Doodle3D-Slicer/three.js-master/examples/webgl_materials_cubemap_dynamic.html

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2015-06-12 15:58:26 +02:00
<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js webgl - materials - dynamic cube reflection</title>
<meta charset="utf-8">
<style>
body {
background: #000;
color: #333;
padding: 0;
margin: 0;
overflow: hidden;
font-family: georgia;
font-size:1em;
text-align: center;
}
a { color: white }
#info { position: absolute; top: 10px; width: 100%; }
#container { position: absolute; top: 0px; }
#footer { position: absolute; bottom: 10px; width: 100%; }
.h { color: skyblue }
.c { display: inline; margin-left: 1em }
#stats { position: absolute; top:0; left: 0 }
#stats #fps { background: transparent !important }
#stats #fps #fpsText { color: #888 !important }
#stats #fps #fpsGraph { display: none }
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - webgl dynamic cube reflection demo -
veyron by <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a> -
gallardo by <a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>
</div>
<div id="footer">
cars control: <span class="h">WASD</span> / <span class="h">arrows</span>
<div class="c">cameras: <span class="h">1</span> / <span class="h">2</span> / <span class="h">3</span> / <span class="h">4</span>
/ <span class="h">5</span> / <span class="h">6</span>
</div>
<div class="c">
day / night: <span class="h">n</span>
</div>
<div class="c">
motion blur: <span class="h">b</span>
</div>
</div>
<script src="../build/three.min.js"></script>
<script src="js/loaders/BinaryLoader.js"></script>
<script src="js/shaders/BleachBypassShader.js"></script>
<script src="js/shaders/BlendShader.js"></script>
<script src="js/shaders/ConvolutionShader.js"></script>
<script src="js/shaders/CopyShader.js"></script>
<script src="js/shaders/FXAAShader.js"></script>
<script src="js/shaders/HorizontalTiltShiftShader.js"></script>
<script src="js/shaders/VerticalTiltShiftShader.js"></script>
<script src="js/shaders/TriangleBlurShader.js"></script>
<script src="js/shaders/VignetteShader.js"></script>
<script src="js/postprocessing/EffectComposer.js"></script>
<script src="js/postprocessing/RenderPass.js"></script>
<script src="js/postprocessing/BloomPass.js"></script>
<script src="js/postprocessing/ShaderPass.js"></script>
<script src="js/postprocessing/MaskPass.js"></script>
<script src="js/postprocessing/SavePass.js"></script>
<script src="js/Car.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var FOLLOW_CAMERA = false;
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
var SHADOW_MAP_WIDTH = 1024, SHADOW_MAP_HEIGHT = 1024;
var container, stats;
var camera, cameraTarget, scene, renderer;
var renderTarget;
var spotLight, ambientLight;
var cubeCamera;
var clock = new THREE.Clock();
var controlsGallardo = {
moveForward: false,
moveBackward: false,
moveLeft: false,
moveRight: false
};
var controlsVeyron = {
moveForward: false,
moveBackward: false,
moveLeft: false,
moveRight: false
};
var mlib;
var gallardo, veyron, currentCar;
var effectDirt, hblur, vblur, effectBloom, effectKeep, effectBlend, effectFXAA;
var config = {
"veyron" : { r: 0.5, model: null, backCam: new THREE.Vector3( 550, 100, -1000 ) },
"gallardo" : { r: 0.35, model: null, backCam: new THREE.Vector3( 550, 0, -1500 ) }
};
var flareA, flareB;
var sprites = [];
var ground, groundBasic;
var blur = false;
var v = 0.9, vdir = 1;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 18, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
