mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-04 21:53:25 +01:00
89 lines
2.5 KiB
HTML
89 lines
2.5 KiB
HTML
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>Doedel Drie Dee || Slice Test</title>
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<!--<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>-->
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<script src="library/jquery.js"></script>
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<script src="library/three.js"></script>
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<script src="script/utils.js"></script>
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<script src="script/box.js"></script>
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<script src="script/printer.js"></script>
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<script src="script/slicer.js"></script>
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<script src="gcode/testgcode.js"></script>
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<script src="gcode/easterbunny.js"></script>
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</head>
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<body>
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<canvas id="3d-preview" height="480" width="720"></canvas>
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<canvas id="canvas" width="200" height="200"></canvas>
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<script>
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var localIp = location.hash.substring(1);
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var doodleBox = new D3D.Box(localIp);
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doodleBox.onload = function () {
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"use strict";
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var gcode = slicer.getGcode(doodleBox.printer);
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var print = $(document.createElement("button")).text("Print").on("click", function () {
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doodleBox.print(gcode);
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});
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var stop = $(document.createElement("button")).text("Stop").on("click", function () {
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doodleBox.stop();
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});
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$("body").append(print, stop);
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};
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var scene = new THREE.Scene();
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var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview")});
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renderer.setClearColor(0xffffff, 1);
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var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
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applyMouseControls(renderer, camera, 1000);
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var material = new THREE.MeshBasicMaterial({color: 0x000000, wireframe: true});
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var geometry = new THREE.TorusGeometry(20, 10, 20, 20);
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//var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
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//var geometry = new THREE.SphereGeometry(5, 32, 32);
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var mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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var slicer = new D3D.Slicer(geometry);
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/*var slices = slicer.slice(20, 0.2);
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var canvas = document.getElementById("canvas");
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var context = canvas.getContext("2d");
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for (var layer = 0; layer < slices.length; layer ++) {
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var slice = slices[layer];
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for (var i = 0; i < slice.length; i ++) {
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var shape = slice[i];
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context.beginPath();
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for (var j = 0; j < shape.length; j ++) {
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var point = shape[(j % shape.length)];
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context.lineTo((point.x-100) * 3 + 100, (point.y-100) * 3 + 100);
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}
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context.closePath();
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context.strokeStyle = "rgb(" + Math.round(Math.random()*255) + ", " + Math.round(Math.random()*255) + ", " + Math.round(Math.random()*255) + ")";
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context.stroke();
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}
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}*/
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(function animate () {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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})();
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</script>
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</body>
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</html>
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