mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 18:27:56 +01:00
267 lines
6.7 KiB
HTML
267 lines
6.7 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - io - CTM loader</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #000;
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color: #fff;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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#stats { position: absolute; top:0; left: 0 }
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#stats #fps { background: transparent !important }
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#stats #fps #fpsText { color: #aaa !important }
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#stats #fps #fpsGraph { display: none }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> -
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<a href="http://openctm.sourceforge.net/" target="_blank">CTM format</a> loader test -
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using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
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models from <a href="http://www.sci.utah.edu/~wald/animrep/" target="_blank">The Utah 3D Animation Repository</a>,
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<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a>,
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<a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/loaders/ctm/lzma.js"></script>
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<script src="js/loaders/ctm/ctm.js"></script>
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<script src="js/loaders/ctm/CTMLoader.js"></script>
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<script src="js/Detector.js"></script>
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<script src="js/libs/stats.min.js"></script>
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<script>
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var SCREEN_WIDTH = window.innerWidth;
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var SCREEN_HEIGHT = window.innerHeight;
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var container, stats;
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var camera, scene, renderer;
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var mesh, zmesh, geometry;
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var mouseX = 0, mouseY = 0;
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var windowHalfX = window.innerWidth / 2;
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var windowHalfY = window.innerHeight / 2;
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document.addEventListener('mousemove', onDocumentMouseMove, false);
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init();
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animate();
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function init() {
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container = document.createElement( 'div' );
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document.body.appendChild( container );
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camera = new THREE.PerspectiveCamera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 2000 );
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camera.position.z = 800;
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scene = new THREE.Scene();
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scene.fog = new THREE.Fog( 0x050505, 800, 2000 );
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var path = "textures/cube/SwedishRoyalCastle/";
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var format = '.jpg';
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var urls = [
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path + 'px' + format, path + 'nx' + format,
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path + 'py' + format, path + 'ny' + format,
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path + 'pz' + format, path + 'nz' + format
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];
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reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
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// LIGHTS
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var ambient = new THREE.AmbientLight( 0x080808 );
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//scene.add( ambient );
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var light = new THREE.SpotLight( 0xffeedd, 1.2, 650, Math.PI/2, 3 );
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light.position.set( 0, -100, 500 );
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light.castShadow = true;
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light.shadowMapWidth = 2048;
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light.shadowMapHeight = 2048;
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light.shadowCameraFov = 45;
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//light.shadowCameraVisible = true;
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scene.add( light );
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// RENDERER
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renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setClearColor( scene.fog.color );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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renderer.domElement.style.position = "relative";
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container.appendChild( renderer.domElement );
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//
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renderer.gammaInput = true;
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renderer.gammaOutput = true;
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renderer.shadowMapEnabled = true;
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// STATS
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stats = new Stats();
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container.appendChild( stats.domElement );
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// EVENTS
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window.addEventListener( 'resize', onWindowResize, false );
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// LOADER
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var c = 0, s = Date.now();
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function checkTime() {
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c ++;
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if ( c === 3 ) {
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var e = Date.now();
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console.log( "Total parse time: " + (e-s) + " ms" );
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}
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}
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var loader = new THREE.CTMLoader();
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loader.load( "models/ctm/ben.ctm", function( geometry ) {
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var material = new THREE.MeshLambertMaterial( { color: 0xffaa00, map: THREE.ImageUtils.loadTexture( "textures/UV_Grid_Sm.jpg" ), envMap: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
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callbackModel( geometry, 450, material, 0, -200, 0, 0, 0 );
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checkTime();
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}, { useWorker: true } );
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loader.load( "models/ctm/WaltHead.ctm", function( geometry ) {
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var material1 = new THREE.MeshLambertMaterial( { color: 0xffffff } );
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var material2 = new THREE.MeshPhongMaterial( { color: 0xff4400, specular: 0x333333, shininess: 100 } );
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var material3 = new THREE.MeshPhongMaterial( { color: 0x00ff44, specular: 0x333333, shininess: 100 } );
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callbackModel( geometry, 5, material1, -200, 0, -50, 0, 0 );
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callbackModel( geometry, 2, material2, 100, 0, 125, 0, 0 );
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callbackModel( geometry, 2, material3, -100, 0, 125, 0, 0 );
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checkTime();
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}, { useWorker: true } );
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loader.load( "models/ctm/LeePerry.ctm", function( geometry ) {
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geometry.computeTangents();
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var material = new THREE.MeshPhongMaterial( {
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specular: 0x303030,
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shininess: 50,
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map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
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specularMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" ),
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normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
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normalScale: new THREE.Vector2( 0.8, 0.8 ),
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wrapRGB: new THREE.Vector3( 0.75, 0.5, 0.5 ),
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wrapAround: true
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} );
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callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
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checkTime();
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}, { useWorker: true } );
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}
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function callbackModel( geometry, s, material, x, y, z, rx, ry ) {
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( x, y, z );
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mesh.scale.set( s, s, s );
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mesh.rotation.x = rx;
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mesh.rotation.z = ry;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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scene.add( mesh );
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}
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//
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function onWindowResize( event ) {
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SCREEN_WIDTH = window.innerWidth;
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SCREEN_HEIGHT = window.innerHeight;
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renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
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camera.updateProjectionMatrix();
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}
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function onDocumentMouseMove( event ) {
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mouseX = ( event.clientX - windowHalfX );
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mouseY = ( event.clientY - windowHalfY );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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stats.update();
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}
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function render() {
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camera.position.x += ( mouseX - camera.position.x ) * .05;
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camera.position.y += ( - mouseY - camera.position.y ) * .05;
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camera.lookAt( scene.position );
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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