mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
214 lines
6.1 KiB
HTML
214 lines
6.1 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - mirror</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #888888;
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font-family:Monospace;
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font-size:13px;
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background-color: #000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px;
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width: 200px;
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left: calc(50% - 100px);
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text-align: center;
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}
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a {
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color: #00f;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - mirror
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/Mirror.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script>
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// scene size
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var WIDTH = window.innerWidth;
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var HEIGHT = window.innerHeight;
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// camera
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var VIEW_ANGLE = 45;
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var ASPECT = WIDTH / HEIGHT;
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var NEAR = 1;
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var FAR = 500;
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var camera, scene, renderer;
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var cameraControls;
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var verticalMirror, groundMirror;
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var sphereGroup, smallSphere;
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function init() {
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// renderer
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( WIDTH, HEIGHT );
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// scene
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scene = new THREE.Scene();
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// camera
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camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
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camera.position.set( 0, 75, 160 );
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cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
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cameraControls.target.set( 0, 40, 0);
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cameraControls.maxDistance = 400;
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cameraControls.minDistance = 10;
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cameraControls.update();
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var container = document.getElementById( 'container' );
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container.appendChild( renderer.domElement );
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}
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function fillScene() {
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var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
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// MIRROR planes
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groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
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var mirrorMesh = new THREE.Mesh( planeGeo, groundMirror.material );
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mirrorMesh.add( groundMirror );
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mirrorMesh.rotateX( - Math.PI / 2 );
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scene.add( mirrorMesh );
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verticalMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color:0x889999 } );
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var verticalMirrorMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 60, 60 ), verticalMirror.material );
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verticalMirrorMesh.add( verticalMirror );
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verticalMirrorMesh.position.y = 35;
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verticalMirrorMesh.position.z = -45;
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scene.add( verticalMirrorMesh );
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sphereGroup = new THREE.Object3D();
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scene.add( sphereGroup );
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var geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
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var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
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var sphereCap = new THREE.Mesh( geometry, material );
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sphereCap.position.y = -15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
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sphereCap.rotateX(-Math.PI);
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var geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
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var halfSphere = new THREE.Mesh( geometry, material );
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halfSphere.add( sphereCap );
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halfSphere.rotateX( - Math.PI / 180 * 135 );
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halfSphere.rotateZ( - Math.PI / 180 * 20 );
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halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
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sphereGroup.add( halfSphere );
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var geometry = new THREE.IcosahedronGeometry( 5, 0 );
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var material = new THREE.MeshLambertMaterial( { color: 0xffffff, emissive: 0x333333, shading: THREE.FlatShading } );
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smallSphere = new THREE.Mesh( geometry, material );
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scene.add(smallSphere);
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// walls
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var planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
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planeTop.position.y = 100;
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planeTop.rotateX( Math.PI / 2 );
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scene.add( planeTop );
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var planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
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planeBack.position.z = -50;
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planeBack.position.y = 50;
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scene.add( planeBack );
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var planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
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planeFront.position.z = 50;
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planeFront.position.y = 50;
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planeFront.rotateY( Math.PI );
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scene.add( planeFront );
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var planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
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planeRight.position.x = 50;
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planeRight.position.y = 50;
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planeRight.rotateY( - Math.PI / 2 );
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scene.add( planeRight );
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var planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
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planeLeft.position.x = -50;
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planeLeft.position.y = 50;
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planeLeft.rotateY( Math.PI / 2 );
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scene.add( planeLeft );
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// lights
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var mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
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mainLight.position.y = 60;
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scene.add( mainLight );
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var greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
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greenLight.position.set( 550, 50, 0 );
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scene.add( greenLight );
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var redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
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redLight.position.set( - 550, 50, 0 );
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scene.add( redLight );
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var blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
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blueLight.position.set( 0, 50, 550 );
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scene.add( blueLight );
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}
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function render() {
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// render (update) the mirrors
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groundMirror.renderWithMirror( verticalMirror );
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verticalMirror.renderWithMirror( groundMirror );
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renderer.render(scene, camera);
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}
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function update() {
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requestAnimationFrame( update );
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var timer = Date.now() * 0.01;
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sphereGroup.rotation.y -= 0.002;
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smallSphere.position.set(
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Math.cos( timer * 0.1 ) * 30,
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Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
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Math.sin( timer * 0.1 ) * 30
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);
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smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
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smallSphere.rotation.z = timer * 0.8;
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cameraControls.update();
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render();
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}
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init();
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fillScene();
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update();
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</script>
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</body>
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</html>
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