time ) {
|
||
|
|
||
|
this.targets = [];
|
||
|
this.time = time;
|
||
|
|
||
|
};
|
||
|
|
||
|
Key.prototype.addTarget = function ( fullSid, transform, member, data ) {
|
||
|
|
||
|
this.targets.push( {
|
||
|
sid: fullSid,
|
||
|
member: member,
|
||
|
transform: transform,
|
||
|
data: data
|
||
|
} );
|
||
|
|
||
|
};
|
||
|
|
||
|
Key.prototype.apply = function ( opt_sid ) {
|
||
|
|
||
|
for ( var i = 0; i < this.targets.length; ++ i ) {
|
||
|
|
||
|
var target = this.targets[ i ];
|
||
|
|
||
|
if ( !opt_sid || target.sid === opt_sid ) {
|
||
|
|
||
|
target.transform.update( target.data, target.member );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
Key.prototype.getTarget = function ( fullSid ) {
|
||
|
|
||
|
for ( var i = 0; i < this.targets.length; ++ i ) {
|
||
|
|
||
|
if ( this.targets[ i ].sid === fullSid ) {
|
||
|
|
||
|
return this.targets[ i ];
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
Key.prototype.hasTarget = function ( fullSid ) {
|
||
|
|
||
|
for ( var i = 0; i < this.targets.length; ++ i ) {
|
||
|
|
||
|
if ( this.targets[ i ].sid === fullSid ) {
|
||
|
|
||
|
return true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
|
||
|
};
|
||
|
|
||
|
// TODO: Currently only doing linear interpolation. Should support full COLLADA spec.
|
||
|
Key.prototype.interpolate = function ( nextKey, time ) {
|
||
|
|
||
|
for ( var i = 0, l = this.targets.length; i < l; i ++ ) {
|
||
|
|
||
|
var target = this.targets[ i ],
|
||
|
nextTarget = nextKey.getTarget( target.sid ),
|
||
|
data;
|
||
|
|
||
|
if ( target.transform.type !== 'matrix' && nextTarget ) {
|
||
|
|
||
|
var scale = ( time - this.time ) / ( nextKey.time - this.time ),
|
||
|
nextData = nextTarget.data,
|
||
|
prevData = target.data;
|
||
|
|
||
|
if ( scale < 0 ) scale = 0;
|
||
|
if ( scale > 1 ) scale = 1;
|
||
|
|
||
|
if ( prevData.length ) {
|
||
|
|
||
|
data = [];
|
||
|
|
||
|
for ( var j = 0; j < prevData.length; ++ j ) {
|
||
|
|
||
|
data[ j ] = prevData[ j ] + ( nextData[ j ] - prevData[ j ] ) * scale;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
data = prevData + ( nextData - prevData ) * scale;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
data = target.data;
|
||
|
|
||
|
}
|
||
|
|
||
|
target.transform.update( data, target.member );
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
// Camera
|
||
|
function Camera() {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.technique = "";
|
||
|
|
||
|
};
|
||
|
|
||
|
Camera.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
this.name = element.getAttribute( 'name' );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'optics':
|
||
|
|
||
|
this.parseOptics( child );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Camera.prototype.parseOptics = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
if ( element.childNodes[ i ].nodeName === 'technique_common' ) {
|
||
|
|
||
|
var technique = element.childNodes[ i ];
|
||
|
|
||
|
for ( var j = 0; j < technique.childNodes.length; j ++ ) {
|
||
|
|
||
|
this.technique = technique.childNodes[ j ].nodeName;
|
||
|
|
||
|
if ( this.technique === 'perspective' ) {
|
||
|
|
||
|
var perspective = technique.childNodes[ j ];
|
||
|
|
||
|
for ( var k = 0; k < perspective.childNodes.length; k ++ ) {
|
||
|
|
||
|
var param = perspective.childNodes[ k ];
|
||
|
|
||
|
switch ( param.nodeName ) {
|
||
|
|
||
|
case 'yfov':
|
||
|
this.yfov = param.textContent;
|
||
|
break;
|
||
|
