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https://github.com/Doodle3D/Doodle3D-Slicer.git
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47 lines
1.5 KiB
HTML
47 lines
1.5 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<div class="desc">This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Integer hex], [page:Float near], [page:Float far] )</h3>
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<div>The hex parameter is passed to the [page:Color] constructor to set the color property. Hex can be a hexadecimal integer or a CSS-style string.</div>
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<h2>Properties</h2>
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<h3>[property:String name]</h3>
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<div>Default is the empty string.</div>
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<h3>[property:Color color]</h3>
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<div>Fog color. Example: If set to black, far away objects will be rendered black.</div>
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<h3>[property:Float near]</h3>
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<div>The minimum distance to start applying fog. Objects that are less than 'near' units from the active camera won't be affected by fog.</div>
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<div>Default is 1.</div>
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<h3>[property:Float far]</h3>
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<div>The maximum distance at which fog stops being calculated and applied. Objects that are more than 'far' units away from the active camera won't be affected by fog.</div>
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<div>Default is 1000.</div>
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<h2>Methods</h2>
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<h3>[method:Fog clone]()</h3>
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<div>Returns a copy of this.</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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