mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 10:17:56 +01:00
102 lines
2.0 KiB
HTML
102 lines
2.0 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js - webgl</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background:#fff;
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padding:0;
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margin:0;
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overflow:hidden;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script>
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var container;
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var camera, scene, renderer;
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 200;
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scene = new THREE.Scene();
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renderer = new THREE.WebGLRenderer();
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renderer.setClearColor( 0xffffff );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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}
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function createImage() {
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var canvas = document.createElement( 'canvas' );
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canvas.width = 256;
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canvas.height = 256;
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var context = canvas.getContext( '2d' );
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context.fillStyle = 'rgb(' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ',' + Math.floor( Math.random() * 256 ) + ')';
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context.fillRect( 0, 0, 256, 256 );
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return canvas;
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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var geometry = new THREE.SphereGeometry( 50, Math.random() * 64, Math.random() * 32 );
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var texture = new THREE.Texture( createImage() );
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texture.needsUpdate = true;
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var material = new THREE.MeshBasicMaterial( { map: texture, wireframe: true } )
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var mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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renderer.render( scene, camera );
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scene.remove( mesh );
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// clean up
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geometry.dispose();
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material.dispose();
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texture.dispose();
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}
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</script>
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</body>
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</html>
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