mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-27 07:54:57 +01:00
58 lines
1.4 KiB
HTML
58 lines
1.4 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../../list.js"></script>
|
||
|
<script src="../../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Line] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">Creates a wireframe object that shows the edges of another object's geometry. To draw a wireframe image showing only "hard" edges (edges between non-coplanar faces), see [page:EdgesHelper].</div>
|
||
|
|
||
|
<h2>Example</h2>
|
||
|
|
||
|
<code>
|
||
|
geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
|
||
|
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
|
||
|
object = new THREE.Mesh( geometry, material );
|
||
|
|
||
|
wireframe = new THREE.WireframeHelper( object, 0x00ff00 );
|
||
|
|
||
|
scene.add( object );
|
||
|
scene.add( wireframe );
|
||
|
|
||
|
</code>
|
||
|
[example:webgl_helpers Example using various helpers], [example:webgl_materials_wireframe Alternative approach using a shader.]
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
<h3>[name]( [page:Object3D object], [page:Color color] )</h3>
|
||
|
<div>
|
||
|
object -- Object of which to draw edges <br />
|
||
|
color -- Color of the edges.
|
||
|
</div>
|
||
|
<div>
|
||
|
Creates a [page:Line], showing only the edges between vertices of an object.
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
<div>none</div>
|
||
|
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
<div>none</div>
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|