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https://github.com/Doodle3D/Doodle3D-Slicer.git
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53 lines
1.7 KiB
HTML
53 lines
1.7 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">A class containing useful utility functions for scene manipulation.</div>
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<h2>Methods</h2>
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<h3>[method:Object3D createMultiMaterialObject]([page:Geometry geometry], [page:Array materials])</h3>
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<div>
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geometry -- The geometry for the Object. <br />
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materials -- The materials for the object.
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</div>
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<div>
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Creates an new Object3D an new mesh for each material defined in materials. Beware that this is not the same as Meshfacematerial which defines multiple material for 1 mesh.<br />
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This is mostly useful for object that need a material and a wireframe implementation.
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</div>
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<h3>[method:null attach]([page:Object3D child], [page:Object3D scene], [page:Object3D parent])</h3>
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<div>
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child -- The object to add to the parent <br />
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scene -- The scene to detach the object on. <br />
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parent -- The parent to attach the object from.
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</div>
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<div>
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Attaches the object to the parent without the moving the object in the worldspace.
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</div>
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<h3>[method:null detach]([page:Object3D child], [page:Object3D parent], [page:Object3D scene])</h3>
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<div>
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child -- The object to remove from the parent <br />
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scene -- The scene to attach the object on. <br />
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parent -- The parent to detach the object from.
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</div>
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<div>
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Detaches the object from the parent and adds it back to the scene without moving in worldspace.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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