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https://github.com/Doodle3D/Doodle3D-Slicer.git
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1925 lines
575 KiB
Plaintext
1925 lines
575 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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<asset>
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<contributor>
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<author>Tim</author>
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<authoring_tool>3dsMax 8 - Feeling ColladaMax v3.04E.</authoring_tool>
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<comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=1;ExportAnimClip=1;BakeMatrices=1;ExportRelativePaths=1;AnimStart=0;AnimEnd=3.33333;</comments>
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</contributor>
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<created>2007-12-05T22:27:58Z</created>
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<modified>2007-12-05T22:28:00Z</modified>
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<unit meter="0.0254" name="inch"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_animations>
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<animation id="Bip01_Pelvis-node-transform">
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<source id="Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-input">
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<float_array id="Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
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<technique_common>
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<accessor source="#Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-input-array" count="101" stride="1">
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<param name="TIME" type="float"/>
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</accessor>
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</technique_common>
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<technique profile="MAYA">
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<pre_infinity>CONSTANT</pre_infinity>
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<post_infinity>CONSTANT</post_infinity>
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</technique>
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</source>
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<source id="Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-output">
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<technique_common>
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<accessor source="#Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-output-array" count="101" stride="1">
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<param type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-interpolations">
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<Name_array id="Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
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<technique_common>
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<accessor source="#Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-interpolations-array" count="101" stride="1">
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<param name="INTERPOLATION" type="Name"/>
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</accessor>
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</technique_common>
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</source>
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<sampler id="Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-sampler">
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<input semantic="INPUT" source="#Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-input"/>
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<input semantic="OUTPUT" source="#Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-output"/>
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<input semantic="INTERPOLATION" source="#Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-interpolations"/>
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</sampler>
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<channel source="#Bip01_Pelvis-node-transform_Bip01_Pelvis-node_transform_3__0_-sampler" target="Bip01_Pelvis-node/transform(3)(0)"/>
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</animation>
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<animation id="Bip01_Spine-node-transform">
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<source id="Bip01_Spine-node-transform_Bip01_Spine-node_transform-input">
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<float_array id="Bip01_Spine-node-transform_Bip01_Spine-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
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<technique_common>
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<accessor source="#Bip01_Spine-node-transform_Bip01_Spine-node_transform-input-array" count="101" stride="1">
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<param name="TIME" type="float"/>
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</accessor>
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</technique_common>
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<technique profile="MAYA">
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<pre_infinity>CONSTANT</pre_infinity>
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<post_infinity>CONSTANT</post_infinity>
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</technique>
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</source>
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<source id="Bip01_Spine-node-transform_Bip01_Spine-node_transform-output">
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<technique_common>
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<accessor source="#Bip01_Spine-node-transform_Bip01_Spine-node_transform-output-array" count="101" stride="16">