case 'xfov':
|
||
|
this.xfov = param.textContent;
|
||
|
break;
|
||
|
case 'znear':
|
||
|
this.znear = param.textContent;
|
||
|
break;
|
||
|
case 'zfar':
|
||
|
this.zfar = param.textContent;
|
||
|
break;
|
||
|
case 'aspect_ratio':
|
||
|
this.aspect_ratio = param.textContent;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else if ( this.technique === 'orthographic' ) {
|
||
|
|
||
|
var orthographic = technique.childNodes[ j ];
|
||
|
|
||
|
for ( var k = 0; k < orthographic.childNodes.length; k ++ ) {
|
||
|
|
||
|
var param = orthographic.childNodes[ k ];
|
||
|
|
||
|
switch ( param.nodeName ) {
|
||
|
|
||
|
case 'xmag':
|
||
|
this.xmag = param.textContent;
|
||
|
break;
|
||
|
case 'ymag':
|
||
|
this.ymag = param.textContent;
|
||
|
break;
|
||
|
case 'znear':
|
||
|
this.znear = param.textContent;
|
||
|
break;
|
||
|
case 'zfar':
|
||
|
this.zfar = param.textContent;
|
||
|
break;
|
||
|
case 'aspect_ratio':
|
||
|
this.aspect_ratio = param.textContent;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function InstanceCamera() {
|
||
|
|
||
|
this.url = "";
|
||
|
|
||
|
};
|
||
|
|
||
|
InstanceCamera.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.url = element.getAttribute('url').replace(/^#/, '');
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
// Light
|
||
|
|
||
|
function Light() {
|
||
|
|
||
|
this.id = "";
|
||
|
this.name = "";
|
||
|
this.technique = "";
|
||
|
|
||
|
};
|
||
|
|
||
|
Light.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.id = element.getAttribute( 'id' );
|
||
|
this.name = element.getAttribute( 'name' );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique_common':
|
||
|
|
||
|
this.parseCommon( child );
|
||
|
break;
|
||
|
|
||
|
case 'technique':
|
||
|
|
||
|
this.parseTechnique( child );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Light.prototype.parseCommon = function ( element ) {
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
switch ( element.childNodes[ i ].nodeName ) {
|
||
|
|
||
|
case 'directional':
|
||
|
case 'point':
|
||
|
case 'spot':
|
||
|
case 'ambient':
|
||
|
|
||
|
this.technique = element.childNodes[ i ].nodeName;
|
||
|
|
||
|
var light = element.childNodes[ i ];
|
||
|
|
||
|
for ( var j = 0; j < light.childNodes.length; j ++ ) {
|
||
|
|
||
|
var child = light.childNodes[j];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'color':
|
||
|
|
||
|
var rgba = _floats( child.textContent );
|
||
|
this.color = new THREE.Color(0);
|
||
|
this.color.setRGB( rgba[0], rgba[1], rgba[2] );
|
||
|
this.color.a = rgba[3];
|
||
|
break;
|
||
|
|
||
|
case 'falloff_angle':
|
||
|
|
||
|
this.falloff_angle = parseFloat( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'quadratic_attenuation':
|
||
|
var f = parseFloat( child.textContent );
|
||
|
this.distance = f ? Math.sqrt( 1 / f ) : 0;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
Light.prototype.parseTechnique = function ( element ) {
|
||
|
|
||
|
this.profile = element.getAttribute( 'profile' );
|
||
|
|
||
|
for ( var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'intensity':
|
||
|
|
||
|
this.intensity = parseFloat(child.textContent);
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function InstanceLight() {
|
||
|
|
||
|
this.url = "";
|
||
|
|
||
|
};
|
||
|
|
||
|
InstanceLight.prototype.parse = function ( element ) {
|
||
|
|
||
|
this.url = element.getAttribute('url').replace(/^#/, '');
