mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 09:24:57 +01:00
107 lines
2.1 KiB
JavaScript
107 lines
2.1 KiB
JavaScript
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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THREE.OBJExporter = function () {};
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THREE.OBJExporter.prototype = {
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constructor: THREE.OBJExporter,
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parse: function ( object ) {
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var output = '';
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var indexVertex = 0;
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var indexVertexUvs = 0
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var indexNormals = 0;
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var parseObject = function ( child ) {
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var nbVertex = 0;
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var nbVertexUvs = 0;
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var nbNormals = 0;
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var geometry = child.geometry;
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if ( geometry instanceof THREE.Geometry ) {
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output += 'o ' + child.name + '\n';
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for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
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var vertex = geometry.vertices[ i ].clone();
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vertex.applyMatrix4( child.matrixWorld );
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output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n';
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nbVertex ++;
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}
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// uvs
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for ( var i = 0, l = geometry.faceVertexUvs[ 0 ].length; i < l; i ++ ) {
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var vertexUvs = geometry.faceVertexUvs[ 0 ][ i ];
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for ( var j = 0; j < vertexUvs.length; j ++ ) {
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var uv = vertexUvs[ j ];
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vertex.applyMatrix4( child.matrixWorld );
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output += 'vt ' + uv.x + ' ' + uv.y + '\n';
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nbVertexUvs ++;
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}
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}
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// normals
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for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
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var normals = geometry.faces[ i ].vertexNormals;
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for ( var j = 0; j < normals.length; j ++ ) {
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var normal = normals[ j ];
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output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n';
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nbNormals ++;
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}
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}
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// faces
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for ( var i = 0, j = 1, l = geometry.faces.length; i < l; i ++, j += 3 ) {
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var face = geometry.faces[ i ];
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output += 'f ';
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output += ( indexVertex + face.a + 1 ) + '/' + ( indexVertexUvs + j ) + '/' + ( indexNormals + j ) + ' ';
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output += ( indexVertex + face.b + 1 ) + '/' + ( indexVertexUvs + j + 1 ) + '/' + ( indexNormals + j + 1 ) + ' ';
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output += ( indexVertex + face.c + 1 ) + '/' + ( indexVertexUvs + j + 2 ) + '/' + ( indexNormals + j + 2 ) + '\n';
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}
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}
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// update index
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indexVertex += nbVertex;
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indexVertexUvs += nbVertexUvs;
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indexNormals += nbNormals;
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};
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object.traverse( parseObject );
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return output;
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}
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};
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