camera.position.set( 3000, 0, 3000 );
cameraTarget = new THREE.Vector3();
scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xffffff, 3000, 10000 );
scene.fog.color.setHSL( 0.51, 0.6, 0.6 );
createScene();
// LIGHTS
ambientLight = new THREE.AmbientLight( 0x555555 );
scene.add( ambientLight );
spotLight = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI/2, 1 );
spotLight.position.set( 0, 1800, 1500 );
spotLight.target.position.set( 0, 0, 0 );
spotLight.castShadow = true;
spotLight.shadowCameraNear = 100;
spotLight.shadowCameraFar = camera.far;
spotLight.shadowCameraFov = 50;
spotLight.shadowBias = -0.00125;
spotLight.shadowDarkness = 0.5;
spotLight.shadowMapWidth = SHADOW_MAP_WIDTH;
spotLight.shadowMapHeight = SHADOW_MAP_HEIGHT;
scene.add( spotLight );
directionalLight2 = new THREE.PointLight( 0xff9900, 0.25 );
directionalLight2.position.set( 0.5, -1, 0.5 );
//directionalLight2.position.normalize();
//scene.add( directionalLight2 );
// RENDERER
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColor( scene.fog.color );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
// SHADOW
renderer.shadowMapCullFace = THREE.CullFaceBack;
renderer.shadowMapEnabled = true;
// STATS
stats = new Stats();
container.appendChild( stats.domElement );
// CUBE CAMERA
cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
scene.add( cubeCamera );
// MATERIALS
var cubeTarget = cubeCamera.renderTarget;
mlib = {
body: [],
"Chrome": new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeTarget } ),
"Dark chrome": new THREE.MeshLambertMaterial( { color: 0x444444, envMap: cubeTarget } ),
"Black rough": new THREE.MeshLambertMaterial( { color: 0x050505, } ),
"Dark glass": new THREE.MeshLambertMaterial( { color: 0x101020, envMap: cubeTarget, opacity: 0.5, transparent: true } ),
"Orange glass": new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
"Red glass": new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
"Black metal": new THREE.MeshLambertMaterial( { color: 0x222222, envMap: cubeTarget, combine: THREE.MultiplyOperation } ),
"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: cubeTarget, combine: THREE.MultiplyOperation } )
}
mlib.body.push( [ "Orange", new THREE.MeshLambertMaterial( { color: 0x883300, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
mlib.body.push( [ "Blue", new THREE.MeshLambertMaterial( { color: 0x113355, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
mlib.body.push( [ "Red", new THREE.MeshLambertMaterial( { color: 0x660000, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.1 } ) ] );
mlib.body.push( [ "Black", new THREE.MeshLambertMaterial( { color: 0x000000, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
mlib.body.push( [ "White", new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
mlib.body.push( [ "Carmine", new THREE.MeshPhongMaterial( { color: 0x770000, specular: 0xffaaaa, envMap: cubeTarget, combine: THREE.MultiplyOperation } ) ] );
mlib.body.push( [ "Gold", new THREE.MeshPhongMaterial( { color: 0xaa9944, specular: 0xbbaa99, shininess: 50, envMap: cubeTarget, combine: THREE.MultiplyOperation } ) ] );
mlib.body.push( [ "Bronze", new THREE.MeshPhongMaterial( { color: 0x150505, specular: 0xee6600, shininess: 10, envMap: cubeTarget, combine: THREE.MixOperation, reflectivity: 0.2 } ) ] );
mlib.body.push( [ "Chrome", new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, envMap: cubeTarget, combine: THREE.MultiplyOperation } ) ] );