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<param name="TRANSFORM" type="float4x4"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Bip01_Spine-node-transform_Bip01_Spine-node_transform-interpolations">
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<Name_array id="Bip01_Spine-node-transform_Bip01_Spine-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
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<technique_common>
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<accessor source="#Bip01_Spine-node-transform_Bip01_Spine-node_transform-interpolations-array" count="101" stride="1">
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<param name="INTERPOLATION" type="Name"/>
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</accessor>
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</technique_common>
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</source>
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<sampler id="Bip01_Spine-node-transform_Bip01_Spine-node_transform-sampler">
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<input semantic="INPUT" source="#Bip01_Spine-node-transform_Bip01_Spine-node_transform-input"/>
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<input semantic="OUTPUT" source="#Bip01_Spine-node-transform_Bip01_Spine-node_transform-output"/>
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<input semantic="INTERPOLATION" source="#Bip01_Spine-node-transform_Bip01_Spine-node_transform-interpolations"/>
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</sampler>
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<channel source="#Bip01_Spine-node-transform_Bip01_Spine-node_transform-sampler" target="Bip01_Spine-node/transform"/>
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</animation>
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<animation id="Bip01_Spine1-node-transform">
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<source id="Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-input">
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<float_array id="Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
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<technique_common>
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<accessor source="#Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-input-array" count="101" stride="1">
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<param name="TIME" type="float"/>
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</accessor>
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</technique_common>
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<technique profile="MAYA">
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<pre_infinity>CONSTANT</pre_infinity>
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<post_infinity>CONSTANT</post_infinity>
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</technique>
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</source>
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<source id="Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-output">
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_Spine1-node-transform_Bip01_Spine1-node_transform-sampler" target="Bip01_Spine1-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_Neck-node-transform">
|
||
|
<source id="Bip01_Neck-node-transform_Bip01_Neck-node_transform-input">
|
||
|
<float_array id="Bip01_Neck-node-transform_Bip01_Neck-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Neck-node-transform_Bip01_Neck-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_Neck-node-transform_Bip01_Neck-node_transform-output">
|
||
|
<float_array id="Bip01_Neck-node-transform_Bip01_Neck-node_transform-output-array" count="1616">0.767026 0.627219 -0.135158 402.56 -0.617671 0.778843 0.109021 -0.112731 0.173646 -0.000139 0.984808 -0.000017 0 0 0 1 0.814578 0.574055 -0.083215 402.568 -0.568606 0.818602 0.081099 -0.118439 0.114676 -0.018744 0.993226 0.002709 0 0 0 1 0.859844 0.509933 -0.025247 402.577 -0.508093 0.859499 0.05571 -0.124322 0.050108 -0.035074 0.998128 0.005056 0 0 0 1 0.897521 0.439485 0.036187 402.587 -0.440631 0.897031 0.034363 -0.129759 -0.017359 -0.046787 0.998754 0.006786 0 0 0 1 0.924007 0.369887 0.096931 402.597 -0.373189 0.927584 0.017818 -0.134152 -0.08332 -0.052638 0.995132 0.00764 0 0 0 1 0.938426 0.31046 0.151561 402.606 -0.314903 0.949107 0.005627 -0.137372 -0.1421 -0.053007 0.988432 0.007674 0 0 0 1 0.942991 0.268267 0.196978 402.612 -0.272777 0.962067 -0.004387 -0.139239 -0.190683 -0.049593 0.980398 0.007164 0 0 0 1 0.94034 0.251605 0.229033 402.614 -0.255112 0.966801 -0.014665 -0.14001 -0.225119 -0.044638 0.973309 0.00649 0 0 0 1 0.932307 0.266 0.245046 402.612 -0.267624 0.963137 -0.027287 -0.139461 -0.243271 -0.04014 0.969127 0.005827 0 0 0 1 0.919069 0.306568 0.247644 402.606 -0.30577 0.951149 -0.042676 -0.137682 -0.248629 -0.036499 0.967911 0.005301 0 0 0 1 0.899625 0.365227 0.23934 402.598 -0.361871 0.930329 -0.059468 -0.134683 -0.244384 -0.03311 0.969113 0.004794 0 0 0 1 0.873653 0.43224 0.223379 402.588 -0.426559 0.901287 -0.075688 -0.130503 -0.234045 -0.029159 0.971789 0.004239 0 0 0 1 0.841542 0.500605 0.20298 402.578 -0.49297 0.865342 -0.090352 -0.125312 -0.220879 -0.024027 0.975005 0.003444 0 0 0 1 0.806187 0.562989 0.181951 402.569 -0.553792 0.826273 -0.102902 -0.119544 -0.208274 -0.017803 0.977909 0.002576 0 0 0 1 0.773243 0.612332 0.164758 402.562 -0.601831 0.790519 -0.113489 -0.114389 -0.199737 -0.011403 0.979783 0.001642 0 0 0 1 0.767026 0.627218 0.135161 402.56 -0.61767 0.778844 -0.109022 -0.112702 -0.17365 0.000137 0.984807 0.000015 0 0 0 1 0.809441 0.580886 0.085891 402.567 -0.575159 0.813785 -0.083345 -0.117729 -0.118312 0.018062 0.992813 -0.002604 0 0 0 1 0.852442 0.521905 0.03095 402.575 -0.519693 0.852321 -0.058885 -0.123389 -0.057112 0.034112 0.997785 -0.004959 0 0 0 1 0.890265 0.454589 -0.027883 402.585 -0.455376 0.889515 -0.037363 -0.128798 0.007817 0.045961 0.998913 -0.006656 0 0 0 1 0.91853 0.3856 -0.087267 402.595 -0.388607 0.921188 -0.019918 -0.133247 0.072709 0.052208 0.995986 -0.007557 0 0 0 1 0.935291 0.323932 -0.142471 402.604 -0.328165 0.944597 -0.006625 -0.136611 0.132432 0.05295 0.989777 -0.007676 0 0 0 1 0.941868 0.276263 -0.191215 402.611 -0.280659 0.959798 0.004255 -0.138975 0.184703 0.049658 0.981539 -0.007201 0 0 0 1 0.940332 0.251604 -0.229067 402.614 -0.255111 0.9668 0.014674 -0.139836 0.225154 0.044638 0.9733 -0.006451 0 0 0 1 0.931038 0.265303 -0.250566 402.612 -0.266817 0.963324 0.028556 -0.139524 0.248953 0.040268 0.967678 -0.00583 0 0 0 1 0.913547 0.316573 -0.255369 402.605 -0.315257 0.947832 0.047209 -0.137207 0.256991 0.037379 0.965691 -0.005442 0 0 0 1 0.887974 0.387481 -0.24771 402.595 -0.38315 0.921215 0.067521 -0.133496 0.254358 0.034952 0.966478 -0.005055 0 0 0 1 0.857341 0.458908 -0.233174 402.584 -0.451929 0.887915 0.085836 -0.128642 0.24643 0.031787 0.968639 -0.004591 0 0 0 1 0.828003 0.516655 -0.217897 402.576 -0.507536 0.855754 0.100452 -0.123813 0.238365 0.027415 0.970789 -0.004007 0 0 0 1 0.796289 0.570948 -0.199856 402.568 -0.560114 0.82069 0.112873 -0.118768 0.228465 0.022061 0.973302 -0.003197 0 0 0 1 0.766737 0.618458 -0.172118 402.561 -0.607131 0.785701 0.118604 -0.113645 0.208585 0.01356 0.97791 -0.001971 0 0 0 1 0.767026 0.627219 -0.135158 402.56 -0.617671 0.778843 0.109021 -0.112709 0.173646 -0.000139 0.984808 0.000021 0 0 0 1 0.80073 0.592597 -0.087519 402.565 -0.586506 0.805296 0.086648 -0.116642 0.121827 -0.018051 0.992387 0.002612 0 0 0 1 0.843228 0.536661 -0.030995 402.573 -0.534264 0.843042 0.061988 -0.121964 0.059396 -0.035711 0.997595 0.005179 0 0 0 1 0.884274 0.465914 0.031376 402.583 -0.46687 0.883471 0.038874 -0.127835 -0.009608 -0.04902
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Neck-node-transform_Bip01_Neck-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_Neck-node-transform_Bip01_Neck-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_Neck-node-transform_Bip01_Neck-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Neck-node-transform_Bip01_Neck-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_Neck-node-transform_Bip01_Neck-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_Neck-node-transform_Bip01_Neck-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_Neck-node-transform_Bip01_Neck-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_Neck-node-transform_Bip01_Neck-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_Neck-node-transform_Bip01_Neck-node_transform-sampler" target="Bip01_Neck-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_Head-node-transform">
|
||
|
<source id="Bip01_Head-node-transform_Bip01_Head-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Head-node-transform_Bip01_Head-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_Head-node-transform_Bip01_Head-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Head-node-transform_Bip01_Head-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_Head-node-transform_Bip01_Head-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_Head-node-transform_Bip01_Head-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Head-node-transform_Bip01_Head-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_Head-node-transform_Bip01_Head-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_Head-node-transform_Bip01_Head-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_Head-node-transform_Bip01_Head-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_Head-node-transform_Bip01_Head-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_Head-node-transform_Bip01_Head-node_transform-sampler" target="Bip01_Head-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Clavicle-node-transform">
|
||
|
<source id="Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-input">
|
||
|
<float_array id="Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-output">
|
||
|
<float_array id="Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-output-array" count="1616">0.350776 0.631512 0.691483 7.49618 0.635478 -0.702886 0.319561 0.138573 0.68784 0.327328 -0.647867 42.5129 0 0 0 1 0.29888 0.565265 0.76886 4.95064 0.562294 -0.755285 0.336704 -0.664562 0.771036 0.331692 -0.543585 42.8762 0 0 0 1 0.232133 0.487629 0.841624 2.16323 0.487141 -0.807209 0.333328 -1.36949 0.841908 0.332613 -0.424924 43.0879 0 0 0 1 0.151483 0.403821 0.902209 -0.749328 0.417424 -0.853496 0.311931 -1.87507 0.895997 0.329351 -0.297855 43.1149 0 0 0 1 0.05779 0.322011 0.944971 -3.59665 0.357109 -0.89059 0.281641 -2.12756 0.932274 0.321181 -0.16646 42.9586 0 0 0 1 -0.045828 0.252768 0.966441 -6.13415 0.307084 -0.917047 0.254411 -2.14363 0.950579 0.308437 -0.035595 42.6693 0 0 0 1 -0.153918 0.203613 0.966877 -8.23144 0.265472 -0.934036 0.238958 -1.99626 0.951753 0.293459 0.089711 42.3225 0 0 0 1 -0.258805 0.183356 0.948367 -9.718 0.227766 -0.942549 0.244388 -1.78241 0.938692 0.279254 0.202173 42.0165 0 0 0 1 -0.352564 0.197505 0.914708 -10.5016 0.187518 -0.942737 0.275834 -1.58818 0.916807 0.268773 0.295339 41.836 0 0 0 1 -0.433469 0.24039 0.868514 -10.7329 0.137974 -0.934698 0.32757 -1.43108 0.890543 0.261824 0.371996 41.7835 0 0 0 1 -0.498386 0.303335 0.812157 -10.5497 0.076946 -0.917618 0.389943 -1.2847 0.863533 0.256835 0.433987 41.8354 0 0 0 1 -0.544703 0.375871 0.749679 -10.1032 0.00737 -0.891754 0.45246 -1.1142 0.838597 0.251982 0.482971 41.9509 0 0 0 1 -0.57385 0.450431 0.683965 -9.53505 -0.067582 -0.85836 0.508578 -0.892556 0.816167 0.245623 0.523011 42.0897 0 0 0 1 -0.58843 0.519017 0.619977 -8.99088 -0.142125 -0.821234 0.552608 -0.623958 0.795959 0.237056 0.557004 42.2151 0 0 0 1 -0.5937 0.573844 0.564113 -8.62218 -0.209015 -0.786946 0.580542 -0.347614 0.777067 0.226759 0.587152 42.296 0 0 0 1 -0.572789 0.597854 0.560788 -7.49615 -0.23749 -0.775831 0.584538 0.150478 0.784545 0.201635 0.586372 42.5129 0 