mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
211 lines
4.8 KiB
HTML
211 lines
4.8 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<title>three.js css3d - panorama</title>
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<style>
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body {
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background-color: #000000;
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margin: 0;
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cursor: move;
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overflow: hidden;
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}
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a {
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color: #ffffff;
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}
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#info {
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position: absolute;
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width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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font-weight: bold;
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text-align: center;
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z-index: 1;
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}
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</style>
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</head>
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<body>
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<script src="../build/three.min.js"></script>
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<script src="js/renderers/CSS3DRenderer.js"></script>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - panorama demo. cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>.</div>
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<script>
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var camera, scene, renderer;
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var geometry, material, mesh;
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var target = new THREE.Vector3();
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var lon = 90, lat = 0;
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var phi = 0, theta = 0;
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var touchX, touchY;
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init();
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animate();
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function init() {
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camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
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scene = new THREE.Scene();
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var sides = [
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{
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url: 'textures/cube/Bridge2/posx.jpg',
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position: [ -512, 0, 0 ],
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rotation: [ 0, Math.PI / 2, 0 ]
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},
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{
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url: 'textures/cube/Bridge2/negx.jpg',
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position: [ 512, 0, 0 ],
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rotation: [ 0, -Math.PI / 2, 0 ]
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},
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{
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url: 'textures/cube/Bridge2/posy.jpg',
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position: [ 0, 512, 0 ],
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rotation: [ Math.PI / 2, 0, Math.PI ]
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},
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{
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url: 'textures/cube/Bridge2/negy.jpg',
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position: [ 0, -512, 0 ],
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rotation: [ - Math.PI / 2, 0, Math.PI ]
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},
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{
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url: 'textures/cube/Bridge2/posz.jpg',
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position: [ 0, 0, 512 ],
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rotation: [ 0, Math.PI, 0 ]
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},
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{
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url: 'textures/cube/Bridge2/negz.jpg',
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position: [ 0, 0, -512 ],
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rotation: [ 0, 0, 0 ]
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}
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];
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for ( var i = 0; i < sides.length; i ++ ) {
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var side = sides[ i ];
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var element = document.createElement( 'img' );
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element.width = 1026; // 2 pixels extra to close the gap.
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element.src = side.url;
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var object = new THREE.CSS3DObject( element );
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object.position.fromArray( side.position );
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object.rotation.fromArray( side.rotation );
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scene.add( object );
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}
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renderer = new THREE.CSS3DRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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//
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document.addEventListener( 'mousedown', onDocumentMouseDown, false );
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document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
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document.addEventListener( 'touchstart', onDocumentTouchStart, false );
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document.addEventListener( 'touchmove', onDocumentTouchMove, false );
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function onDocumentMouseDown( event ) {
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event.preventDefault();
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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document.addEventListener( 'mouseup', onDocumentMouseUp, false );
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}
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function onDocumentMouseMove( event ) {
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var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
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var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
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lon -= movementX * 0.1;
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lat += movementY * 0.1;
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}
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function onDocumentMouseUp( event ) {
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document.removeEventListener( 'mousemove', onDocumentMouseMove );
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document.removeEventListener( 'mouseup', onDocumentMouseUp );
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}
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function onDocumentMouseWheel( event ) {
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camera.fov -= event.wheelDeltaY * 0.05;
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camera.updateProjectionMatrix();
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}
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function onDocumentTouchStart( event ) {
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event.preventDefault();
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var touch = event.touches[ 0 ];
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touchX = touch.screenX;
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touchY = touch.screenY;
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}
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function onDocumentTouchMove( event ) {
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event.preventDefault();
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var touch = event.touches[ 0 ];
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lon -= ( touch.screenX - touchX ) * 0.1;
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lat += ( touch.screenY - touchY ) * 0.1;
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touchX = touch.screenX;
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touchY = touch.screenY;
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}
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function animate() {
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requestAnimationFrame( animate );
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lon += 0.1;
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lat = Math.max( - 85, Math.min( 85, lat ) );
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phi = THREE.Math.degToRad( 90 - lat );
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theta = THREE.Math.degToRad( lon );
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target.x = Math.sin( phi ) * Math.cos( theta );
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target.y = Math.cos( phi );
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target.z = Math.sin( phi ) * Math.sin( theta );
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camera.lookAt( target );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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