Doodle3D-Slicer/three.js-master/docs/api/extras/geometries/TorusKnotGeometry.html

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2015-06-12 15:58:26 +02:00
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[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q. If p and q are not coprime, the result will be a torus link.</div>
<h2>Example</h2>
<code>var geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var torusKnot = new THREE.Mesh( geometry, material );
scene.add( torusKnot );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Integer p], [page:Integer q], [page:Float heightScale])</h3>
<div>
radius — Default is 100. <br />
tube — Default is 40. <br />
radialSegments — Default is 64. <br />
tubularSegments — Default is 8. <br />
p — Default is 2. <br />
q — Default is 3. <br />
heightScale — Default is 1.
</div>
<h2>Properties</h2>
<div>
Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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