0 0 1 -0.522607 0.564258 0.639135 -5.10719 -0.204392 -0.810712 0.548607 0.924446 0.827711 0.156072 0.539013 42.8583 0 0 0 1 -0.450308 0.51508 0.729325 -2.4653 -0.155309 -0.849563 0.504105 1.61716 0.879262 0.113732 0.462561 43.0731 0 0 0 1 -0.36232 0.454612 0.813666 0.337539 -0.104552 -0.887296 0.449194 2.12861 0.926171 0.077681 0.369016 43.1218 0 0 0 1 -0.262946 0.389665 0.882621 3.13887 -0.064429 -0.919863 0.386912 2.39817 0.962657 0.04487 0.266981 42.9954 0 0 0 1 -0.15481 0.328322 0.931793 5.71695 -0.039668 -0.944469 0.326197 2.43031 0.987148 0.013536 0.159237 42.7274 0 0 0 1 -0.042774 0.278296 0.959542 7.97348 -0.026457 -0.9604 0.277365 2.28833 0.998734 -0.013522 0.048443 42.3718 0 0 0 1 0.064504 0.249668 0.966181 9.71975 -0.019222 -0.967706 0.251345 2.07157 0.997732 -0.034786 -0.057622 42.0162 0 0 0 1 0.158952 0.260831 0.952209 10.747 -0.006674 -0.964165 0.26522 1.88295 0.987264 -0.048513 -0.151515 41.7734 0 0 0 1 0.237074 0.312951 0.919705 11.0941 0.024048 -0.948294 0.31648 1.75819 0.971194 -0.052912 -0.232342 41.6876 0 0 0 1 0.298309 0.391753 0.870368 10.9804 0.09523 -0.919553 0.381252 1.65348 0.949707 -0.030844 -0.311619 41.7216 0 0 0 1 0.338079 0.475516 0.812149 10.6382 0.204658 -0.879458 0.429731 1.51682 0.918595 0.02093 -0.394645 41.8149 0 0 0 1 0.360431 0.543536 0.758062 10.2901 0.329183 -0.834516 0.441839 1.32798 0.872771 0.090289 -0.479708 41.9077 0 0 0 1 0.36514 0.600682 0.711234 9.86259 0.445408 -0.783592 0.433125 1.09705 0.817486 0.158638 -0.553668 42.0162 0 0 0 1 0.362435 0.640733 0.676833 9.0046 0.572234 -0.726194 0.381038 0.729946 0.735655 0.249206 -0.629847 42.2151 0 0 0 1 0.350776 0.631512 0.691483 7.49619 0.635478 -0.702886 0.31956 0.13867 0.68784 0.327328 -0.647867 42.5129 0 0 0 1 0.307635 0.581906 0.752825 5.25926 0.591738 -0.736586 0.327546 -0.634727 0.745122 0.344711 -0.570935 42.84 0 0 0 1 0.233466 0.513873 0.825487 2.56416 0.505414 -0.789388 0.348458 -1.39701 0.830693 0.335859 -0.444014 43.0649 0 0 0 1 0.144706 0.431097 0.890626 -0.41471 0.420181 -0.841685 0.339138 -1.97166 0.895828 0.325149 -0.302936 43.1148 0 0 0 1 0.052814 0.342254 0.938122 -3.41752 0.357301 -0
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Clavicle-node-transform_Bip01_L_Clavicle-node_transform-sampler" target="Bip01_L_Clavicle-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_UpperArm-node-transform">
|
||
|
<source id="Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-input">
|
||
|
<float_array id="Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_UpperArm-node-transform_Bip01_L_UpperArm-node_transform-sampler" target="Bip01_L_UpperArm-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Forearm-node-transform">
|
||
|
<source id="Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Forearm-node-transform_Bip01_L_Forearm-node_transform-sampler" target="Bip01_L_Forearm-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Hand-node-transform">
|
||
|
<source id="Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Hand-node-transform_Bip01_L_Hand-node_transform-sampler" target="Bip01_L_Hand-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Finger0-node-transform">
|
||
|
<source id="Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-input">
|
||
|
<float_array id="Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Finger0-node-transform_Bip01_L_Finger0-node_transform-sampler" target="Bip01_L_Finger0-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Finger0Nub-node-transform">
|
||
|
<source id="Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-input">
|
||
|
<float_array id="Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Finger0Nub-node-transform_Bip01_L_Finger0Nub-node_transform-sampler" target="Bip01_L_Finger0Nub-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_HeadNub-node-transform">
|
||
|
<source id="Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-input">
|
||
|
<float_array id="Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_HeadNub-node-transform_Bip01_HeadNub-node_transform-sampler" target="Bip01_HeadNub-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_R_Thigh-node-transform">
|
||
|
<source id="Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-input">
|
||
|
<float_array id="Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-output">
|
||
|
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<technique_common>
|
||
|
<accessor source="#Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-output-array" count="101" stride="16">
|
||
|
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|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-interpolations">
|
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|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-interpolations-array" count="101" stride="1">
|
||
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<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-sampler">
|
||
|
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||
|
<input semantic="OUTPUT" source="#Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-output"/>
|
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<input semantic="INTERPOLATION" source="#Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_R_Thigh-node-transform_Bip01_R_Thigh-node_transform-sampler" target="Bip01_R_Thigh-node/transform"/>
|
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|
</animation>
|
||
|
<animation id="Bip01_R_Calf-node-transform">
|
||
|
<source id="Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
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</technique_common>
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<technique profile="MAYA">
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||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
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|
</technique>
|
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</source>
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<source id="Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-output">
