mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
496 lines
15 KiB
HTML
496 lines
15 KiB
HTML
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<!doctype html>
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<html lang="en">
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<head>
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<title>three.js webgl - glTF</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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font-family: Monospace;
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background-color: #EEF;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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color: #fff;
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position: absolute;
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top: 10px;
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width: 100%;
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text-align: center;
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z-index: 100;
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display:block;
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}
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#container {
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position: absolute;
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top: 0px;
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width:100%;
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height:100%;
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z-index: -1;
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}
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#controls {
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position:absolute;
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width:250px;
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bottom:0%;
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right:0%;
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height:100px;
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background-color:White;
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opacity:.9;
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font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
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}
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#status {
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position:absolute;
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width:25%;
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left:2%;
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top:95%;
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height:5%;
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opacity:.9;
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font: 13px/1.231 "Lucida Grande", Lucida, Verdana, sans-serif;
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}
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.control {
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position:absolute;
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margin-left:12px;
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width:100%;
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font-weight:bold;
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}
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.controlValue {
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position:absolute;
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left:36%;
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top:0%;
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}
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#scenes_control {
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position:absolute;
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top:8px;
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}
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#cameras_control {
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position:absolute;
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top:40px;
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}
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#animations_control {
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position:absolute;
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top:72px;
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}
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#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
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</style>
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</head>
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<body>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> -
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<a href="http://gltf.gl/" target="_blank">glTF</a> loader -
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<br></br>
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monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> -
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COLLADA duck by Sony
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</div>
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<div id="container">
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</div>
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<div id="status">
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</div>
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<div id="controls">
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<div class="control" id="scenes_control">
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Model
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<select class="controlValue" id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();">
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</select>
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</div>
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<div class="control" id="cameras_control">
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Camera
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<select class="controlValue" id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();">
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</select>
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</div>
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<div class="control" id="animations_control">
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Animations
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<div class="controlValue"><input type="checkbox" checked onclick="toggleAnimations();">Play</input></div>
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</div>
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/OrbitControls.js"></script>
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<script src="js/loaders/gltf/glTF-parser.js"></script>
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<script src="js/loaders/gltf/glTFLoader.js"></script>
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<script src="js/loaders/gltf/glTFLoaderUtils.js"></script>
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<script src="js/loaders/gltf/glTFAnimation.js"></script>
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<script>
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var orbitControls = null;
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var container, camera, scene, renderer, loader;
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var cameraIndex = 0;
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var cameras = [];
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var cameraNames = [];
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var defaultCamera = null;
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var gltf = null;
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function onload() {
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window.addEventListener( 'resize', onWindowResize, false );
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document.addEventListener( 'keypress',
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function(e) { onKeyPress(e); }, false );
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buildSceneList();
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switchScene(0);
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animate();
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}
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function initScene(index) {
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container = document.getElementById( 'container' );
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scene = new THREE.Scene();
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defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 20000 );
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//defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
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scene.add( defaultCamera );
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camera = defaultCamera;
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var sceneInfo = sceneList[index];
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var spot1 = null;
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if (sceneInfo.addLights) {
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var ambient = new THREE.AmbientLight( 0x888888 );
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scene.add( ambient );
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var directionalLight = new THREE.DirectionalLight( 0xdddddd );
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directionalLight.position.set( 0, -1, 1 ).normalize();
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scene.add( directionalLight );
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spot1 = new THREE.SpotLight( 0xffffff, 1 );
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spot1.position.set( -100, 200, 100 );
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spot1.target.position.set( 0, 0, 0 );
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if (sceneInfo.shadows) {
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spot1.shadowCameraNear = 1;
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spot1.shadowCameraFar = 1024;
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spot1.castShadow = true;
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spot1.shadowDarkness = 0.3;
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spot1.shadowBias = 0.0001;
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spot1.shadowMapWidth = 2048;
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spot1.shadowMapHeight = 2048;
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}
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scene.add( spot1 );
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}
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// RENDERER
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renderer = new THREE.WebGLRenderer({antialias:true});
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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if (sceneInfo.shadows) {
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renderer.shadowMapEnabled = true;
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renderer.shadowMapSoft = true;
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renderer.shadowMapType = THREE.PCFSoftShadowMap;
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}
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container.appendChild( renderer.domElement );
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var ground = null;
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if (sceneInfo.addGround) {
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var groundMaterial = new THREE.MeshPhongMaterial({
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color: 0xFFFFFF,
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shading: THREE.SmoothShading,
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});
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ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(1024, 1024), groundMaterial);
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if (sceneInfo.shadows) {
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ground.receiveShadow = true;
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}
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if (sceneInfo.groundPos) {
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ground.position.copy(sceneInfo.groundPos);
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}
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else {
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ground.position.z = -70;
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}
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ground.rotation.x = -Math.PI / 2;
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scene.add(ground);
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}
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loader = new THREE.glTFLoader;
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var loadStartTime = Date.now();
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var status = document.getElementById("status");
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status.innerHTML = "Loading...";
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loader.load( sceneInfo.url, function(data) {
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gltf = data;
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var object = gltf.scene;
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var loadEndTime = Date.now();
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var loadTime = (loadEndTime - loadStartTime) / 1000;
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status.innerHTML = "Load time: " + loadTime.toFixed(2) + " seconds.";
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if (sceneInfo.cameraPos)
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defaultCamera.position.copy(sceneInfo.cameraPos);
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if (sceneInfo.center) {
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orbitControls.center.copy(sceneInfo.center);
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}
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if (sceneInfo.objectPosition) {
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object.position.copy(sceneInfo.objectPosition);
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if (spot1) {
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spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
