Doodle3D-Slicer/three.js-master/docs/api/extras/geometries/TorusGeometry.html

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2015-06-12 15:58:26 +02:00
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[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">A class for generating torus geometries</div>
<h2>Example</h2>
<code>var geometry = new THREE.TorusGeometry( 10, 3, 16, 100 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var torus = new THREE.Mesh( geometry, material );
scene.add( torus );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Float arc])</h3>
<div>
radius — Default is 100. <br />
tube — Diameter of the tube. Default is 40. <br />
radialSegments — Default is 8 <br />
tubularSegments — Default is 6. <br />
arc — Central angle. Default is Math.PI * 2.
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<h2>Properties</h2>
<div>
Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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