// FLARES
flareA = THREE.ImageUtils.loadTexture( "textures/lensflare2.jpg" );
flareB = THREE.ImageUtils.loadTexture( "textures/lensflare0.png" );
// CARS - VEYRON
veyron = new THREE.Car();
veyron.modelScale = 3;
veyron.backWheelOffset = 2;
veyron.callback = function( object ) {
addCar( object, -300, -215, 0, 0 );
setMaterialsVeyron( object );
var sa = 2, sb = 5;
var params = {
"a" : { map: flareA, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
"b" : { map: flareB, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
"ar" : { map: flareA, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending },
"br" : { map: flareB, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending }
};
var flares = [
// front
[ "a", sa, [ 47, 38, 120 ] ], [ "a", sa, [ 40, 38, 120 ] ], [ "a", sa, [ 32, 38, 122 ] ],
[ "b", sb, [ 47, 38, 120 ] ], [ "b", sb, [ 40, 38, 120 ] ], [ "b", sb, [ 32, 38, 122 ] ],
[ "a", sa, [ -47, 38, 120 ] ], [ "a", sa, [ -40, 38, 120 ] ], [ "a", sa, [ -32, 38, 122 ] ],
[ "b", sb, [ -47, 38, 120 ] ], [ "b", sb, [ -40, 38, 120 ] ], [ "b", sb, [ -32, 38, 122 ] ],
// back
[ "ar", sa, [ 22, 50, -123 ] ], [ "ar", sa, [ 32, 49, -123 ] ],
[ "br", sb, [ 22, 50, -123 ] ], [ "br", sb, [ 32, 49, -123 ] ],
[ "ar", sa, [ -22, 50, -123 ] ], [ "ar", sa, [ -32, 49, -123 ] ],
[ "br", sb, [ -22, 50, -123 ] ], [ "br", sb, [ -32, 49, -123 ] ],
];
for ( var i = 0; i < flares.length; i ++ ) {
var p = params[ flares[ i ][ 0 ] ];
var s = flares[ i ][ 1 ];
var x = flares[ i ][ 2 ][ 0 ];
var y = flares[ i ][ 2 ][ 1 ];
var z = flares[ i ][ 2 ][ 2 ];
var material = new THREE.SpriteMaterial( p );
var sprite = new THREE.Sprite( material );
var spriteWidth = 128;
var spriteHeight = 128;
sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
sprite.position.set( x, y, z );
object.bodyMesh.add( sprite );
sprites.push( sprite );
}
};
veyron.loadPartsBinary( "obj/veyron/parts/veyron_body_bin.js", "obj/veyron/parts/veyron_wheel_bin.js" );
// CARS - GALLARDO
gallardo = new THREE.Car();
gallardo.modelScale = 2;
gallardo.backWheelOffset = 45;
gallardo.callback = function( object ) {
addCar( object, 300, -110, 0, -110 );
setMaterialsGallardo( object );
var sa = 2, sb = 5;
var params = {
"a" : { map: flareA, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
"b" : { map: flareB, useScreenCoordinates: false, color: 0xffffff, blending: THREE.AdditiveBlending },
"ar" : { map: flareA, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending },
"br" : { map: flareB, useScreenCoordinates: false, color: 0xff0000, blending: THREE.AdditiveBlending }
};
var flares = [
// front
[ "a", sa, [ 70, 10, 160 ] ], [ "a", sa, [ 66, -1, 175 ] ], [ "a", sa, [ 66, -1, 165 ] ],
[ "b", sb, [ 70, 10, 160 ] ], [ "b", sb, [ 66, -1, 175 ] ], [ "b", sb, [ 66, -1, 165 ] ],
[ "a", sa, [ -70, 10, 160 ] ], [ "a", sa, [ -66, -1, 175 ] ], [ "a", sa, [ -66, -1, 165 ] ],
[ "b", sb, [ -70, 10, 160 ] ], [ "b", sb, [ -66, -1, 175 ] ], [ "b", sb, [ -66, -1, 165 ] ],
// back
[ "ar", sa, [ 61, 19, -185 ] ], [ "ar", sa, [ 55, 19, -185 ] ],
[ "br", sb, [ 61, 19, -185 ] ], [ "br", sb, [ 55, 19, -185 ] ],
[ "ar", sa, [ -61, 19, -185 ] ], [ "ar", sa, [ -55, 19, -185 ] ],
[ "br", sb, [ -61, 19, -185 ] ], [ "br", sb, [ -55, 19, -185 ] ],
];
for ( var i = 0; i < flares.length; i ++ ) {
var p = params[ flares[ i ][ 0 ] ];
var s = flares[ i ][ 1 ];
var x = flares[ i ][ 2 ][ 0 ];
var y = flares[ i ][ 2 ][ 1 ];
var z = flares[ i ][ 2 ][ 2 ];
var material = new THREE.SpriteMaterial( p );
var sprite = new THREE.Sprite( material );
