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https://github.com/Doodle3D/Doodle3D-Slicer.git
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48 lines
1.6 KiB
HTML
48 lines
1.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset=utf-8 />
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<title>three.js - uv mapping tests</title>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/utils/UVsDebug.js"></script>
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<script>
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/*
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* This is to help debug UVs problems in geometry,
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* as well as allow a new user to visualize what UVs are about.
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*/
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function test(name, geometry) {
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var d = document.createElement('div');
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d.innerHTML = '<br><br>' + name + '<br>';
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d.appendChild(THREE.UVsDebug(geometry));
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document.body.appendChild(d);
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}
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test('new THREE.PlaneGeometry( 100, 100, 4, 4 )', new THREE.PlaneGeometry( 100, 100, 4, 4 ));
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test('new THREE.SphereGeometry( 75, 12, 6 )', new THREE.SphereGeometry( 75, 12, 6 ));
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test('new THREE.IcosahedronGeometry( 30, 1 )', new THREE.IcosahedronGeometry( 30, 1 ));
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test('new THREE.OctahedronGeometry( 30, 2 )', new THREE.OctahedronGeometry( 30, 2 ));
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test('new THREE.CylinderGeometry( 25, 75, 100, 10, 5 )', new THREE.CylinderGeometry( 25, 75, 100, 10, 5 ));
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test('new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 )', new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ));
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var points = [];
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for ( var i = 0; i < 10; i ++ ) {
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points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );
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}
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test('new THREE.LatheGeometry( points, 8 )', new THREE.LatheGeometry( points, 8 ));
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test('new THREE.TorusGeometry( 50, 20, 8, 8 )', new THREE.TorusGeometry( 50, 20, 8, 8 ));
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test('new THREE.TorusKnotGeometry( 50, 10, 12, 6 )', new THREE.TorusKnotGeometry( 50, 10, 12, 6 ));
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</script>
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</body>
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</html>
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