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function KinematicsModel( ) {
|
||
|
|
||
|
this.id = '';
|
||
|
this.name = '';
|
||
|
this.joints = [];
|
||
|
this.links = [];
|
||
|
|
||
|
}
|
||
|
|
||
|
KinematicsModel.prototype.parse = function( element ) {
|
||
|
|
||
|
this.id = element.getAttribute('id');
|
||
|
this.name = element.getAttribute('name');
|
||
|
this.joints = [];
|
||
|
this.links = [];
|
||
|
|
||
|
for (var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique_common':
|
||
|
|
||
|
this.parseCommon(child);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
KinematicsModel.prototype.parseCommon = function( element ) {
|
||
|
|
||
|
for (var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( element.childNodes[ i ].nodeName ) {
|
||
|
|
||
|
case 'joint':
|
||
|
this.joints.push( (new Joint()).parse(child) );
|
||
|
break;
|
||
|
|
||
|
case 'link':
|
||
|
this.links.push( (new Link()).parse(child) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Joint( ) {
|
||
|
|
||
|
this.sid = '';
|
||
|
this.name = '';
|
||
|
this.axis = new THREE.Vector3();
|
||
|
this.limits = {
|
||
|
min: 0,
|
||
|
max: 0
|
||
|
};
|
||
|
this.type = '';
|
||
|
this.static = false;
|
||
|
this.zeroPosition = 0.0;
|
||
|
this.middlePosition = 0.0;
|
||
|
|
||
|
}
|
||
|
|
||
|
Joint.prototype.parse = function( element ) {
|
||
|
|
||
|
this.sid = element.getAttribute('sid');
|
||
|
this.name = element.getAttribute('name');
|
||
|
this.axis = new THREE.Vector3();
|
||
|
this.limits = {
|
||
|
min: 0,
|
||
|
max: 0
|
||
|
};
|
||
|
this.type = '';
|
||
|
this.static = false;
|
||
|
this.zeroPosition = 0.0;
|
||
|
this.middlePosition = 0.0;
|
||
|
|
||
|
var axisElement = element.querySelector('axis');
|
||
|
var _axis = _floats(axisElement.textContent);
|
||
|
this.axis = getConvertedVec3(_axis, 0);
|
||
|
|
||
|
var min = element.querySelector('limits min') ? parseFloat(element.querySelector('limits min').textContent) : -360;
|
||
|
var max = element.querySelector('limits max') ? parseFloat(element.querySelector('limits max').textContent) : 360;
|
||
|
|
||
|
this.limits = {
|
||
|
min: min,
|
||
|
max: max
|
||
|
};
|
||
|
|
||
|
var jointTypes = [ 'prismatic', 'revolute' ];
|
||
|
for (var i = 0; i < jointTypes.length; i ++ ) {
|
||
|
|
||
|
var type = jointTypes[ i ];
|
||
|
|
||
|
var jointElement = element.querySelector(type);
|
||
|
|
||
|
if ( jointElement ) {
|
||
|
|
||
|
this.type = type;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// if the min is equal to or somehow greater than the max, consider the joint static
|
||
|
if ( this.limits.min >= this.limits.max ) {
|
||
|
|
||
|
this.static = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
this.middlePosition = (this.limits.min + this.limits.max) / 2.0;
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Link( ) {
|
||
|
|
||
|
this.sid = '';
|
||
|
this.name = '';
|
||
|
this.transforms = [];
|
||
|
this.attachments = [];
|
||
|
|
||
|
}
|
||
|
|
||
|
Link.prototype.parse = function( element ) {
|
||
|
|
||
|
this.sid = element.getAttribute('sid');
|
||
|
this.name = element.getAttribute('name');
|
||
|
this.transforms = [];
|
||
|
this.attachments = [];
|
||
|
|
||
|
for (var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'attachment_full':
|
||
|
this.attachments.push( (new Attachment()).parse(child) );
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
case 'translate':
|
||
|
case 'matrix':
|
||
|
|
||
|
