Doodle3D-Slicer/three.js-master/examples/misc_controls_fly.html

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2015-06-12 15:58:26 +02:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - fly controls - earth</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#000;
color: #eee;
padding:0;
margin:0;
font-weight:bold;
overflow:hidden;
font-family:Monospace;
font-size:13px;
text-align:center;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
z-index:100;
}
a {
color: #0080ff;
}
b { color:orange }
</style>
<script src="../build/three.min.js"></script>
<script src="js/controls/FlyControls.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/FilmShader.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/MaskPass.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/FilmPass.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
</head>
<body>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - earth [fly controls]<br/><br/>
<b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
</div>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var radius = 6371;
var tilt = 0.41;
var rotationSpeed = 0.02;
var cloudsScale = 1.005;
var moonScale = 0.23;
var MARGIN = 0;
var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
var SCREEN_WIDTH = window.innerWidth;
var container, stats;
var camera, controls, scene, sceneCube, renderer;
var geometry, meshPlanet, meshClouds, meshMoon;
var dirLight, pointLight, ambientLight;
var d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
var clock = new THREE.Clock();
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
camera.position.z = radius * 5;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
controls = new THREE.FlyControls( camera );
controls.movementSpeed = 1000;
controls.domElement = container;
controls.rollSpeed = Math.PI / 24;
controls.autoForward = false;
controls.dragToLook = false;
dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( -1, 0, 1 ).normalize();
scene.add( dirLight );
var materialNormalMap = new THREE.MeshPhongMaterial( {
specular: 0x333333,
shininess: 15,
map: THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
specularMap: THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
normalMap: THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
normalScale: new THREE.Vector2( 0.85, 0.85 )
} );
// planet
geometry = new THREE.SphereGeometry( radius, 100, 50 );
geometry.computeTangents();
meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
meshPlanet.rotation.y = 0;
meshPlanet.rotation.z = tilt;
scene.add( meshPlanet );
// clouds
var materialClouds = new THREE.MeshLambertMaterial( {
map: THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
transparent: true
} );
meshClouds = new THREE.Mesh( geometry, materialClouds );
meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
meshClouds.rotation.z = tilt;
scene.add( meshClouds );
// moon
var materialMoon = new THREE.MeshPhongMaterial( {
map: THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" )
} );
meshMoon = new THREE.Mesh( geometry, materialMoon );
meshMoon.position.set( radius * 5, 0, 0 );
meshMoon.scale.set( moonScale, moonScale, moonScale );
scene.add( meshMoon );
// stars
var i, r = radius, starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
for ( i = 0; i < 250; i ++ ) {
var vertex = new THREE.Vector3();
vertex.x = Math.random() * 2 - 1;
vertex.y = Math.random() * 2 - 1;
vertex.z = Math.random() * 2 - 1;
vertex.multiplyScalar( r );
starsGeometry[ 0 ].vertices.push( vertex );
}
for ( i = 0; i < 1500; i ++ ) {
var vertex = new THREE.Vector3();
vertex.x = Math.random() * 2 - 1;
vertex.y = Math.random() * 2 - 1;
vertex.z = Math.random() * 2 - 1;
vertex.multiplyScalar( r );
starsGeometry[ 1 ].vertices.push( vertex );
}
var stars;
var starsMaterials = [
new THREE.PointCloudMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
new THREE.PointCloudMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
new THREE.PointCloudMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
new THREE.PointCloudMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
new THREE.PointCloudMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
new THREE.PointCloudMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
];
for ( i = 10; i < 30; i ++ ) {
stars = new THREE.PointCloud( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
stars.rotation.x = Math.random() * 6;
stars.rotation.y = Math.random() * 6;
stars.rotation.z = Math.random() * 6;
s = i * 10;
stars.scale.set( s, s, s );
stars.matrixAutoUpdate = false;
stars.updateMatrix();
scene.add( stars );
}
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.sortObjects = false;
renderer.autoClear = false;
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
window.addEventListener( 'resize', onWindowResize, false );
// postprocessing
var renderModel = new THREE.RenderPass( scene, camera );
var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
effectFilm.renderToScreen = true;
composer = new THREE.EffectComposer( renderer );
composer.addPass( renderModel );
composer.addPass( effectFilm );
};
function onWindowResize( event ) {
SCREEN_HEIGHT = window.innerHeight;
SCREEN_WIDTH = window.innerWidth;
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
composer.reset();
};
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
};
function render() {
// rotate the planet and clouds
var delta = clock.getDelta();
meshPlanet.rotation.y += rotationSpeed * delta;
meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
// slow down as we approach the surface
dPlanet = camera.position.length();
dMoonVec.subVectors( camera.position, meshMoon.position );
dMoon = dMoonVec.length();
if ( dMoon < dPlanet ) {
d = ( dMoon - radius * moonScale * 1.01 );
} else {
d = ( dPlanet - radius * 1.01 );
}
controls.movementSpeed = 0.33 * d;
controls.update( delta );
renderer.clear();
composer.render( delta );
};
</script>
</body>
</html>