var spriteWidth = 128;
var spriteHeight = 128;
sprite.scale.set( s * spriteWidth, s * spriteHeight, s );
sprite.position.set( x, y, z );
object.bodyMesh.add( sprite );
sprites.push( sprite );
}
};
gallardo.loadPartsBinary( "obj/gallardo/parts/gallardo_body_bin.js", "obj/gallardo/parts/gallardo_wheel_bin.js" );
//
config[ "gallardo" ].model = gallardo;
config[ "veyron" ].model = veyron;
currentCar = gallardo;
// EVENTS
document.addEventListener( 'keydown', onKeyDown, false );
document.addEventListener( 'keyup', onKeyUp, false );
window.addEventListener( 'resize', onWindowResize, false );
// POSTPROCESSING
renderer.autoClear = false;
var renderTargetParameters = {
minFilter: THREE.LinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBFormat,
stencilBuffer: false
};
renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
effectSave = new THREE.SavePass( new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters ) );
effectBlend = new THREE.ShaderPass( THREE.BlendShader, "tDiffuse1" );
effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
var effectVignette = new THREE.ShaderPass( THREE.VignetteShader );
var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
effectBloom = new THREE.BloomPass( 0.75 );
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
// tilt shift
hblur = new THREE.ShaderPass( THREE.HorizontalTiltShiftShader );
vblur = new THREE.ShaderPass( THREE.VerticalTiltShiftShader );
var bluriness = 7;
hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
if ( FOLLOW_CAMERA ) {
if ( currentCar == gallardo ) {
hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = rMap[ "gallardo" ];
} else if ( currentCar == veyron ) {
hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = rMap[ "veyron" ];
}
} else {
hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.35;
}
effectVignette.uniforms[ "offset" ].value = 1.05;
effectVignette.uniforms[ "darkness" ].value = 1.5;
// motion blur
effectBlend.uniforms[ 'tDiffuse2' ].value = effectSave.renderTarget;
effectBlend.uniforms[ 'mixRatio' ].value = 0.65;
var renderModel = new THREE.RenderPass( scene, camera );
effectVignette.renderToScreen = true;
composer = new THREE.EffectComposer( renderer, renderTarget );
composer.addPass( renderModel );
composer.addPass( effectFXAA );
composer.addPass( effectBlend );
composer.addPass( effectSave );
composer.addPass( effectBloom );
composer.addPass( effectBleach );
composer.addPass( hblur );
composer.addPass( vblur );
composer.addPass( effectVignette );
}
//
function setSpritesOpacity( opacity ) {
for ( var i = 0; i < sprites.length; i ++ ) {
sprites[ i ].material.opacity = opacity;
}
}
//
function createScene() {
// GROUND
var texture = THREE.ImageUtils.loadTexture( "textures/cube/Park3Med/ny.jpg" );
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 50, 50 );
groundBasic = new THREE.MeshBasicMaterial( { color: 0xffffff, map: texture } );
groundBasic.color.setHSL( 0.1, 0.9, 0.7 );
ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 50000, 50000 ), groundBasic );
ground.position.y = - 215;
ground.rotation.x = - Math.PI / 2;
scene.add( ground );
ground.castShadow = false;
ground.receiveShadow = true;
// OBJECTS
var cylinderGeometry = new THREE.CylinderGeometry( 2, 50, 1000, 32 );
var sphereGeometry = new THREE.SphereGeometry( 100, 32, 16 );
var sy1 = -500 + 38;
var sy2 = -88;
addObject( cylinderGeometry, 0xff0000, 1500, 250, 0, sy1 );
addObject( cylinderGeometry, 0xffaa00, -1500, 250, 0, sy1 );
