mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 10:17:56 +01:00
251 lines
5.9 KiB
HTML
251 lines
5.9 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - io - UTF8 loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> -
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<a href="http://code.google.com/p/webgl-loader/" target="_blank">UTF8 format</a> loader test -
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models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/UTF8Loader.js"></script>
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<script src="js/loaders/MTLLoader.js"></script>
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<script src="js/loaders/DDSLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var FLOOR = -150;
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var container, stats;
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var camera, scene, renderer;
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var mesh, zmesh, geometry;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
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camera.position.z = 800;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0x000000, 800, 2000 );
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var path = "textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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var urls = [
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path + 'px' + format, path + 'nx' + format,
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path + 'py' + format, path + 'ny' + format,
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path + 'pz' + format, path + 'nz' + format
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];
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reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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// LIGHTS
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var ambient = new THREE.AmbientLight( 0x222222 );
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scene.add( ambient );
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var directionalLight = new THREE.DirectionalLight( 0xffffff, 1.1 );
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directionalLight.position.set( 0, 20, 300 );
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scene.add( directionalLight );
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directionalLight.castShadow = true;
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// directionalLight.shadowCameraVisible = true;
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directionalLight.shadowMapWidth = 2048;
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directionalLight.shadowMaHeight = 2048;
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var d = 150;
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directionalLight.shadowCameraLeft = -d * 1.2;
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directionalLight.shadowCameraRight = d * 1.2;
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directionalLight.shadowCameraTop = d;
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directionalLight.shadowCameraBottom = -d;
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directionalLight.shadowCameraNear = 200;
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directionalLight.shadowCameraFar = 500;
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// RENDERER
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( scene.fog.color );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.domElement.style.position = "relative";
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container.appendChild( renderer.domElement );
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//
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMapEnabled = true;
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renderer.shadowMapType = THREE.PCFShadowMap;
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// STATS
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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stats.domElement.style.zIndex = 100;
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container.appendChild( stats.domElement );
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var start = Date.now();
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THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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var loader = new THREE.UTF8Loader();
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loader.load( "models/utf8/hand.js", function ( object ) {
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var end = Date.now();
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console.log( "hand", end - start, "ms" );
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var s = 350;
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object.scale.set( s, s, s );
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object.position.x = 125;
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object.position.y = -125;
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scene.add( object );
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object.traverse( function( node ) {
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node.castShadow = true;
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node.receiveShadow = true;
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if ( node.material && node.material.name === "skin" ) {
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node.material.wrapAround = true;
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node.material.wrapRGB.set( 0.6, 0.2, 0.1 );
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}
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} );
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}, { normalizeRGB: true } );
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loader.load( "models/utf8/ben_dds.js", function ( object ) {
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var end = Date.now();
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console.log( "ben", end - start, "ms" );
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var s = 350;
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object.scale.set( s, s, s );
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object.position.x = -125;
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object.position.y = -125;
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scene.add( object );
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object.traverse( function( node ) {
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node.castShadow = true;
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node.receiveShadow = true;
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if ( node.material && ( node.material.name === "head" || node.material.name === "skinbody" ) ) {
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node.material.wrapAround = true;
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node.material.wrapRGB.set( 0.6, 0.2, 0.1 );
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}
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} );
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}, { normalizeRGB: true } );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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