this.transforms.push( (new Transform()).parse(child) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function Attachment( ) {
|
||
|
|
||
|
this.joint = '';
|
||
|
this.transforms = [];
|
||
|
this.links = [];
|
||
|
|
||
|
}
|
||
|
|
||
|
Attachment.prototype.parse = function( element ) {
|
||
|
|
||
|
this.joint = element.getAttribute('joint').split('/').pop();
|
||
|
this.links = [];
|
||
|
|
||
|
for (var i = 0; i < element.childNodes.length; i ++ ) {
|
||
|
|
||
|
var child = element.childNodes[ i ];
|
||
|
if ( child.nodeType != 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'link':
|
||
|
this.links.push( (new Link()).parse(child) );
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
case 'translate':
|
||
|
case 'matrix':
|
||
|
|
||
|
this.transforms.push( (new Transform()).parse(child) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
|
||
|
};
|
||
|
|
||
|
function _source( element ) {
|
||
|
|
||
|
var id = element.getAttribute( 'id' );
|
||
|
|
||
|
if ( sources[ id ] != undefined ) {
|
||
|
|
||
|
return sources[ id ];
|
||
|
|
||
|
}
|
||
|
|
||
|
sources[ id ] = ( new Source(id )).parse( element );
|
||
|
return sources[ id ];
|
||
|
|
||
|
};
|
||
|
|
||
|
function _nsResolver( nsPrefix ) {
|
||
|
|
||
|
if ( nsPrefix === "dae" ) {
|
||
|
|
||
|
return "http://www.collada.org/2005/11/COLLADASchema";
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
};
|
||
|
|
||
|
function _bools( str ) {
|
||
|
|
||
|
var raw = _strings( str );
|
||
|
var data = [];
|
||
|
|
||
|
for ( var i = 0, l = raw.length; i < l; i ++ ) {
|
||
|
|
||
|
data.push( (raw[i] === 'true' || raw[i] === '1') ? true : false );
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
};
|
||
|
|
||
|
function _floats( str ) {
|
||
|
|
||
|
var raw = _strings(str);
|
||
|
var data = [];
|
||
|
|
||
|
for ( var i = 0, l = raw.length; i < l; i ++ ) {
|
||
|
|
||
|
data.push( parseFloat( raw[ i ] ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
};
|
||
|
|
||
|
function _ints( str ) {
|
||
|
|
||
|
var raw = _strings( str );
|
||
|
var data = [];
|
||
|
|
||
|
for ( var i = 0, l = raw.length; i < l; i ++ ) {
|
||
|
|
||
|
data.push( parseInt( raw[ i ], 10 ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
};
|
||
|
|
||
|
function _strings( str ) {
|
||
|
|
||
|
return ( str.length > 0 ) ? _trimString( str ).split( /\s+/ ) : [];
|
||
|
|
||
|
};
|
||
|
|
||
|
function _trimString( str ) {
|
||
|
|
||
|
return str.replace( /^\s+/, "" ).replace( /\s+$/, "" );
|
||
|
|
||
|
};
|
||
|
|
||
|
function _attr_as_float( element, name, defaultValue ) {
|
||
|
|
||
|
if ( element.hasAttribute( name ) ) {
|
||
|
|
||
|
return parseFloat( element.getAttribute( name ) );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
return defaultValue;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function _attr_as_int( element, name, defaultValue ) {
|
||
|
|
||
|
if ( element.hasAttribute( name ) ) {
|
||
|
|
||
|
return parseInt( element.getAttribute( name ), 10) ;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
return defaultValue;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function _attr_as_string( element, name, defaultValue ) {
|
||
|
|
||
|
if ( element.hasAttribute( name ) ) {
|
||
|
|
||
|
return element.getAttribute( name );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
return defaultValue;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function _format_float( f, num ) {
|
||
|
|
||
|
if ( f === undefined ) {
|
||
|
|
||
|
var s = '0.';