addObject( cylinderGeometry, 0x00ff00, 0, 250, 1500, sy1 );
addObject( cylinderGeometry, 0x00ffaa, 0, 250, -1500, sy1 );
addObject( sphereGeometry, 0xff0000, 1500, -125, 200, sy2 );
addObject( sphereGeometry, 0xffaa00, -1500, -125, 200, sy2 );
addObject( sphereGeometry, 0x00ff00, 200, -125, 1500, sy2 );
addObject( sphereGeometry, 0x00ffaa, 200, -125, -1500, sy2 );
}
//
var canvas = document.createElement( 'canvas' );
canvas.width = 128;
canvas.height = 128;
var context = canvas.getContext( '2d' );
var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
gradient.addColorStop( 0.1, 'rgba(0,0,0,1)' );
gradient.addColorStop( 1, 'rgba(0,0,0,0)' );
context.fillStyle = gradient;
context.fillRect( 0, 0, canvas.width, canvas.height );
//
var shadowTexture = new THREE.Texture( canvas );
shadowTexture.needsUpdate = true;
var shadowPlane = new THREE.PlaneBufferGeometry( 400, 400 );
var shadowMaterial = new THREE.MeshBasicMaterial( {
opacity: 0.35, transparent: true, map: shadowTexture,
polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
} );
function addObject( geometry, color, x, y, z, sy ) {
var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: color } ) );
object.position.set( x, y, z );
object.castShadow = true;
object.receiveShadow = true;
scene.add( object );
var shadow = new THREE.Mesh( shadowPlane, shadowMaterial );
shadow.position.y = sy;
shadow.rotation.x = - Math.PI / 2;
object.add( shadow );
}
//
function generateDropShadowTexture( object, width, height, bluriness ) {
var renderTargetParameters = {
minFilter: THREE.LinearMipmapLinearFilter,
magFilter: THREE.LinearFilter,
format: THREE.RGBAFormat,
stencilBuffer: false
};
var shadowTarget = new THREE.WebGLRenderTarget( width, height, renderTargetParameters );
var shadowMaterial = new THREE.MeshBasicMaterial( { color: 0x000000 } );
var shadowGeometry = object.geometry.clone();
var shadowObject = new THREE.Mesh( shadowGeometry, shadowMaterial );
var shadowScene = new THREE.Scene();
shadowScene.add( shadowObject );
shadowObject.geometry.computeBoundingBox();
var bb = shadowObject.geometry.boundingBox;
var dimensions = new THREE.Vector3();
dimensions.subVectors( bb.max, bb.min );
var margin = 0.15,
width = dimensions.z,
height = dimensions.x,
depth = dimensions.y,
left = bb.min.z - margin * width,
right = bb.max.z + margin * width,
top = bb.max.x + margin * height,
bottom = bb.min.x - margin * height,
near = bb.max.y + margin * depth,
far = bb.min.y - margin * depth;
var topCamera = new THREE.OrthographicCamera( left, right, top, bottom, near, far );
topCamera.position.y = bb.max.y;
topCamera.lookAt( shadowScene.position );
shadowScene.add( topCamera );
var renderShadow = new THREE.RenderPass( shadowScene, topCamera );
var blurShader = THREE.TriangleBlurShader;
var effectBlurX = new THREE.ShaderPass( blurShader, 'texture' );
var effectBlurY = new THREE.ShaderPass( blurShader, 'texture' );
renderShadow.clearColor = new THREE.Color( 0x000000 );
renderShadow.clearAlpha = 0;
var blurAmountX = bluriness / width;
var blurAmountY = bluriness / height;
effectBlurX.uniforms[ 'delta' ].value = new THREE.Vector2( blurAmountX, 0 );
effectBlurY.uniforms[ 'delta' ].value = new THREE.Vector2( 0, blurAmountY );
var shadowComposer = new THREE.EffectComposer( renderer, shadowTarget );
shadowComposer.addPass( renderShadow );
shadowComposer.addPass( effectBlurX );
shadowComposer.addPass( effectBlurY );
renderer.clear();
shadowComposer.render( 0.1 );
return shadowTarget;
}
//
function addCar( object, x, y, z, s ) {
