mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-25 04:23:47 +01:00
57 lines
1.4 KiB
HTML
57 lines
1.4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera. </div>
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<h2>Example</h2>
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<code>
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var map = THREE.ImageUtils.loadTexture( "sprite.png" );
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var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
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var sprite = new THREE.Sprite( material );
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scene.add( sprite );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Material material])</h3>
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<div>
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material — An instance of [page:Material] (optional).
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</div>
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<div>
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This creates a new sprite with an specific material.
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</div>
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<h2>Properties</h2>
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<h3>[property:SpriteMaterial material]</h3>
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<div>
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An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
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</div>
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-
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<h2>Methods</h2>
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<h3>[method:Sprite clone]()</h3>
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<div>
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This creates a new clone of the sprite.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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