Doodle3D-Slicer/three.js-master/examples/webgl_geometry_extrude_shapes.html

194 lines
4.2 KiB
HTML
Raw Normal View History

2015-06-12 15:58:26 +02:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - geometry - extrude shapes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #222;
margin: 0px;
overflow: hidden;
}
a {
color: #f80;
}
</style>
</head>
<body>
<script src="../build/three.min.js"></script>
<script src="js/controls/TrackballControls.js"></script>
<script>
var container;
var camera, scene, renderer, controls;
init();
animate();
function init() {
var info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.style.color = '#fff';
info.style.link = '#f80';
info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - geometry extrude shapes';
document.body.appendChild( info );
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x222222 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 0, 0, 500 );
controls = new THREE.TrackballControls( camera, renderer.domElement );
controls.minDistance = 200;
controls.maxDistance = 500;
scene.add( new THREE.AmbientLight( 0x222222 ) );
var light = new THREE.PointLight( 0xffffff );
light.position.copy( camera.position );
scene.add( light );
//
var closedSpline = new THREE.ClosedSplineCurve3( [
new THREE.Vector3( -60, -100, 60 ),
new THREE.Vector3( -60, 20, 60 ),
new THREE.Vector3( -60, 120, 60 ),
new THREE.Vector3( 60, 20, -60 ),
new THREE.Vector3( 60, -100, -60 )
] );
var extrudeSettings = {
steps : 100,
bevelEnabled : false,
extrudePath : closedSpline
};
var pts = [], count = 3;
for ( var i = 0; i < count; i ++ ) {
var l = 20;
var a = 2 * i / count * Math.PI;
pts.push( new THREE.Vector2 ( Math.cos( a ) * l, Math.sin( a ) * l ) );
}
var shape = new THREE.Shape( pts );
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
var material = new THREE.MeshLambertMaterial( { color: 0xb00000, wireframe: false } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
//
var randomPoints = [];
for ( var i = 0; i < 10; i ++ ) {
randomPoints.push( new THREE.Vector3( ( i - 4.5 ) * 50, THREE.Math.randFloat( - 50, 50 ), THREE.Math.randFloat( - 50, 50 ) ) );
}
var randomSpline = new THREE.SplineCurve3( randomPoints );
//
var extrudeSettings = {
steps : 200,
bevelEnabled : false,
extrudePath : randomSpline
};
var pts = [], numPts = 5;
for ( var i = 0; i < numPts * 2; i ++ ) {
var l = i % 2 == 1 ? 10 : 20;
var a = i / numPts * Math.PI;
pts.push( new THREE.Vector2 ( Math.cos( a ) * l, Math.sin( a ) * l ) );
}
var shape = new THREE.Shape( pts );
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
var material2 = new THREE.MeshLambertMaterial( { color: 0xff8000, wireframe: false } );
var mesh = new THREE.Mesh( geometry, material2 );
scene.add( mesh );
//
var materials = [ material, material2 ];
var extrudeSettings = {
amount : 20,
steps : 1,
material : 1,
extrudeMaterial : 0,
bevelEnabled : true,
bevelThickness : 2,
bevelSize : 4,
bevelSegments : 1,
};
var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
mesh.position.set( 50, 100, 50 );
scene.add( mesh );
}
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>