mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
222 lines
5.1 KiB
HTML
222 lines
5.1 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - geometry - terrain</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #000;
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font-family:Monospace;
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font-size:13px;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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text-align:center;
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padding: 5px;
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}
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a {
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color: #a06851;
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}
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</style>
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</head>
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<body>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl ocean demo</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/Mirror.js"></script>
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<script src="js/WaterShader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) {
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Detector.addGetWebGLMessage();
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document.getElementById( 'container' ).innerHTML = "";
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}
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var container, stats;
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var camera, scene, renderer;
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var sphere;
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var parameters = {
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width: 2000,
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height: 2000,
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widthSegments: 250,
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heightSegments: 250,
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depth: 1500,
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param: 4,
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filterparam: 1
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}
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var waterNormals;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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scene = new THREE.Scene();
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camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 0.5, 3000000 );
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camera.position.set( 2000, 750, 2000 );
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controls = new THREE.OrbitControls( camera, renderer.domElement );
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controls.userPan = false;
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controls.userPanSpeed = 0.0;
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controls.maxDistance = 5000.0;
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controls.maxPolarAngle = Math.PI * 0.495;
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controls.center.set( 0, 500, 0 );
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var light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
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light.position.set( - 1, 1, - 1 );
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scene.add( light );
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waterNormals = new THREE.ImageUtils.loadTexture( 'textures/waternormals.jpg' );
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waterNormals.wrapS = waterNormals.wrapT = THREE.RepeatWrapping;
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water = new THREE.Water( renderer, camera, scene, {
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textureWidth: 512,
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textureHeight: 512,
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waterNormals: waterNormals,
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alpha: 1.0,
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sunDirection: light.position.clone().normalize(),
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sunColor: 0xffffff,
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waterColor: 0x001e0f,
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distortionScale: 50.0,
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} );
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mirrorMesh = new THREE.Mesh(
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new THREE.PlaneBufferGeometry( parameters.width * 500, parameters.height * 500 ),
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water.material
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);
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mirrorMesh.add( water );
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mirrorMesh.rotation.x = - Math.PI * 0.5;
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scene.add( mirrorMesh );
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// load skybox
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var cubeMap = new THREE.CubeTexture( [] );
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cubeMap.format = THREE.RGBFormat;
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cubeMap.flipY = false;
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var loader = new THREE.ImageLoader();
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loader.load( 'textures/skyboxsun25degtest.png', function ( image ) {
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var getSide = function ( x, y ) {
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var size = 1024;
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var canvas = document.createElement( 'canvas' );
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canvas.width = size;
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canvas.height = size;
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var context = canvas.getContext( '2d' );
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context.drawImage( image, - x * size, - y * size );
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return canvas;
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};
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cubeMap.images[ 0 ] = getSide( 2, 1 ); // px
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cubeMap.images[ 1 ] = getSide( 0, 1 ); // nx
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cubeMap.images[ 2 ] = getSide( 1, 0 ); // py
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cubeMap.images[ 3 ] = getSide( 1, 2 ); // ny
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cubeMap.images[ 4 ] = getSide( 1, 1 ); // pz
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cubeMap.images[ 5 ] = getSide( 3, 1 ); // nz
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cubeMap.needsUpdate = true;
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} );
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var cubeShader = THREE.ShaderLib['cube'];
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cubeShader.uniforms['tCube'].value = cubeMap;
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var skyBoxMaterial = new THREE.ShaderMaterial( {
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fragmentShader: cubeShader.fragmentShader,
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vertexShader: cubeShader.vertexShader,
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uniforms: cubeShader.uniforms,
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depthWrite: false,
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side: THREE.BackSide
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});
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var skyBox = new THREE.Mesh(
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new THREE.BoxGeometry( 1000000, 1000000, 1000000 ),
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skyBoxMaterial
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);
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scene.add( skyBox );
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var geometry = new THREE.IcosahedronGeometry( 400, 4 );
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for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
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geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
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}
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var material = new THREE.MeshPhongMaterial( {
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vertexColors: THREE.FaceColors,
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shininess: 100,
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envMap: cubeMap
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} );
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sphere = new THREE.Mesh( geometry, material );
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scene.add( sphere );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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var time = performance.now() * 0.001;
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sphere.position.y = Math.sin( time ) * 500 + 250;
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sphere.rotation.x = time * 0.5;
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sphere.rotation.z = time * 0.51;
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water.material.uniforms.time.value += 1.0 / 60.0;
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controls.update();
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water.render();
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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