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-sampler">
|
||
|
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|
||
|
<input semantic="OUTPUT" source="#Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-output"/>
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||
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||
|
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|
||
|
<channel source="#Bip01_R_Calf-node-transform_Bip01_R_Calf-node_transform-sampler" target="Bip01_R_Calf-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_R_Foot-node-transform">
|
||
|
<source id="Bip01_R_Foot-node-transform_Bip01_R_Foot-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Foot-node-transform_Bip01_R_Foot-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
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|
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||
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|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Foot-node-transform_Bip01_R_Foot-node_transform-output">
|
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||
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||
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||
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_R_UpperArm-node-transform_Bip01_R_UpperArm-node_transform-sampler" target="Bip01_R_UpperArm-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_R_Forearm-node-transform">
|
||
|
<source id="Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-input">
|
||
|
<float_array id="Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_R_Forearm-node-transform_Bip01_R_Forearm-node_transform-sampler" target="Bip01_R_Forearm-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_R_Hand-node-transform">
|
||
|
<source id="Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-input">
|
||
|
<float_array id="Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-output">
|
||
|
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<technique_common>
|
||
|
<accessor source="#Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_R_Hand-node-transform_Bip01_R_Hand-node_transform-sampler" target="Bip01_R_Hand-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_R_Finger0-node-transform">
|
||
|
<source id="Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
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|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_R_Finger0-node-transform_Bip01_R_Finger0-node_transform-sampler" target="Bip01_R_Finger0-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_R_Finger0Nub-node-transform">
|
||
|
<source id="Bip01_R_Finger0Nub-node-transform_Bip01_R_Finger0Nub-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Finger0Nub-node-transform_Bip01_R_Finger0Nub-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
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||
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<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Finger0Nub-node-transform_Bip01_R_Finger0Nub-node_transform-output">
|
||
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|
||
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|
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|
||
|
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|
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|
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|
||
|
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|
||
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<source id="Bip01_R_Finger0Nub-node-transform_Bip01_R_Finger0Nub-node_transform-interpolations">
|
||
|
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|
||
|
<technique_common>
|
||
|
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||
|
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|
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|
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|
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|
||
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|
||
|
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|
||
|
<channel source="#Bip01_R_Finger0Nub-node-transform_Bip01_R_Finger0Nub-node_transform-sampler" target="Bip01_R_Finger0Nub-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Thigh-node-transform">
|
||
|
<source id="Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-input">
|
||
|
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|
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<technique_common>
|
||
|
<accessor source="#Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-input-array" count="101" stride="1">
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||
|
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|
||
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<technique profile="MAYA">
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||
|
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||
|
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|
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|
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|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-output"/>
|
||
|
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|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Thigh-node-transform_Bip01_L_Thigh-node_transform-sampler" target="Bip01_L_Thigh-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Calf-node-transform">
|
||
|
<source id="Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-input-array" count="101" stride="1">
|
||
|
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|
||
|
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||
|
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||
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<technique profile="MAYA">
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||
|
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|