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spot1.target.position.copy(sceneInfo.objectPosition);
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}
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}
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if (sceneInfo.objectRotation)
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object.rotation.copy(sceneInfo.objectRotation);
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if (sceneInfo.objectScale)
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object.scale.copy(sceneInfo.objectScale);
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cameraIndex = 0;
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cameras = [];
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cameraNames = [];
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if (gltf.cameras && gltf.cameras.length)
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{
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var i, len = gltf.cameras.length;
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for (i = 0; i < len; i++)
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{
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var addCamera = true;
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var cameraName = gltf.cameras[i].parent.name;
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if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
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addCamera = false;
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}
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if (addCamera) {
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cameraNames.push(cameraName);
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cameras.push(gltf.cameras[i]);
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}
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}
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updateCamerasList();
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switchCamera(1);
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}
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else
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{
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updateCamerasList();
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switchCamera(0);
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}
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if (gltf.animations && gltf.animations.length) {
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var i, len = gltf.animations.length;
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for (i = 0; i < len; i++) {
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var animation = gltf.animations[i];
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animation.loop = true;
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// There's .3333 seconds junk at the tail of the Monster animation that
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// keeps it from looping cleanly. Clip it at 3 seconds
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if (sceneInfo.animationTime)
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animation.duration = sceneInfo.animationTime;
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animation.play();
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}
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}
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scene.add( object );
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onWindowResize();
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});
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orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
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}
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function onWindowResize() {
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defaultCamera.aspect = container.offsetWidth / container.offsetHeight;
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defaultCamera.updateProjectionMatrix();
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var i, len = cameras.length;
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for (i = 0; i < len; i++) // just do it for default
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{
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cameras[i].aspect = container.offsetWidth / container.offsetHeight;
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cameras[i].updateProjectionMatrix();
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}
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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function animate() {
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requestAnimationFrame( animate );
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THREE.glTFAnimator.update();
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if (cameraIndex == 0)
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orbitControls.update();
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render();
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}
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function render() {
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renderer.render( scene, camera );
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}
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function onKeyPress(event) {
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var chr = String.fromCharCode(event.keyCode);
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if (chr == ' ')
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{
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index = cameraIndex + 1;
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if (index > cameras.length)
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index = 0;
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switchCamera(index);
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}
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else {
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var index = parseInt(chr);
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if (!isNaN(index) && (index <= cameras.length)) {
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switchCamera(index);
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}
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}
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}
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var sceneList =
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[
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{ name : "Monster", url : "./models/gltf/monster/monster.json",
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cameraPos: new THREE.Vector3(30, 10, 70),
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objectScale: new THREE.Vector3(0.01, 0.01, 0.01),
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objectPosition: new THREE.Vector3(0, 1, 0),
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objectRotation: new THREE.Euler(-Math.PI / 2, 0, -Math.PI / 2),
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animationTime: 3,
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addLights:true,
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shadows:true,
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addGround:true },
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{ name : "Duck", url : "./models/gltf/duck/duck.json",
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cameraPos: new THREE.Vector3(0, 30, -50),
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objectScale: new THREE.Vector3(0.1, 0.1, 0.1),
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addLights:true,
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addGround:true,
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shadows:true },
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];
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function buildSceneList()
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{
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var elt = document.getElementById('scenes_list');
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while( elt.hasChildNodes() ){
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elt.removeChild(elt.lastChild);
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}
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var i, len = sceneList.length;
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for (i = 0; i < len; i++)
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{
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option = document.createElement("option");
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option.text=sceneList[i].name;
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elt.add(option);
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}
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}
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function switchScene(index)
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{
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cleanup();
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initScene(index);
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var elt = document.getElementById('scenes_list');
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elt.selectedIndex = index;
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}
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function selectScene()
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{
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var select = document.getElementById("scenes_list");
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var index = select.selectedIndex;
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if (index >= 0)
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{
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switchScene(index);
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}
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}
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function switchCamera(index)
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{
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cameraIndex = index;
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if (cameraIndex == 0) {
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camera = defaultCamera;
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}
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if (cameraIndex >= 1 && cameraIndex <= cameras.length) {
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camera = cameras[cameraIndex - 1];
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}
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var elt = document.getElementById('cameras_list');
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elt.selectedIndex = cameraIndex;
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}
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function updateCamerasList() {
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var elt = document.getElementById('cameras_list');
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while( elt.hasChildNodes() ){
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elt.removeChild(elt.lastChild);
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}
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option = document.createElement("option");
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option.text="[default]";
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elt.add(option);
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var i, len = cameraNames.length;
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for (i = 0; i < len; i++)
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{
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option = document.createElement("option");
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option.text=cameraNames[i];
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elt.add(option);
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}
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}
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function selectCamera() {
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var select = document.getElementById("cameras_list");
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var index = select.selectedIndex;
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if (index >= 0)
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{
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switchCamera(index);
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}
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}
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function toggleAnimations() {
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var i, len = gltf.animations.length;
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for (i = 0; i < len; i++) {
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var animation = gltf.animations[i];
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if (animation.running) {
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animation.stop();
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}
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else {
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animation.play();
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}
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}
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}
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function cleanup() {
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if (container && renderer)
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{
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container.removeChild(renderer.domElement);
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}
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cameraIndex = 0;
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cameras = [];
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cameraNames = [];
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defaultCamera = null;
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if (!loader || !gltf.animations)
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return;
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var i, len = gltf.animations.length;
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|
for (i = 0; i < len; i++) {
|
||
|
var animation = gltf.animations[i];
|
||
|
if (animation.running) {
|
||
|
animation.stop();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
onload();
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|