mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
251 lines
5.9 KiB
HTML
251 lines
5.9 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js webgl - io - UTF8 loader</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
font-family: Monospace;
|
||
|
background-color: #000;
|
||
|
color: #fff;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
#info {
|
||
|
color: #fff;
|
||
|
position: absolute;
|
||
|
top: 10px;
|
||
|
width: 100%;
|
||
|
text-align: center;
|
||
|
z-index: 100;
|
||
|
display:block;
|
||
|
}
|
||
|
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
|
||
|
</style>
|
||
|
</head>
|
||
|
|
||
|
<body>
|
||
|
<div id="info">
|
||
|
<a href="http://threejs.org" target="_blank">three.js</a> -
|
||
|
<a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
|
||
|
models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
|
||
|
</div>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/loaders/UTF8Loader.js"></script>
|
||
|
<script src="js/loaders/MTLLoader.js"></script>
|
||
|
<script src="js/loaders/DDSLoader.js"></script>
|
||
|
|
||
|
<script src="js/Detector.js"></script>
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var SCREEN_WIDTH = window.innerWidth;
|
||
|
var SCREEN_HEIGHT = window.innerHeight;
|
||
|
|
||
|
var FLOOR = -150;
|
||
|
|
||
|
var container, stats;
|
||
|
|
||
|
var camera, scene, renderer;
|
||
|
|
||
|
var mesh, zmesh, geometry;
|
||
|
|
||
|
var mouseX = 0, mouseY = 0;
|
||
|
|
||
|
var windowHalfX = window.innerWidth / 2;
|
||
|
var windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
document.addEventListener('mousemove', onDocumentMouseMove, false);
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.createElement( 'div' );
|
||
|
document.body.appendChild( container );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
|
||
|
camera.position.z = 800;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.fog = new THREE.Fog( 0x000000, 800, 2000 );
|
||
|
|
||
|
var path = "textures/cube/SwedishRoyalCastle/";
|
||
|
var format = '.jpg';
|
||
|
var urls = [
|
||
|
path + 'px' + format, path + 'nx' + format,
|
||
|
path + 'py' + format, path + 'ny' + format,
|
||
|
path + 'pz' + format, path + 'nz' + format
|
||
|
];
|
||
|
|
||
|
reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
|
||
|
|
||
|
// LIGHTS
|
||
|
|
||
|
var ambient = new THREE.AmbientLight( 0x222222 );
|
||
|
scene.add( ambient );
|
||
|
|
||
|
var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.1 );
|
||
|
directionalLight.position.set( 0, 20, 300 );
|
||
|
scene.add( directionalLight );
|
||
|
|
||
|
directionalLight.castShadow = true;
|
||
|
// directionalLight.shadowCameraVisible = true;
|
||
|
|
||
|
directionalLight.shadowMapWidth = 2048;
|
||
|
directionalLight.shadowMaHeight = 2048;
|
||
|
|
||
|
var d = 150;
|
||
|
|
||
|
directionalLight.shadowCameraLeft = -d * 1.2;
|
||
|
directionalLight.shadowCameraRight = d * 1.2;
|
||
|
directionalLight.shadowCameraTop = d;
|
||
|
directionalLight.shadowCameraBottom = -d;
|
||
|
|
||
|
directionalLight.shadowCameraNear = 200;
|
||
|
directionalLight.shadowCameraFar = 500;
|
||
|
|
||
|
|
||
|
// RENDERER
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true } );
|
||
|
renderer.setClearColor( scene.fog.color );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
||
|
renderer.domElement.style.position = "relative";
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
//
|
||
|
|
||
|
renderer.gammaInput = true;
|
||
|
renderer.gammaOutput = true;
|
||
|
|
||
|
renderer.shadowMapEnabled = true;
|
||
|
renderer.shadowMapType = THREE.PCFShadowMap;
|
||
|
|
||
|
// STATS
|
||
|
|
||
|
stats = new Stats();
|
||
|
stats.domElement.style.position = 'absolute';
|
||
|
stats.domElement.style.top = '0px';
|
||
|
stats.domElement.style.zIndex = 100;
|
||
|
container.appendChild( stats.domElement );
|
||
|
|
||
|
var start = Date.now();
|
||
|
|
||
|
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
|
||
|
|
||
|
var loader = new THREE.UTF8Loader();
|
||
|
|
||
|
loader.load( "models/utf8/hand.js", function ( object ) {
|
||
|
|
||
|
var end = Date.now();
|
||
|
console.log( "hand", end - start, "ms" );
|
||
|
|
||
|
var s = 350;
|
||
|
object.scale.set( s, s, s );
|
||
|
object.position.x = 125;
|
||
|
object.position.y = -125;
|
||
|
scene.add( object );
|
||
|
|
||
|
object.traverse( function( node ) {
|
||
|
|
||
|
node.castShadow = true;
|
||
|
node.receiveShadow = true;
|
||
|
|
||
|
if ( node.material && node.material.name === "skin" ) {
|
||
|
|
||
|
node.material.wrapAround = true;
|
||
|
node.material.wrapRGB.set( 0.6, 0.2, 0.1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
}, { normalizeRGB: true } );
|
||
|
|
||
|
loader.load( "models/utf8/ben_dds.js", function ( object ) {
|
||
|
|
||
|
var end = Date.now();
|
||
|
console.log( "ben", end - start, "ms" );
|
||
|
|
||
|
var s = 350;
|
||
|
object.scale.set( s, s, s );
|
||
|
object.position.x = -125;
|
||
|
object.position.y = -125;
|
||
|
scene.add( object );
|
||
|
|
||
|
object.traverse( function( node ) {
|
||
|
|
||
|
node.castShadow = true;
|
||
|
node.receiveShadow = true;
|
||
|
|
||
|
if ( node.material && ( node.material.name === "head" || node.material.name === "skinbody" ) ) {
|
||
|
|
||
|
node.material.wrapAround = true;
|
||
|
node.material.wrapRGB.set( 0.6, 0.2, 0.1 );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
}, { normalizeRGB: true } );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
windowHalfX = window.innerWidth / 2;
|
||
|
windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onDocumentMouseMove( event ) {
|
||
|
|
||
|
mouseX = ( event.clientX - windowHalfX );
|
||
|
mouseY = ( event.clientY - windowHalfY );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
camera.position.x += ( mouseX - camera.position.x ) * .05;
|
||
|
camera.position.y += ( - mouseY - camera.position.y ) * .05;
|
||
|
|
||
|
camera.lookAt( scene.position );
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|