object.root.position.set( x, y, z );
scene.add( object.root );
object.enableShadows( true );
if ( FOLLOW_CAMERA && object == currentCar ) {
object.root.add( camera );
camera.position.set( 350, 500, 2200 );
//camera.position.set( 0, 3000, -500 );
cameraTarget.z = 500;
cameraTarget.y = 150;
camera.lookAt( cameraTarget );
}
var shadowTexture = generateDropShadowTexture( object.bodyMesh, 64, 32, 15 );
object.bodyMesh.geometry.computeBoundingBox();
var bb = object.bodyMesh.geometry.boundingBox;
var ss = object.modelScale * 1.1;
var shadowWidth = ss * ( bb.max.z - bb.min.z );
var shadowHeight = 1.25 * ss * ( bb.max.x - bb.min.x );
var shadowPlane = new THREE.PlaneBufferGeometry( shadowWidth, shadowHeight );
var shadowMaterial = new THREE.MeshBasicMaterial( {
color: 0xffffff, opacity: 0.5, transparent: true, map: shadowTexture,
polygonOffset: false, polygonOffsetFactor: -0.5, polygonOffsetUnits: 1
} );
var shadow = new THREE.Mesh( shadowPlane, shadowMaterial );
shadow.position.y = s + 10;
shadow.rotation.x = - Math.PI / 2;
shadow.rotation.z = Math.PI / 2;
object.root.add( shadow );
}
//
function setCurrentCar( car, cameraType ) {
var oldCar = currentCar;
currentCar = config[ car ].model;
if ( cameraType == "front" || cameraType == "back" ) {
hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = config[ car ].r;
FOLLOW_CAMERA = true;
oldCar.root.remove( camera );
currentCar.root.add( camera );
if ( cameraType == "front" ) {
camera.position.set( 350, 500, 2200 );
} else if ( cameraType == "back" ) {
camera.position.copy( config[ car ].backCam );
}
cameraTarget.set( 0, 150, 500 );
} else {
FOLLOW_CAMERA = false;
oldCar.root.remove( camera );
camera.position.set( 2000, 0, 2000 );
cameraTarget.set( 0, 0, 0 );
spotLight.position.set( 0, 1800, 1500 );
hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.35;
}
}
//
function onWindowResize( event ) {
SCREEN_WIDTH = window.innerWidth;
SCREEN_HEIGHT = window.innerHeight;
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
composer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
hblur.uniforms[ 'h' ].value = 10.75 / SCREEN_WIDTH;
vblur.uniforms[ 'v' ].value = 10.75 / SCREEN_HEIGHT;
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
}
//
function onKeyDown ( event ) {
switch( event.keyCode ) {
case 38: /*up*/ controlsGallardo.moveForward = true; break;
case 87: /*W*/ controlsVeyron.moveForward = true; break;
case 40: /*down*/controlsGallardo.moveBackward = true; break;
case 83: /*S*/ controlsVeyron.moveBackward = true; break;
case 37: /*left*/controlsGallardo.moveLeft = true; break;
case 65: /*A*/ controlsVeyron.moveLeft = true; break;
case 39: /*right*/controlsGallardo.moveRight = true; break;
case 68: /*D*/ controlsVeyron.moveRight = true; break;
case 49: /*1*/ setCurrentCar( "gallardo", "center" ); break;
case 50: /*2*/ setCurrentCar( "veyron", "center" ); break;
case 51: /*3*/ setCurrentCar( "gallardo", "front" ); break;
case 52: /*4*/ setCurrentCar( "veyron", "front" ); break;
case 53: /*5*/ setCurrentCar( "gallardo", "back" ); break;
case 54: /*6*/ setCurrentCar( "veyron", "back" ); break;
case 78: /*N*/ vdir *= -1; break;
case 66: /*B*/ blur = !blur; break;
}
};
function onKeyUp ( event ) {
switch( event.keyCode ) {
case 38: /*up*/controlsGallardo.moveForward = false; break;
case 87: /*W*/ controlsVeyron.moveForward = false; break;
case 40: /*down*/controlsGallardo.moveBackward = false; break;
case 83: /*S*/ controlsVeyron.moveBackward = false; break;
