mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-17 11:37:57 +01:00
333 lines
6.7 KiB
Python
333 lines
6.7 KiB
Python
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'''
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All constant data used in the package should be defined here.
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'''
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from collections import OrderedDict as BASE_DICT
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BLENDING_TYPES = type('Blending', (), {
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'NONE': 'NoBlending',
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'NORMAL': 'NormalBlending',
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'ADDITIVE': 'AdditiveBlending',
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'SUBTRACTIVE': 'SubtractiveBlending',
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'MULTIPLY': 'MultiplyBlending',
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'CUSTOM': 'CustomBlending'
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})
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NEAREST_FILTERS = type('NearestFilters', (), {
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'NEAREST': 'NearestFilter',
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'MIP_MAP_NEAREST': 'NearestMipMapNearestFilter',
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'MIP_MAP_LINEAR': 'NearestMipMapLinearFilter'
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})
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LINEAR_FILTERS = type('LinearFilters', (), {
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'LINEAR': 'LinearFilter',
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'MIP_MAP_NEAREST': 'LinearMipMapNearestFilter',
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'MIP_MAP_LINEAR': 'LinearMipMapLinearFilter'
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})
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MAPPING_TYPES = type('Mapping', (), {
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'UV': 'UVMapping',
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'CUBE_REFLECTION': 'CubeReflectionMapping',
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'CUBE_REFRACTION': 'CubeRefractionMapping',
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'SPHERICAL_REFLECTION': 'SphericalReflectionMapping'
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})
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JSON = 'json'
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EXTENSION = '.%s' % JSON
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INDENT = 'indent'
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MATERIALS = 'materials'
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SCENE = 'scene'
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VERTICES = 'vertices'
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FACES = 'faces'
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NORMALS = 'normals'
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BONES = 'bones'
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UVS = 'uvs'
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COLORS = 'colors'
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MIX_COLORS = 'mixColors'
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SCALE = 'scale'
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COMPRESSION = 'compression'
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MAPS = 'maps'
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FRAME_STEP = 'frameStep'
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FRAME_INDEX_AS_TIME = 'frameIndexAsTime'
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ANIMATION = 'animations'
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MORPH_TARGETS = 'morphTargets'
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POSE = 'pose'
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REST = 'rest'
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SKIN_INDICES = 'skinIndices'
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SKIN_WEIGHTS = 'skinWeights'
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LOGGING = 'logging'
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CAMERAS = 'cameras'
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LIGHTS = 'lights'
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HIERARCHY = 'hierarchy'
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FACE_MATERIALS = 'faceMaterials'
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SKINNING = 'skinning'
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COPY_TEXTURES = 'copyTextures'
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TEXTURE_FOLDER = 'textureFolder'
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ENABLE_PRECISION = 'enablePrecision'
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PRECISION = 'precision'
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DEFAULT_PRECISION = 6
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EMBED_GEOMETRY = 'embedGeometry'
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EMBED_ANIMATION = 'embedAnimation'
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OFF = 'off'
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GLOBAL = 'global'
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BUFFER_GEOMETRY = 'BufferGeometry'
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GEOMETRY = 'geometry'
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GEOMETRY_TYPE = 'geometryType'
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CRITICAL = 'critical'
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ERROR = 'error'
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WARNING = 'warning'
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INFO = 'info'
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DEBUG = 'debug'
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NONE = 'None'
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MSGPACK = 'msgpack'
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PACK = 'pack'
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INFLUENCES_PER_VERTEX = 'influencesPerVertex'
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EXPORT_OPTIONS = {
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FACES: True,
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VERTICES: True,
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NORMALS: True,
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UVS: True,
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COLORS: False,
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MATERIALS: False,
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FACE_MATERIALS: False,
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SCALE: 1,
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FRAME_STEP: 1,
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FRAME_INDEX_AS_TIME: False,
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SCENE: False,
