mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
93 lines
2.0 KiB
JavaScript
93 lines
2.0 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.PlaneGeometry99 = function ( width, height, widthSegments, heightSegments ) {
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THREE.Geometry99.call( this );
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this.parameters = {
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width: width,
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height: height,
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widthSegments: widthSegments,
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heightSegments: heightSegments
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};
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var width_half = width / 2;
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var height_half = height / 2;
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var gridX = widthSegments || 1;
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var gridY = heightSegments || 1;
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var gridX1 = gridX + 1;
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var gridY1 = gridY + 1;
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var segment_width = width / gridX;
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var segment_height = height / gridY;
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var vertices = new Float32Array( gridX1 * gridY1 * 3 );
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var normals = new Float32Array( gridX1 * gridY1 * 3 );
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var uvs = new Float32Array( gridX1 * gridY1 * 2 );
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var offset = 0;
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var offset2 = 0;
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for ( var iy = 0; iy < gridY1; iy ++ ) {
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var y = iy * segment_height - height_half;
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for ( var ix = 0; ix < gridX1; ix ++ ) {
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var x = ix * segment_width - width_half;
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vertices[ offset ] = x;
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vertices[ offset + 1 ] = - y;
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normals[ offset + 2 ] = 1;
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uvs[ offset2 ] = ix / gridX;
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uvs[ offset2 + 1 ] = 1 - ( iy / gridY );
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offset += 3;
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offset2 += 2;
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}
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}
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offset = 0;
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var indices = new Uint16Array( gridX * gridY * 6 );
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for ( var iy = 0; iy < gridY; iy ++ ) {
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for ( var ix = 0; ix < gridX; ix ++ ) {
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var a = ix + gridX1 * iy;
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var b = ix + gridX1 * ( iy + 1 );
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var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
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var d = ( ix + 1 ) + gridX1 * iy;
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indices[ offset ] = a;
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indices[ offset + 1 ] = b;
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indices[ offset + 2 ] = d;
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indices[ offset + 3 ] = b;
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indices[ offset + 4 ] = c;
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indices[ offset + 5 ] = d;
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offset += 6;
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}
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}
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this.attributes[ 'index' ] = { array: indices, itemSize: 1 };
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this.attributes[ 'position' ] = { array: vertices, itemSize: 3 };
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this.attributes[ 'normal' ] = { array: normals, itemSize: 3 };
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this.attributes[ 'uv' ] = { array: uvs, itemSize: 2 };
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};
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THREE.PlaneGeometry99.prototype = Object.create( THREE.Geometry99.prototype );
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THREE.PlaneGeometry99.prototype.constructor = THREE.PlaneGeometry99;
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