mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
85 lines
3.1 KiB
JavaScript
85 lines
3.1 KiB
JavaScript
|
THREE.Geometry4 = function ( size ) {
|
||
|
|
||
|
THREE.BufferGeometry.call( this );
|
||
|
|
||
|
var verticesBuffer = new ArrayBuffer( size * 3 * 4 );
|
||
|
var normalsBuffer = new ArrayBuffer( size * 3 * 4 );
|
||
|
var uvsBuffer = new ArrayBuffer( size * 2 * 4 );
|
||
|
|
||
|
this.attributes[ 'position' ] = { array: new Float32Array( verticesBuffer, 0, size * 3 ), itemSize: 3 };
|
||
|
this.attributes[ 'normal' ] = { array: new Float32Array( normalsBuffer, 0, size * 3 ), itemSize: 3 };
|
||
|
this.attributes[ 'uv' ] = { array: new Float32Array( uvsBuffer, 0, size * 2 ), itemSize: 2 };
|
||
|
|
||
|
this.vertices = new THREE.VectorArrayProxy( this.attributes[ 'position' ] );
|
||
|
this.normals = new THREE.VectorArrayProxy( this.attributes[ 'normal' ] );
|
||
|
this.uvs = new THREE.VectorArrayProxy( this.attributes[ 'uv' ] );
|
||
|
|
||
|
};
|
||
|
THREE.Geometry4.prototype = Object.create( THREE.BufferGeometry.prototype );
|
||
|
THREE.Geometry4.prototype.constructor = THREE.Geometry4;
|
||
|
|
||
|
THREE.VectorArrayProxy = function(attribute) {
|
||
|
|
||
|
// Acts as a proxy for an array of vectors, by setting up accessors which return THREE.Vector*Proxy objects
|
||
|
|
||
|
this.attribute = attribute;
|
||
|
|
||
|
for (var i = 0, l = this.attribute.array.length / this.attribute.itemSize; i < l; i ++) {
|
||
|
|
||
|
Object.defineProperty(this, i, {
|
||
|
get: (function(i) { return function() { return this.getValue(i); }})(i),
|
||
|
set: (function(i) { return function(v) { return this.setValue(i, v); }})(i),
|
||
|
});
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
THREE.VectorArrayProxy.prototype.getValue = function(i) {
|
||
|
|
||
|
// Allocates a new THREE.Vector2Proxy or THREE.Vector3Proxy depending on the itemSize of our attribute
|
||
|
|
||
|
var subarray = this.attribute.array.subarray(i * this.attribute.itemSize, (i + 1) * this.attribute.itemSize);
|
||
|
|
||
|
switch (this.attribute.itemSize) {
|
||
|
|
||
|
case 2:
|
||
|
return new THREE.Vector2Proxy(subarray);
|
||
|
|
||
|
case 3:
|
||
|
return new THREE.Vector3Proxy(subarray);
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
THREE.VectorArrayProxy.prototype.setValue = function(i, v) {
|
||
|
|
||
|
var vec = this[i];
|
||
|
vec.copy(v);
|
||
|
|
||
|
}
|
||
|
|
||
|
// Vector Proxy Objects
|
||
|
|
||
|
THREE.Vector2Proxy = function(subarray) {
|
||
|
|
||
|
this.subarray = subarray;
|
||
|
|
||
|
}
|
||
|
THREE.Vector2Proxy.prototype = Object.create( THREE.Vector2.prototype );
|
||
|
THREE.Vector2Proxy.prototype.constructor = THREE.Vector2Proxy;
|
||
|
Object.defineProperty(THREE.Vector2Proxy.prototype, 'x', { get: function() { return this.subarray[0]; }, set: function(v) { this.subarray[0] = v; } });
|
||
|
Object.defineProperty(THREE.Vector2Proxy.prototype, 'y', { get: function() { return this.subarray[1]; }, set: function(v) { this.subarray[1] = v; } });
|
||
|
|
||
|
|
||
|
THREE.Vector3Proxy = function(subarray) {
|
||
|
|
||
|
this.subarray = subarray;
|
||
|
|
||
|
}
|
||
|
THREE.Vector3Proxy.prototype = Object.create( THREE.Vector3.prototype );
|
||
|
THREE.Vector3Proxy.prototype.constructor = THREE.Vector3Proxy;
|
||
|
|
||
|
Object.defineProperty(THREE.Vector3Proxy.prototype, 'x', { get: function() { return this.subarray[0]; }, set: function(v) { this.subarray[0] = v; } });
|
||
|
Object.defineProperty(THREE.Vector3Proxy.prototype, 'y', { get: function() { return this.subarray[1]; }, set: function(v) { this.subarray[1] = v; } });
|
||
|
Object.defineProperty(THREE.Vector3Proxy.prototype, 'z', { get: function() { return this.subarray[2]; }, set: function(v) { this.subarray[2] = v; } });
|