mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
78 lines
2.3 KiB
HTML
78 lines
2.3 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../list.js"></script>
|
||
|
<script src="../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">Class for loading a <em>.tga</em> [page:DataTexture texture].</div>
|
||
|
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
|
||
|
<h3>[name]( [page:LoadingManager manager] )</h3>
|
||
|
<div>
|
||
|
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
|
||
|
</div>
|
||
|
<div>
|
||
|
Creates a new [name].
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
<h3>[method:DataTexture load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
|
||
|
<div>
|
||
|
[page:String url] — required<br />
|
||
|
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:DataTexture].<br />
|
||
|
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
|
||
|
[page:Function onError] — Will be called when load errors.<br />
|
||
|
</div>
|
||
|
<div>
|
||
|
Begin loading from url and pass the loaded [page:DataTexture texture] to onLoad. The [page:DataTexture texture] is also directly returned for immediate use (but may not be fully loaded).
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Example</h2>
|
||
|
|
||
|
<code>
|
||
|
// instantiate a loader
|
||
|
var loader = new THREE.TGALoader();
|
||
|
|
||
|
// load a resource
|
||
|
var texture = loader.load(
|
||
|
// resource URL
|
||
|
'textures/crate_grey8.tga'
|
||
|
// Function when resource is loaded
|
||
|
function ( texture ) {
|
||
|
console.log( 'Texture is loaded' );
|
||
|
},
|
||
|
// Function called when download progresses
|
||
|
function ( xhr ) {
|
||
|
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
|
||
|
},
|
||
|
// Function called when download errors
|
||
|
function ( xhr ) {
|
||
|
console.log( 'An error happened' );
|
||
|
}
|
||
|
);
|
||
|
|
||
|
var material = new THREE.MeshPhongMaterial( {
|
||
|
color: 0xffffff,
|
||
|
map: texture
|
||
|
} );
|
||
|
</code>
|
||
|
|
||
|
[example:webgl_materials_texture_tga]
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/TGALoader.js examples/js/loaders/TGALoader.js]
|
||
|
</body>
|
||
|
</html>
|