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MIX_COLORS: False,
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COMPRESSION: None,
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MAPS: False,
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ANIMATION: OFF,
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BONES: False,
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SKINNING: False,
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MORPH_TARGETS: False,
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CAMERAS: False,
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LIGHTS: False,
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HIERARCHY: False,
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COPY_TEXTURES: True,
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TEXTURE_FOLDER: '',
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LOGGING: DEBUG,
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ENABLE_PRECISION: True,
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PRECISION: DEFAULT_PRECISION,
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EMBED_GEOMETRY: True,
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EMBED_ANIMATION: True,
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GEOMETRY_TYPE: GEOMETRY,
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INFLUENCES_PER_VERTEX: 2,
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INDENT: True
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}
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FORMAT_VERSION = 4.3
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VERSION = 'version'
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THREE = 'io_three'
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GENERATOR = 'generator'
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SOURCE_FILE = 'sourceFile'
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VALID_DATA_TYPES = (str, int, float, bool, list, tuple, dict)
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JSON = 'json'
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GZIP = 'gzip'
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EXTENSIONS = {
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JSON: '.json',
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MSGPACK: '.pack',
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GZIP: '.gz'
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}
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METADATA = 'metadata'
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GEOMETRIES = 'geometries'
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IMAGES = 'images'
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TEXTURE = 'texture'
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TEXTURES = 'textures'
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USER_DATA = 'userData'
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DATA = 'data'
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TYPE = 'type'
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MATERIAL = 'material'
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OBJECT = 'object'
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PERSPECTIVE_CAMERA = 'PerspectiveCamera'
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ORTHOGRAPHIC_CAMERA = 'OrthographicCamera'
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AMBIENT_LIGHT = 'AmbientLight'
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DIRECTIONAL_LIGHT = 'DirectionalLight'
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AREA_LIGHT = 'AreaLight'
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POINT_LIGHT = 'PointLight'
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SPOT_LIGHT = 'SpotLight'
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HEMISPHERE_LIGHT = 'HemisphereLight'
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MESH = 'Mesh'
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EMPTY = 'Empty'
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SPRITE = 'Sprite'
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DEFAULT_METADATA = {
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VERSION: FORMAT_VERSION,
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TYPE: OBJECT.title(),
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GENERATOR: THREE
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}
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UUID = 'uuid'
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MATRIX = 'matrix'
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POSITION = 'position'
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QUATERNION = 'quaternion'
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ROTATION = 'rotation'
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SCALE = 'scale'
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UV = 'uv'
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ATTRIBUTES = 'attributes'
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NORMAL = 'normal'
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ITEM_SIZE = 'itemSize'
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ARRAY = 'array'
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FLOAT_32 = 'Float32Array'
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VISIBLE = 'visible'
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CAST_SHADOW = 'castShadow'
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RECEIVE_SHADOW = 'receiveShadow'
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QUAD = 'quad'
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USER_DATA = 'userData'
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MASK = {
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QUAD: 0,
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MATERIALS: 1,
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UVS: 3,
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NORMALS: 5,
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COLORS: 7
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}
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CHILDREN = 'children'
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URL = 'url'
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WRAP = 'wrap'
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REPEAT = 'repeat'
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WRAPPING = type('Wrapping', (), {
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'REPEAT': 'RepeatWrapping',
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'CLAMP': 'ClampToEdgeWrapping',
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'MIRROR': 'MirroredRepeatWrapping'
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})
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ANISOTROPY = 'anisotropy'
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MAG_FILTER = 'magFilter'
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MIN_FILTER = 'minFilter'
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MAPPING = 'mapping'
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IMAGE = 'image'
