Doodle3D-Slicer/src/sliceActions/createLines.js

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import THREE from 'three.js';
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function addLine(geometry, lineLookup, lines, a, b) {
let index = lineLookup[`${b}_${a}`];
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if (index === undefined) {
index = lines.length;
lineLookup[`${a}_${b}`] = index;
lines.push({
line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
connects: [],
normals: []
});
}
return index;
}
export default function createLines(geometry, settings) {
console.log('constructing unique lines from geometry');
const lines = [];
const lineLookup = {};
for (let i = 0; i < geometry.faces.length; i ++) {
const face = geometry.faces[i];
if (face.normal.y !== 1 && face.normal.y !== -1) {
const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
// check for only adding unique lines
// returns index of said line
const a = addLine(geometry, lineLookup, lines, face.a, face.b);
const b = addLine(geometry, lineLookup, lines, face.b, face.c);
const c = addLine(geometry, lineLookup, lines, face.c, face.a);
// set connecting lines (based on face)
lines[a].connects.push(b, c);
lines[b].connects.push(c, a);
lines[c].connects.push(a, b);
lines[a].normals.push(normal);
lines[b].normals.push(normal);
lines[c].normals.push(normal);
}
}
return lines;
}