||
|
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||
|
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|
||
|
</source>
|
||
|
<source id="Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Calf-node-transform_Bip01_L_Calf-node_transform-sampler" target="Bip01_L_Calf-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Foot-node-transform">
|
||
|
<source id="Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-output">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_L_Foot-node-transform_Bip01_L_Foot-node_transform-sampler" target="Bip01_L_Foot-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_L_Toe0-node-transform">
|
||
|
<source id="Bip01_L_Toe0-node-transform_Bip01_L_Toe0-node_transform-input">
|
||
|
<float_array id="Bip01_L_Toe0-node-transform_Bip01_L_Toe0-node_transform-input-array" count="101">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333 0.366667 0.4 0.433333 0.466667 0.5 0.533333 0.566667 0.6 0.633333 0.666667 0.7 0.733333 0.766667 0.8 0.833333 0.866667 0.9 0.933333 0.966667 1 1.03333 1.06667 1.1 1.13333 1.16667 1.2 1.23333 1.26667 1.3 1.33333 1.36667 1.4 1.43333 1.46667 1.5 1.53333 1.56667 1.6 1.63333 1.66667 1.7 1.73333 1.76667 1.8 1.83333 1.86667 1.9 1.93333 1.96667 2 2.03333 2.06667 2.1 2.13333 2.16667 2.2 2.23333 2.26667 2.3 2.33333 2.36667 2.4 2.43333 2.46667 2.5 2.53333 2.56667 2.6 2.63333 2.66667 2.7 2.73333 2.76667 2.8 2.83333 2.86667 2.9 2.93333 2.96667 3 3.03333 3.06667 3.1 3.13333 3.16667 3.2 3.23333 3.26667 3.3 3.33333</float_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_L_Toe0-node-transform_Bip01_L_Toe0-node_transform-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_L_Toe0-node-transform_Bip01_L_Toe0-node_transform-output">
|
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|
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|
||
|
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|
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|
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|
||
|
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|
||
|
<source id="Bip01_L_Toe0-node-transform_Bip01_L_Toe0-node_transform-interpolations">
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|
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|
||
|
<technique_common>
|
||
|
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|
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<animation id="Bip01_Tail-node-transform">
|
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<source id="Bip01_Tail-node-transform_Bip01_Tail-node_transform-input">
|
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<technique_common>
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|
<param name="TIME" type="float"/>
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|
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<technique_common>
|
||
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<accessor source="#Bip01_Tail-node-transform_Bip01_Tail-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_Tail-node-transform_Bip01_Tail-node_transform-interpolations">
|
||
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<Name_array id="Bip01_Tail-node-transform_Bip01_Tail-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
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<technique_common>
|
||
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<accessor source="#Bip01_Tail-node-transform_Bip01_Tail-node_transform-interpolations-array" count="101" stride="1">
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||
|
<param name="INTERPOLATION" type="Name"/>
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||
|
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|
||
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||
|
</source>
|
||
|
<sampler id="Bip01_Tail-node-transform_Bip01_Tail-node_transform-sampler">
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||
|
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||
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||
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||
|
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|
||
|
<channel source="#Bip01_Tail-node-transform_Bip01_Tail-node_transform-sampler" target="Bip01_Tail-node/transform"/>
|
||
|
</animation>
|
||
|
<animation id="Bip01_Tail1-node-transform">
|
||
|
<source id="Bip01_Tail1-node-transform_Bip01_Tail1-node_transform-input">
|
||
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_Tail1-node-transform_Bip01_Tail1-node_transform-input-array" count="101" stride="1">
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||
|
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|
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||
|
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|
||
|
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||
|
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<source id="Bip01_Tail1-node-transform_Bip01_Tail1-node_transform-output">
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||
|
<technique_common>
|
||
|
<accessor source="#Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-output-array" count="101" stride="16">
|
||
|
<param name="TRANSFORM" type="float4x4"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-interpolations">
|
||
|
<Name_array id="Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
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|
</accessor>
|
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|
</technique_common>
|
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|
</source>
|
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|
<sampler id="Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-sampler">
|
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<input semantic="INPUT" source="#Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-output"/>
|
||
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<input semantic="INTERPOLATION" source="#Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-interpolations"/>