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NAME = 'name'
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PARENT = 'parent'
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LENGTH = 'length'
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FPS = 'fps'
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HIERARCHY = 'hierarchy'
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POS = 'pos'
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ROTQ = 'rotq'
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ROT = 'rot'
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SCL = 'scl'
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TIME = 'time'
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KEYS = 'keys'
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AMBIENT = 'ambient'
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COLOR = 'color'
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EMISSIVE = 'emissive'
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SPECULAR = 'specular'
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SPECULAR_COEF = 'specularCoef'
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SHININESS = 'shininess'
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SIDE = 'side'
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OPACITY = 'opacity'
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TRANSPARENT = 'transparent'
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WIREFRAME = 'wireframe'
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BLENDING = 'blending'
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VERTEX_COLORS = 'vertexColors'
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DEPTH_WRITE = 'depthWrite'
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DEPTH_TEST = 'depthTest'
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MAP = 'map'
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SPECULAR_MAP = 'specularMap'
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LIGHT_MAP = 'lightMap'
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BUMP_MAP = 'bumpMap'
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BUMP_SCALE = 'bumpScale'
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NORMAL_MAP = 'normalMap'
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NORMAL_SCALE = 'normalScale'
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#@TODO ENV_MAP, REFLECTIVITY, REFRACTION_RATIO, COMBINE
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MAP_DIFFUSE = 'mapDiffuse'
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MAP_DIFFUSE_REPEAT = 'mapDiffuseRepeat'
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MAP_DIFFUSE_WRAP = 'mapDiffuseWrap'
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MAP_DIFFUSE_ANISOTROPY = 'mapDiffuseAnisotropy'
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MAP_SPECULAR = 'mapSpecular'
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MAP_SPECULAR_REPEAT = 'mapSpecularRepeat'
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MAP_SPECULAR_WRAP = 'mapSpecularWrap'
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MAP_SPECULAR_ANISOTROPY = 'mapSpecularAnisotropy'
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MAP_LIGHT = 'mapLight'
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MAP_LIGHT_REPEAT = 'mapLightRepeat'
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MAP_LIGHT_WRAP = 'mapLightWrap'
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MAP_LIGHT_ANISOTROPY = 'mapLightAnisotropy'
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MAP_NORMAL = 'mapNormal'
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MAP_NORMAL_FACTOR = 'mapNormalFactor'
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MAP_NORMAL_REPEAT = 'mapNormalRepeat'
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MAP_NORMAL_WRAP = 'mapNormalWrap'
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MAP_NORMAL_ANISOTROPY = 'mapNormalAnisotropy'
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MAP_BUMP = 'mapBump'
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MAP_BUMP_REPEAT = 'mapBumpRepeat'
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MAP_BUMP_WRAP = 'mapBumpWrap'
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MAP_BUMP_ANISOTROPY = 'mapBumpAnisotropy'
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MAP_BUMP_SCALE = 'mapBumpScale'
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NORMAL_BLENDING = 0
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VERTEX_COLORS_ON = 2
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VERTEX_COLORS_OFF = 0
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THREE_BASIC = 'MeshBasicMaterial'
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THREE_LAMBERT = 'MeshLambertMaterial'
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THREE_PHONG = 'MeshPhongMaterial'
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INTENSITY = 'intensity'
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DISTANCE = 'distance'
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ASPECT = 'aspect'
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ANGLE = 'angle'
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FOV = 'fov'
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ASPECT = 'aspect'
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NEAR = 'near'
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FAR = 'far'
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LEFT = 'left'
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RIGHT = 'right'
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TOP = 'top'
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BOTTOM = 'bottom'
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SHADING = 'shading'
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COLOR_DIFFUSE = 'colorDiffuse'
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COLOR_AMBIENT = 'colorAmbient'
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COLOR_EMISSIVE = 'colorEmissive'
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COLOR_SPECULAR = 'colorSpecular'
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DBG_NAME = 'DbgName'
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DBG_COLOR = 'DbgColor'
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DBG_INDEX = 'DbgIndex'
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EMIT = 'emit'
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PHONG = 'phong'
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LAMBERT = 'lambert'
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BASIC = 'basic'
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NORMAL_BLENDING = 'NormalBlending'
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DBG_COLORS = (0xeeeeee, 0xee0000, 0x00ee00, 0x0000ee,
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0xeeee00, 0x00eeee, 0xee00ee)
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DOUBLE_SIDED = 'doubleSided'
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EXPORT_SETTINGS_KEY = 'threeExportSettings'
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