Doodle3D-Slicer/three.js-master/docs/api/objects/Mesh.html

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2015-06-12 15:58:26 +02:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../list.js"></script>
<script src="../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
<h2>Example</h2>
<code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Constructor</h2>
<h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
<div>
geometry — An instance of [page:Geometry].<br />
material — An instance of [page:Material] (optional).
</div>
<h2>Properties</h2>
<h3>[property:Geometry geometry]</h3>
<div>An instance of [page:Geometry], defining the object's structure.</div>
<h3>[property:Material material]</h3>
<div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
<h2>Methods</h2>
<h3>[method:Integer getMorphTargetIndexByName]( [page:String name] )</h3>
<div>
name — a morph target name<br />
</div>
<div>
Returns the index of a morph target defined by name.
</div>
<h3>[method:null updateMorphTargets]()</h3>
<div>
Updates the morphtargets to have no influence on the object.
</div>
<h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3>
<div>
Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>