mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
238 lines
6.2 KiB
HTML
238 lines
6.2 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - cube refraction [Lucy]</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#000;
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color:#fff;
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padding:0;
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margin:0;
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overflow:hidden;
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font-family:georgia;
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text-align:center;
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}
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a { color: #ff0080; text-decoration: none; }
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a:hover { color: #0080ff; }
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canvas { pointer-events:none; z-index:10; }
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#d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
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background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
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#oldie { margin-top:15em !important }
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</style>
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</head>
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<body>
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<div id="d">
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<p><a href="http://threejs.org">Three.js</a> cube map refraction demo
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<p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
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<p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/BinaryLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var FLOOR = -250;
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var container, stats;
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var camera, scene, renderer;
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var cameraCube, sceneCube, cubeTarget;
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var mesh, zmesh, geometry;
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var loader;
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var directionalLight, pointLight;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.createElement('div');
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document.body.appendChild(container);
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
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camera.position.z = 2000;
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cameraCube = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
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scene = new THREE.Scene();
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sceneCube = new THREE.Scene();
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// LIGHTS
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var ambient = new THREE.AmbientLight( 0xffffff );
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scene.add( ambient );
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pointLight = new THREE.PointLight( 0xffffff, 2 );
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scene.add( pointLight );
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// light representation
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var sphere = new THREE.SphereGeometry( 100, 16, 8 );
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var mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
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mesh.scale.set( 0.05, 0.05, 0.05 );
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pointLight.add( mesh );
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// material samples
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var r = "textures/cube/Park3Med/";
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var urls = [ r + "px.jpg", r + "nx.jpg",
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r + "py.jpg", r + "ny.jpg",
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r + "pz.jpg", r + "nz.jpg" ];
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var textureCube = THREE.ImageUtils.loadTextureCube( urls, THREE.CubeRefractionMapping );
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var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity:0.9 } );
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var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
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var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } )
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// Skybox
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var shader = THREE.ShaderLib[ "cube" ];
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shader.uniforms[ "tCube" ].value = textureCube;
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var material = new THREE.ShaderMaterial( {
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fragmentShader: shader.fragmentShader,
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vertexShader: shader.vertexShader,
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uniforms: shader.uniforms,
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side: THREE.BackSide
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} ),
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mesh = new THREE.Mesh( new THREE.BoxGeometry( 100000, 100000, 100000 ), material );
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sceneCube.add( mesh );
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//
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.autoClear = false;
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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loader = new THREE.BinaryLoader( true );
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document.body.appendChild( loader.statusDomElement );
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loader.load( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } );
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2,
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windowHalfY = window.innerHeight / 2,
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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cameraCube.aspect = window.innerWidth / window.innerHeight;
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cameraCube.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function createScene( geometry, m1, m2, m3 ) {
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var s = 1.5, z = - 1000;
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var mesh = new THREE.Mesh( geometry, m1 );
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mesh.position.z = z;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
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scene.add( mesh );
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var mesh = new THREE.Mesh( geometry, m2 );
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mesh.position.x = - 900;
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mesh.position.z = z;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
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scene.add( mesh );
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var mesh = new THREE.Mesh( geometry, m3 );
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mesh.position.x = 900;
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mesh.position.z = z;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
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scene.add( mesh );
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loader.statusDomElement.style.display = "none";
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}
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function onDocumentMouseMove(event) {
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mouseX = ( event.clientX - windowHalfX ) * 4;
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mouseY = ( event.clientY - windowHalfY ) * 4;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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var timer = -0.0002 * Date.now();
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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cameraCube.rotation.copy( camera.rotation );
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pointLight.position.x = 1500 * Math.cos( timer );
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pointLight.position.z = 1500 * Math.sin( timer );
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renderer.clear();
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renderer.render( sceneCube, cameraCube );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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