|
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|
</sampler>
|
||
|
<channel source="#Bip01_TailNub-node-transform_Bip01_TailNub-node_transform-sampler" target="Bip01_TailNub-node/transform"/>
|
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|
</animation>
|
||
|
<animation id="Bip01_R_Toe0Nub-node-transform">
|
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|
<source id="Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-input">
|
||
|
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|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-input-array" count="101" stride="1">
|
||
|
<param name="TIME" type="float"/>
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||
|
</accessor>
|
||
|
</technique_common>
|
||
|
<technique profile="MAYA">
|
||
|
<pre_infinity>CONSTANT</pre_infinity>
|
||
|
<post_infinity>CONSTANT</post_infinity>
|
||
|
</technique>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-output">
|
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<float_array id="Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-output-array" count="101">166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968 166.968</float_array>
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|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-output-array" count="101" stride="1">
|
||
|
<param type="float"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<source id="Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-interpolations">
|
||
|
<Name_array id="Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-interpolations-array" count="101">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
|
||
|
<technique_common>
|
||
|
<accessor source="#Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-interpolations-array" count="101" stride="1">
|
||
|
<param name="INTERPOLATION" type="Name"/>
|
||
|
</accessor>
|
||
|
</technique_common>
|
||
|
</source>
|
||
|
<sampler id="Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-sampler">
|
||
|
<input semantic="INPUT" source="#Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-input"/>
|
||
|
<input semantic="OUTPUT" source="#Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-output"/>
|
||
|
<input semantic="INTERPOLATION" source="#Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-interpolations"/>
|
||
|
</sampler>
|
||
|
<channel source="#Bip01_R_Toe0Nub-node-transform_Bip01_R_Toe0Nub-node_transform_3__0_-sampler" target="Bip01_R_Toe0Nub-node/transform(3)(0)"/>
|
||
|
</animation>
|
||
|
</library_animations>
|
||
|
<library_animation_clips>
|
||
|
<animation_clip id="AnimationClip" start="0" end="3.33333">
|
||
|
<instance_animation url="#Bip01_Pelvis-node-transform"/>
|
||
|
<instance_animation url="#Bip01_Spine-node-transform"/>
|
||
|
<instance_animation url="#Bip01_Spine1-node-transform"/>
|
||
|
<instance_animation url="#Bip01_Neck-node-transform"/>
|
||
|
<instance_animation url="#Bip01_Head-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Clavicle-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_UpperArm-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Forearm-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Hand-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Finger0-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Finger0Nub-node-transform"/>
|
||
|
<instance_animation url="#Bip01_HeadNub-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Thigh-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Calf-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Foot-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Toe0-node-transform"/>
|
||
|
<instance_animation url="#Bone01-node-transform"/>
|
||
|
<instance_animation url="#Bone02-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Clavicle-node-transform"/>
|
||
|
<instance_animation url="#Bone03-node-transform"/>
|
||
|
<instance_animation url="#Bone04-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_UpperArm-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Forearm-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Hand-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Finger0-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Finger0Nub-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Thigh-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Calf-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Foot-node-transform"/>
|
||
|
<instance_animation url="#Bip01_L_Toe0-node-transform"/>
|
||
|
<instance_animation url="#Bip01_Tail-node-transform"/>
|
||
|
<instance_animation url="#Bip01_Tail1-node-transform"/>
|
||
|
<instance_animation url="#Bip01_Tail2-node-transform"/>
|
||
|
<instance_animation url="#Bip01_TailNub-node-transform"/>
|
||
|
<instance_animation url="#Bip01_R_Toe0Nub-node-transform"/>
|
||
|
</animation_clip>
|
||
|
</library_animation_clips>
|
||
|
<library_images>
|
||
|
<image id="monster.jpg" name="monster_jpg">
|
||
|
<init_from>./monster.jpg</init_from>
|
||
|
</image>
|
||
|
</library_images>
|
||
|
<library_materials>
|
||
|
<material id="monster" name="monster">
|
||
|
<instance_effect url="#monster-fx"/>
|
||
|
</material>
|
||
|
</library_materials>
|
||
|
<library_effects>
|
||
|
<effect id="monster-fx" name="monster">
|
||
|
<profile_COMMON>
|
||
|
<newparam sid="monster_jpg-surface">
|
||
|
<surface type="2D">
|
||
|
<init_from>monster.jpg</init_from>
|
||
|
<format>A8R8G8B8</format>
|
||
|
</surface>
|
||
|
</newparam>
|
||
|
<newparam sid="monster_jpg-sampler">
|
||
|
<sampler2D>
|
||
|
<source>monster_jpg-surface</source>
|
||
|
<wrap_s>WRAP</wrap_s>
|
||
|
<wrap_t>WRAP</wrap_t>
|
||
|
<minfilter>NONE</minfilter>
|
||
|
<magfilter>NONE</magfilter>
|
||
|
<mipfilter>NONE</mipfilter>
|
||
|
</sampler2D>
|
||
|
</newparam>
|
||
|
<technique sid="common">
|
||
|
<blinn>
|
||
|
<ambient>
|
||
|
<color>0.588235 0.588235 0.588235 1</color>
|
||
|
</ambient>
|
||
|
<diffuse>
|
||
|
