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https://github.com/Doodle3D/Doodle3D-Slicer.git
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19 lines
572 B
Plaintext
19 lines
572 B
Plaintext
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precision highp float;
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attribute vec3 a_position;
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attribute vec3 a_normal;
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varying vec3 v_normal;
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uniform mat3 u_normalMatrix;
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uniform mat4 u_modelViewMatrix;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_light0Transform;
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varying vec3 v_light0Direction;
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attribute vec2 a_texcoord0;
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varying vec2 v_texcoord0;
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void main(void) {
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vec4 pos = u_modelViewMatrix * vec4(a_position,1.0);
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v_normal = normalize(u_normalMatrix * a_normal);
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v_light0Direction = normalize(mat3(u_light0Transform) * vec3(0.,0.,1.));
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v_texcoord0 = a_texcoord0;
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gl_Position = u_projectionMatrix * pos;
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}
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