|
||
|
|
||
|
while ( s.length < num + 2 ) {
|
||
|
|
||
|
s += '0';
|
||
|
|
||
|
}
|
||
|
|
||
|
return s;
|
||
|
|
||
|
}
|
||
|
|
||
|
num = num || 2;
|
||
|
|
||
|
var parts = f.toString().split( '.' );
|
||
|
parts[ 1 ] = parts.length > 1 ? parts[ 1 ].substr( 0, num ) : "0";
|
||
|
|
||
|
while ( parts[ 1 ].length < num ) {
|
||
|
|
||
|
parts[ 1 ] += '0';
|
||
|
|
||
|
}
|
||
|
|
||
|
return parts.join( '.' );
|
||
|
|
||
|
};
|
||
|
|
||
|
function loadTextureImage ( texture, url ) {
|
||
|
|
||
|
loader = new THREE.ImageLoader();
|
||
|
|
||
|
loader.load( url, function ( image ) {
|
||
|
|
||
|
texture.image = image;
|
||
|
texture.needsUpdate = true;
|
||
|
|
||
|
} );
|
||
|
|
||
|
};
|
||
|
|
||
|
function extractDoubleSided( obj, element ) {
|
||
|
|
||
|
obj.doubleSided = false;
|
||
|
|
||
|
var node = element.querySelectorAll('extra double_sided')[0];
|
||
|
|
||
|
if ( node ) {
|
||
|
|
||
|
if ( node && parseInt( node.textContent, 10 ) === 1 ) {
|
||
|
|
||
|
obj.doubleSided = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
// Up axis conversion
|
||
|
|
||
|
function setUpConversion() {
|
||
|
|
||
|
if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
|
||
|
|
||
|
upConversion = null;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
switch ( colladaUp ) {
|
||
|
|
||
|
case 'X':
|
||
|
|
||
|
upConversion = options.upAxis === 'Y' ? 'XtoY' : 'XtoZ';
|
||
|
break;
|
||
|
|
||
|
case 'Y':
|
||
|
|
||
|
upConversion = options.upAxis === 'X' ? 'YtoX' : 'YtoZ';
|
||
|
break;
|
||
|
|
||
|
case 'Z':
|
||
|
|
||
|
upConversion = options.upAxis === 'X' ? 'ZtoX' : 'ZtoY';
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function fixCoords( data, sign ) {
|
||
|
|
||
|
if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
|
||
|
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
switch ( upConversion ) {
|
||
|
|
||
|
case 'XtoY':
|
||
|
|
||
|
var tmp = data[ 0 ];
|
||
|
data[ 0 ] = sign * data[ 1 ];
|
||
|
data[ 1 ] = tmp;
|
||
|
break;
|
||
|
|
||
|
case 'XtoZ':
|
||
|
|
||
|
var tmp = data[ 2 ];
|
||
|
data[ 2 ] = data[ 1 ];
|
||
|
data[ 1 ] = data[ 0 ];
|
||
|
data[ 0 ] = tmp;
|
||
|
break;
|
||
|
|
||
|
case 'YtoX':
|
||
|
|
||
|
var tmp = data[ 0 ];
|
||
|
data[ 0 ] = data[ 1 ];
|
||
|
data[ 1 ] = sign * tmp;
|
||
|
break;
|
||
|
|
||
|
case 'YtoZ':
|
||
|
|
||
|
var tmp = data[ 1 ];
|
||
|
data[ 1 ] = sign * data[ 2 ];
|
||
|
data[ 2 ] = tmp;
|
||
|
break;
|
||
|
|
||
|
case 'ZtoX':
|
||
|
|
||
|
var tmp = data[ 0 ];
|
||
|
data[ 0 ] = data[ 1 ];
|
||
|
data[ 1 ] = data[ 2 ];
|
||
|
data[ 2 ] = tmp;
|
||
|
break;
|
||
|
|
||
|
case 'ZtoY':
|
||
|
|
||
|
var tmp = data[ 1 ];
|
||
|
data[ 1 ] = data[ 2 ];
|
||
|
data[ 2 ] = sign * tmp;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
function getConvertedTranslation( axis, data ) {
|
||
|
|
||
|
if ( options.convertUpAxis !== true || colladaUp === options.upAxis ) {
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
switch ( axis ) {
|
||
|
case 'X':
|
||
|
data = upConversion === 'XtoY' ? data * -1 : data;
|
||
|
break;
|
||
|
case 'Y':
|
||
|
data = upConversion === 'YtoZ' || upConversion === 'YtoX' ? data * -1 : data;
|
||
|
break;
|
||
|
case 'Z':
|
||
|
data = upConversion === 'ZtoY' ? data * -1 : data ;
|
||
|
break;
|
||
|
default:
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
};
|
||
|
|
||
|
function getConvertedVec3( data, offset ) {
|
||
|
|
||
|
