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https://github.com/Doodle3D/Doodle3D-Slicer.git
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218 lines
5.5 KiB
HTML
218 lines
5.5 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - materials - dynamic cube reflection</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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font-weight: bold;
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text-align:center;
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}
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a {
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color: #ffffff;
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}
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</style>
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</head>
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<body>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.</div>
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<script src="../build/three.min.js"></script>
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<script>
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var camera, cubeCamera, scene, renderer;
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var cube, sphere, torus;
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var fov = 70,
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isUserInteracting = false,
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onMouseDownMouseX = 0, onMouseDownMouseY = 0,
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lon = 0, onMouseDownLon = 0,
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lat = 0, onMouseDownLat = 0,
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phi = 0, theta = 0;
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var texture = THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg', THREE.UVMapping, function () {
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init();
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animate();
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} );
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function init() {
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camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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scene = new THREE.Scene();
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var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: texture } ) );
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mesh.scale.x = -1;
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scene.add( mesh );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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cubeCamera = new THREE.CubeCamera( 1, 1000, 256 );
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cubeCamera.renderTarget.minFilter = THREE.LinearMipMapLinearFilter;
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scene.add( cubeCamera );
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document.body.appendChild( renderer.domElement );
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//
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var material = new THREE.MeshBasicMaterial( { envMap: cubeCamera.renderTarget } );
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sphere = new THREE.Mesh( new THREE.SphereGeometry( 20, 30, 15 ), material );
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scene.add( sphere );
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cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
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scene.add( cube );
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torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 20, 5, 100, 25 ), material );
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scene.add( torus );
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//
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document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
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document.addEventListener( 'DOMMouseScroll', onDocumentMouseWheel, false);
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window.addEventListener( 'resize', onWindowResized, false );
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onWindowResized( null );
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}
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function onWindowResized( event ) {
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renderer.setSize( window.innerWidth, window.innerHeight );
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camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
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}
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function onDocumentMouseDown( event ) {
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event.preventDefault();
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onPointerDownPointerX = event.clientX;
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onPointerDownPointerY = event.clientY;
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onPointerDownLon = lon;
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onPointerDownLat = lat;
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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}
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function onDocumentMouseMove( event ) {
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lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
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lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
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}
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function onDocumentMouseUp( event ) {
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document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
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document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
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}
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function onDocumentMouseWheel( event ) {
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// WebKit
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if ( event.wheelDeltaY ) {
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fov -= event.wheelDeltaY * 0.05;
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// Opera / Explorer 9
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} else if ( event.wheelDelta ) {
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fov -= event.wheelDelta * 0.05;
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// Firefox
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} else if ( event.detail ) {
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fov += event.detail * 1.0;
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}
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camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
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}
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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var time = Date.now();
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lon += .15;
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lat = Math.max( - 85, Math.min( 85, lat ) );
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phi = THREE.Math.degToRad( 90 - lat );
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theta = THREE.Math.degToRad( lon );
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sphere.position.x = Math.sin( time * 0.001 ) * 30;
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sphere.position.y = Math.sin( time * 0.0011 ) * 30;
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sphere.position.z = Math.sin( time * 0.0012 ) * 30;
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sphere.rotation.x += 0.02;
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sphere.rotation.y += 0.03;
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cube.position.x = Math.sin( time * 0.001 + 2 ) * 30;
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cube.position.y = Math.sin( time * 0.0011 + 2 ) * 30;
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cube.position.z = Math.sin( time * 0.0012 + 2 ) * 30;
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cube.rotation.x += 0.02;
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cube.rotation.y += 0.03;
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torus.position.x = Math.sin( time * 0.001 + 4 ) * 30;
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torus.position.y = Math.sin( time * 0.0011 + 4 ) * 30;
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torus.position.z = Math.sin( time * 0.0012 + 4 ) * 30;
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torus.rotation.x += 0.02;
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torus.rotation.y += 0.03;
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camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
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camera.position.y = 100 * Math.cos( phi );
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camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
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camera.lookAt( scene.position );
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sphere.visible = false; // *cough*
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cubeCamera.updateCubeMap( renderer, scene );
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sphere.visible = true; // *cough*
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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