mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-08-26 15:10:45 +02:00
66 lines
2.4 KiB
HTML
66 lines
2.4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Material] →
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<h1>[name]</h1>
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<div class="desc">The default material used by [page:PointCloud particle] systems.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Object parameters] )</h3>
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<div>parameters is an object with one or more properties defining the material's appearance.</div>
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<div>
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color — Particle color in hexadecimal. Default is 0xffffff.<br />
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map — a [page:Texture texture].If defined, then a point has the data from texture as colors. Default is null.<br />
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size — Define size of particles. Default is 1.0.<br />
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sizeAttenuation — Enable/disable size attenuation with distance.<br />
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vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
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fog — Define whether the material color is affected by global fog settings. Default is true.
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</div>
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<h2>Properties</h2>
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<h3>[property:Number color]</h3>
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<div>Sets the color of the particles. Default is 0xffffff.</div>
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<h3>[property:Texture map]</h3>
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<div>Sets the color of the particles using data from a texture.</div>
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<h3>[property:Number size]</h3>
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<div>Sets the size of the particles. Default is 1.0.</div>
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<h3>[property:Boolean sizeAttenuation]</h3>
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<div>Specify whether particles' size will get smaller with the distance. Default is true.</div>
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<h3>[property:Boolean vertexColors]</h3>
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<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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<h3>[property:Boolean fog]</h3>
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<div>Define whether the material color is affected by global fog settings.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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<h2>Methods</h2>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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