var arr = [ data[ offset ], data[ offset + 1 ], data[ offset + 2 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
return new THREE.Vector3( arr[ 0 ], arr[ 1 ], arr[ 2 ] );
|
||
|
|
||
|
};
|
||
|
|
||
|
function getConvertedMat4( data ) {
|
||
|
|
||
|
if ( options.convertUpAxis ) {
|
||
|
|
||
|
// First fix rotation and scale
|
||
|
|
||
|
// Columns first
|
||
|
var arr = [ data[ 0 ], data[ 4 ], data[ 8 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
data[ 0 ] = arr[ 0 ];
|
||
|
data[ 4 ] = arr[ 1 ];
|
||
|
data[ 8 ] = arr[ 2 ];
|
||
|
arr = [ data[ 1 ], data[ 5 ], data[ 9 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
data[ 1 ] = arr[ 0 ];
|
||
|
data[ 5 ] = arr[ 1 ];
|
||
|
data[ 9 ] = arr[ 2 ];
|
||
|
arr = [ data[ 2 ], data[ 6 ], data[ 10 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
data[ 2 ] = arr[ 0 ];
|
||
|
data[ 6 ] = arr[ 1 ];
|
||
|
data[ 10 ] = arr[ 2 ];
|
||
|
// Rows second
|
||
|
arr = [ data[ 0 ], data[ 1 ], data[ 2 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
data[ 0 ] = arr[ 0 ];
|
||
|
data[ 1 ] = arr[ 1 ];
|
||
|
data[ 2 ] = arr[ 2 ];
|
||
|
arr = [ data[ 4 ], data[ 5 ], data[ 6 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
data[ 4 ] = arr[ 0 ];
|
||
|
data[ 5 ] = arr[ 1 ];
|
||
|
data[ 6 ] = arr[ 2 ];
|
||
|
arr = [ data[ 8 ], data[ 9 ], data[ 10 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
data[ 8 ] = arr[ 0 ];
|
||
|
data[ 9 ] = arr[ 1 ];
|
||
|
data[ 10 ] = arr[ 2 ];
|
||
|
|
||
|
// Now fix translation
|
||
|
arr = [ data[ 3 ], data[ 7 ], data[ 11 ] ];
|
||
|
fixCoords( arr, -1 );
|
||
|
data[ 3 ] = arr[ 0 ];
|
||
|
data[ 7 ] = arr[ 1 ];
|
||
|
data[ 11 ] = arr[ 2 ];
|
||
|
|
||
|
}
|
||
|
|
||
|
return new THREE.Matrix4().set(
|
||
|
data[0], data[1], data[2], data[3],
|
||
|
data[4], data[5], data[6], data[7],
|
||
|
data[8], data[9], data[10], data[11],
|
||
|
data[12], data[13], data[14], data[15]
|
||
|
);
|
||
|
|
||
|
};
|
||
|
|
||
|
function getConvertedIndex( index ) {
|
||
|
|
||
|
if ( index > -1 && index < 3 ) {
|
||
|
|
||
|
var members = [ 'X', 'Y', 'Z' ],
|
||
|
indices = { X: 0, Y: 1, Z: 2 };
|
||
|
|
||
|
index = getConvertedMember( members[ index ] );
|
||
|
index = indices[ index ];
|
||
|
|
||
|
}
|
||
|
|
||
|
return index;
|
||
|
|
||
|
};
|
||
|
|
||
|
function getConvertedMember( member ) {
|
||
|
|
||
|
if ( options.convertUpAxis ) {
|
||
|
|
||
|
switch ( member ) {
|
||
|
|
||
|
case 'X':
|
||
|
|
||
|
switch ( upConversion ) {
|
||
|
|
||
|
case 'XtoY':
|
||
|
case 'XtoZ':
|
||
|
case 'YtoX':
|
||
|
|
||
|
member = 'Y';
|
||
|
break;
|
||
|
|
||
|
case 'ZtoX':
|
||
|
|
||
|
member = 'Z';
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'Y':
|
||
|
|
||
|
switch ( upConversion ) {
|
||
|
|
||
|
case 'XtoY':
|
||
|
case 'YtoX':
|
||
|
case 'ZtoX':
|
||
|
|
||
|
member = 'X';
|
||
|
break;
|
||
|
|
||
|
case 'XtoZ':
|
||
|
case 'YtoZ':
|
||
|
case 'ZtoY':
|
||
|
|
||
|
member = 'Z';
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'Z':
|
||
|
|
||
|
switch ( upConversion ) {
|
||
|
|
||
|
case 'XtoZ':
|
||
|
|
||
|
member = 'X';
|
||
|
break;
|
||
|
|
||
|
case 'YtoZ':
|
||
|
case 'ZtoX':
|
||
|
case 'ZtoY':
|
||
|
|
||
|
member = 'Y';
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return member;
|
||
|
|
||
|
};
|
||
|
|
||
|
return {
|
||
|
|
||
|
load: load,
|
||
|
parse: parse,
|
||
|
setPreferredShading: setPreferredShading,
|
||
|
applySkin: applySkin,
|
||
|
geometries : geometries,
|
||
|
options: options
|
||
|
|
||
|
};
|
||
|
|
||
|
};
|