<texture texture="monster_jpg-sampler" texcoord="CHANNEL1">
|
||
|
<extra>
|
||
|
<technique profile="MAYA">
|
||
|
<mirrorU>0</mirrorU>
|
||
|
<mirrorV>0</mirrorV>
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||
|
<wrapU>1</wrapU>
|
||
|
<wrapV>1</wrapV>
|
||
|
<repeatU>1</repeatU>
|
||
|
<repeatV>1</repeatV>
|
||
|
<offsetU>0</offsetU>
|
||
|
<offsetV>0</offsetV>
|
||
|
</technique>
|
||
|
<technique profile="MAX3D">
|
||
|
<amount>1</amount>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</texture>
|
||
|
</diffuse>
|
||
|
<specular>
|
||
|
<color>0.1 0.1 0.1 1</color>
|
||
|
</specular>
|
||
|
<shininess>
|
||
|
<float>20</float>
|
||
|
</shininess>
|
||
|
<reflective>
|
||
|
<color>0 0 0 1</color>
|
||
|
</reflective>
|
||
|
<reflectivity>
|
||
|
<float>1</float>
|
||
|
</reflectivity>
|
||
|
<transparent opaque="A_ONE">
|
||
|
<color>1 1 1 1</color>
|
||
|
</transparent>
|
||
|
<transparency>
|
||
|
<float>1</float>
|
||
|
</transparency>
|
||
|
<index_of_refraction>
|
||
|
<float>1</float>
|
||
|
</index_of_refraction>
|
||
|
</blinn>
|
||
|
<extra>
|
||
|
<technique profile="FCOLLADA">
|
||
|
<spec_level>
|
||
|
<float>0</float>
|
||
|
</spec_level>
|
||
|
<emission_level>
|
||
|
<float>0</float>
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||
|
</emission_level>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</technique>
|
||
|
</profile_COMMON>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<faceted>0</faceted>
|
||
|
<double_sided>0</double_sided>
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||
|
<wireframe>0</wireframe>
|
||
|
<face_map>0</face_map>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</effect>
|
||
|
</library_effects>
|
||
|
<library_geometries>
|
||
|
<geometry id="monster-mesh-skin" name="monster">
|
||
|
<mesh>
|
||
|
<source id="monster-mesh-skin-positions">
|
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|
<helper>
|
||
|
<bounding_min>-0.5 -0.5 -0.5</bounding_min>
|
||
|
<bounding_max>0.5 0.5 0.5</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>166.468 -0.499949 -0.499992</bounding_min>
|
||
|
<bounding_max>167.468 0.500051 0.500008</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>965.018 -673.231 68.6438</bounding_min>
|
||
|
<bounding_max>965.589 -672.357 70.0258</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<node id="Bip01_L_Thigh-node" name="Bip01_L_Thigh" sid="Bone23" type="JOINT">
|
||
|
<matrix sid="transform">0.429568 0.848459 0.309172 -115.92 0.861327 -0.487813 0.141963 125.412 0.271268 0.205316 -0.940351 124.981 0 0 0 1</matrix>
|
||
|
<node id="Bip01_L_Calf-node" name="Bip01_L_Calf" sid="Bone24" type="JOINT">
|
||
|
<matrix sid="transform">0.371507 0.92843 0 547.819 -0.92843 0.371507 0 -0.000005 0 0 1 -0.000012 0 0 0 1</matrix>
|
||
|
<node id="Bip01_L_Foot-node" name="Bip01_L_Foot" sid="Bone25" type="JOINT">
|
||
|
<matrix sid="transform">0.419188 -0.877486 -0.233021 532.748 0.873442 0.459808 -0.160238 0.000051 0.247751 -0.13636 0.959179 -0.000008 0 0 0 1</matrix>
|
||
|
<node id="Bip01_L_Toe0-node" name="Bip01_L_Toe0" sid="Bone26" type="JOINT">
|
||
|
<matrix sid="transform">0 -1 0 214.572 1 0 0 189.363 0 0 1 0.00003 0 0 0 1</matrix>
|
||
|
<node id="Bip01_L_Toe0Nub-node" name="Bip01_L_Toe0Nub" sid="Bone27" type="JOINT">
|
||
|
<matrix>1 0 0 166.968 0 1 0 0.000000 0 0 -1 0.000008 0 0 0 1</matrix>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.5 -0.5 -0.5</bounding_min>
|
||
|
<bounding_max>0.5 0.5 0.5</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<node id="Bip01_Tail-node" name="Bip01_Tail" sid="Bone33" type="JOINT">
|
||
|
<matrix sid="transform">-0.961176 -0.270648 -0.053767 -217.547 0.265068 -0.959767 0.09266 76.1463 -0.076681 0.074811 0.994245 -46.1944 0 0 0 1</matrix>
|
||
|
<node id="Bip01_Tail1-node" name="Bip01_Tail1" sid="Bone34" type="JOINT">
|
||
|
<matrix sid="transform">0.966687 -0.249688 -0.056315 275.134 0.249268 0.968326 -0.014473 -0.261342 0.058146 -0.000045 0.998308 0.000000 0 0 0 1</matrix>
|
||
|
<node id="Bip01_Tail2-node" name="Bip01_Tail2" sid="Bone35" type="JOINT">
|
||
|
<matrix sid="transform">0.974433 -0.224679 -0.000000 339.089 0.224679 0.974433 0 -0.290226 0.000000 0.000000 1 -0.000007 0 0 0 1</matrix>
|
||
|
<node id="Bip01_TailNub-node" name="Bip01_TailNub" sid="Bone36" type="JOINT">
|
||
|
<matrix sid="transform">0.000796 1 0 374.193 1 -0.000795 0.000002 -0.000038 0.000002 0 -1 -0.000003 0 0 0 1</matrix>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.5 -0.5 -0.5</bounding_min>
|
||
|
<bounding_max>0.5 0.5 0.5</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-0.01 -0.01 -0.01</bounding_min>
|
||
|
<bounding_max>0.01 0.01 0.01</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-1186.92 -134.371 -450.895</bounding_min>
|
||
|
<bounding_max>1824.03 1077.97 357.332</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<helper>
|
||
|
<bounding_min>-684.45 -844.81 -519.071</bounding_min>
|
||
|
<bounding_max>1081.93 1633.24 450.018</bounding_max>
|
||
|
</helper>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</node>
|
||
|
<node id="monster-node" name="monster" type="NODE">
|
||
|
<instance_controller url="#monster-mesh-skin-skin">
|
||
|
<skeleton>#Bip01_Pelvis-node</skeleton>
|
||
|
<bind_material>
|
||
|
<technique_common>
|
||
|
<instance_material symbol="monster" target="#monster">
|
||
|
<bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
|
||
|
</instance_material>
|
||
|
</technique_common>
|
||
|
</bind_material>
|
||
|
</instance_controller>
|
||
|
</node>
|
||
|
<extra>
|
||
|
<technique profile="FCOLLADA">
|
||
|
<start_time>0</start_time>
|
||
|
<end_time>3.33333</end_time>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
<extra>
|
||
|
<technique profile="MAX3D">
|
||
|
<frame_rate>30</frame_rate>
|
||
|
</technique>
|
||
|
</extra>
|
||
|
</visual_scene>
|
||
|
</library_visual_scenes>
|
||
|
<scene>
|
||
|
<instance_visual_scene url="#unnamed_scene"/>
|
||
|
</scene>
|
||
|
</COLLADA>
|