mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-07-09 04:00:44 +02:00
176 lines
3.7 KiB
HTML
176 lines
3.7 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - io blender - vertex colors</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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color: #eee;
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font-family:Monospace;
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font-size:13px;
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text-align:center;
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background-color: #000;
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margin: 0px;
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padding: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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padding: 5px;
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}
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a {
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color: #0080ff;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - io blender - vertex colors</div>
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<script src="../build/three.min.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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var container, stats;
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var camera, scene, renderer;
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var mesh, mesh2, mesh3, light;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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init();
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animate();
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function init() {
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
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camera.position.z = 1800;
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scene = new THREE.Scene();
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light = new THREE.DirectionalLight( 0xffffff );
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light.position.set( 0, 0, 1 ).normalize();
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scene.add( light );
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var loader = new THREE.JSONLoader();
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loader.load( "obj/cubecolors/cubecolors.js", createScene1 );
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loader.load( "obj/cubecolors/cube_fvc.js", createScene2 );
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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container.appendChild( stats.domElement );
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document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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windowHalfX = window.innerWidth / 2;
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windowHalfY = window.innerHeight / 2;
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function createScene1( geometry, materials ) {
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materials[ 0 ].shading = THREE.FlatShading;
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mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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mesh.position.x = 400;
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mesh.scale.x = mesh.scale.y = mesh.scale.z = 250;
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scene.add( mesh );
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}
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function createScene2( geometry, materials ) {
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materials[ 0 ].shading = THREE.FlatShading;
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mesh2 = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
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mesh2.position.x = - 400;
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mesh2.scale.x = mesh2.scale.y = mesh2.scale.z = 250;
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scene.add( mesh2 );
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * 0.05;
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camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
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camera.lookAt( scene.position );
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if ( mesh ) {
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mesh.rotation.x += 0.01;
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mesh.rotation.y += 0.01;
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}
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if ( mesh2 ) {
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mesh2.rotation.x += 0.01;
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mesh2.rotation.y += 0.01;
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}
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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