case 37: /*left*/controlsGallardo.moveLeft = false; break;
case 65: /*A*/ controlsVeyron.moveLeft = false; break;
case 39: /*right*/controlsGallardo.moveRight = false; break;
case 68: /*D*/ controlsVeyron.moveRight = false; break;
}
};
//
function setMaterialsGallardo( car ) {
// BODY
var materials = car.bodyMaterials;
materials[ 0 ] = mlib.body[ 0 ][ 1 ]; // body
materials[ 1 ] = mlib[ "Dark chrome" ]; // front under lights, back
// WHEELS
materials = car.wheelMaterials;
materials[ 0 ] = mlib[ "Chrome" ]; // insides
materials[ 1 ] = mlib[ "Black rough" ]; // tire
}
function setMaterialsVeyron( car ) {
// 0 - top, front center, back sides
// 1 - front sides
// 2 - engine
// 3 - small chrome things
// 4 - backlights
// 5 - back signals
// 6 - bottom, interior
// 7 - windshield
// BODY
var materials = car.bodyMaterials;
materials[ 0 ] = mlib[ "Black metal" ]; // top, front center, back sides
materials[ 1 ] = mlib[ "Chrome" ]; // front sides
materials[ 2 ] = mlib[ "Chrome" ]; // engine
materials[ 3 ] = mlib[ "Dark chrome" ]; // small chrome things
materials[ 4 ] = mlib[ "Red glass" ]; // backlights
materials[ 5 ] = mlib[ "Orange glass" ]; // back signals
materials[ 6 ] = mlib[ "Black rough" ]; // bottom, interior
materials[ 7 ] = mlib[ "Dark glass" ]; // windshield
// WHEELS
materials = car.wheelMaterials;
materials[ 0 ] = mlib[ "Chrome" ]; // insides
materials[ 1 ] = mlib[ "Black rough" ]; // tire
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var delta = clock.getDelta();
// day / night
v = THREE.Math.clamp( v + 0.5 * delta * vdir, 0.1, 0.9 );
scene.fog.color.setHSL( 0.51, 0.5, v * 0.75 );
renderer.setClearColor( scene.fog.color );
var vnorm = ( v - 0.05 ) / ( 0.9 - 0.05 );
if ( vnorm < 0.3 ) {
setSpritesOpacity( 1 - v / 0.3 );
} else {
setSpritesOpacity( 0 );
}
if ( veyron.loaded ) {
veyron.bodyMaterials[ 1 ] = mlib[ "Chrome" ];
veyron.bodyMaterials[ 2 ] = mlib[ "Chrome" ];
veyron.wheelMaterials[ 0 ] = mlib[ "Chrome" ];
}
if ( gallardo.loaded ) {
gallardo.wheelMaterials[ 0 ] = mlib[ "Chrome" ];
}
effectBloom.copyUniforms[ "opacity" ].value = THREE.Math.mapLinear( vnorm, 0, 1, 1, 0.75 );
ambientLight.color.setHSL( 0, 0, THREE.Math.mapLinear( vnorm, 0, 1, 0.1, 0.3 ) );
groundBasic.color.setHSL( 0.1, 0.5, THREE.Math.mapLinear( vnorm, 0, 1, 0.4, 0.65 ) );
// blur
if ( blur ) {
effectSave.enabled = true;
effectBlend.enabled = true;
} else {
effectSave.enabled = false;
effectBlend.enabled = false;
}
// update car model
veyron.updateCarModel( delta, controlsVeyron );
gallardo.updateCarModel( delta, controlsGallardo );
// update camera
if ( ! FOLLOW_CAMERA ) {
cameraTarget.x = currentCar.root.position.x;
cameraTarget.z = currentCar.root.position.z;
} else {
spotLight.position.x = currentCar.root.position.x - 500;
spotLight.position.z = currentCar.root.position.z - 500;
}
// update shadows
spotLight.target.position.x = currentCar.root.position.x;
spotLight.target.position.z = currentCar.root.position.z;
// render cube map
var updateCubemap = true;
if ( updateCubemap ) {
veyron.setVisible( false );
gallardo.setVisible( false );
cubeCamera.position.copy( currentCar.root.position );
renderer.autoClear = true;
cubeCamera.updateCubeMap( renderer, scene );
veyron.setVisible( true );
gallardo.setVisible( true );
}
// render scene
renderer.autoClear = false;
renderer.shadowMapEnabled = true;
camera.lookAt( cameraTarget );
renderer.setRenderTarget( null );
renderer.clear();
composer.render( 0.1 );
renderer.shadowMapEnabled = false;
}
</script>
</body>
</html>