mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-15 02:37:55 +01:00
282 lines
7.2 KiB
HTML
282 lines
7.2 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<title>three.js canvas - sandbox</title>
|
||
|
<meta charset="utf-8">
|
||
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
||
|
<style>
|
||
|
body {
|
||
|
font-family: Monospace;
|
||
|
background-color: #f0f0f0;
|
||
|
margin: 0px;
|
||
|
overflow: hidden;
|
||
|
}
|
||
|
</style>
|
||
|
</head>
|
||
|
<body>
|
||
|
|
||
|
<script src="../build/three.min.js"></script>
|
||
|
|
||
|
<script src="js/renderers/Projector.js"></script>
|
||
|
<script src="js/renderers/CanvasRenderer.js"></script>
|
||
|
|
||
|
<script src="js/libs/stats.min.js"></script>
|
||
|
|
||
|
<script>
|
||
|
|
||
|
var container, stats;
|
||
|
|
||
|
var camera, scene, renderer, objects;
|
||
|
var pointLight;
|
||
|
|
||
|
var sphere;
|
||
|
|
||
|
var targetRotation = 0;
|
||
|
var targetRotationOnMouseDown = 0;
|
||
|
|
||
|
var mouseX = 0;
|
||
|
var mouseXOnMouseDown = 0;
|
||
|
|
||
|
var windowHalfX = window.innerWidth / 2;
|
||
|
var windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
var moveForward = false;
|
||
|
var moveBackwards = false;
|
||
|
var moveLeft = false;
|
||
|
var moveRight = false;
|
||
|
var moveUp = false;
|
||
|
var moveDown = false;
|
||
|
|
||
|
var targetMoveLeft = false;
|
||
|
var targetMoveRight = false;
|
||
|
|
||
|
var debugContext;
|
||
|
|
||
|
init();
|
||
|
animate();
|
||
|
|
||
|
function init() {
|
||
|
|
||
|
container = document.createElement( 'div' );
|
||
|
document.body.appendChild( container );
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
|
||
|
camera.position.set( 0, 150, 400 );
|
||
|
camera.target = new THREE.Vector3( 0, 150, 0 );
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
|
||
|
|
||
|
// Grid
|
||
|
|
||
|
var size = 500, step = 100;
|
||
|
|
||
|
var geometry = new THREE.Geometry();
|
||
|
|
||
|
for ( var i = - size; i <= size; i += step ) {
|
||
|
|
||
|
geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
|
||
|
geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
|
||
|
|
||
|
geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
|
||
|
geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
|
||
|
|
||
|
var line = new THREE.Line( geometry, material, THREE.LinePieces );
|
||
|
scene.add( line );
|
||
|
|
||
|
// Spheres
|
||
|
|
||
|
objects = [];
|
||
|
|
||
|
geometry = new THREE.IcosahedronGeometry( 100, 1 );
|
||
|
|
||
|
material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', THREE.SphericalReflectionMapping ), overdraw: 0.5 } );
|
||
|
|
||
|
for ( var i = 0; i < 10; i ++ ) {
|
||
|
|
||
|
sphere = new THREE.Mesh( geometry, material );
|
||
|
|
||
|
sphere.position.x = Math.random() * 1000 - 500;
|
||
|
sphere.position.y = Math.random() * 1000 - 500;
|
||
|
sphere.position.z = Math.random() * 1000 - 500;
|
||
|
|
||
|
sphere.rotation.x = Math.random() * 200 - 100;
|
||
|
sphere.rotation.y = Math.random() * 200 - 100;
|
||
|
sphere.rotation.z = Math.random() * 200 - 100;
|
||
|
|
||
|
sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
|
||
|
|
||
|
objects.push( sphere );
|
||
|
|
||
|
scene.add( sphere );
|
||
|
|
||
|
}
|
||
|
|
||
|
// Lights
|
||
|
|
||
|
var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
|
||
|
scene.add( ambientLight );
|
||
|
|
||
|
var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
|
||
|
directionalLight.position.x = Math.random() - 0.5;
|
||
|
directionalLight.position.y = Math.random() - 0.5;
|
||
|
directionalLight.position.z = Math.random() - 0.5;
|
||
|
directionalLight.position.normalize();
|
||
|
scene.add( directionalLight );
|
||
|
|
||
|
pointLight = new THREE.PointLight( 0xff0000, 1 );
|
||
|
scene.add( pointLight );
|
||
|
|
||
|
renderer = new THREE.CanvasRenderer();
|
||
|
renderer.setClearColor( 0xf0f0f0 );
|
||
|
renderer.setPixelRatio( window.devicePixelRatio );
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
container.appendChild( renderer.domElement );
|
||
|
|
||
|
var debugCanvas = document.createElement( 'canvas' );
|
||
|
debugCanvas.width = 512;
|
||
|
debugCanvas.height = 512;
|
||
|
debugCanvas.style.position = 'absolute';
|
||
|
debugCanvas.style.top = '0px';
|
||
|
debugCanvas.style.left = '0px';
|
||
|
|
||
|
container.appendChild( debugCanvas );
|
||
|
|
||
|
debugContext = debugCanvas.getContext( '2d' );
|
||
|
debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
|
||
|
debugContext.strokeStyle = '#000000';
|
||
|
|
||
|
stats = new Stats();
|
||
|
stats.domElement.style.position = 'absolute';
|
||
|
stats.domElement.style.top = '0px';
|
||
|
container.appendChild(stats.domElement);
|
||
|
|
||
|
document.addEventListener( 'keydown', onDocumentKeyDown, false );
|
||
|
document.addEventListener( 'keyup', onDocumentKeyUp, false );
|
||
|
|
||
|
//
|
||
|
|
||
|
window.addEventListener( 'resize', onWindowResize, false );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onWindowResize() {
|
||
|
|
||
|
windowHalfX = window.innerWidth / 2;
|
||
|
windowHalfY = window.innerHeight / 2;
|
||
|
|
||
|
camera.aspect = window.innerWidth / window.innerHeight;
|
||
|
camera.updateProjectionMatrix();
|
||
|
|
||
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
||
|
|
||
|
}
|
||
|
|
||
|
function onDocumentKeyDown( event ) {
|
||
|
|
||
|
switch ( event.keyCode ) {
|
||
|
|
||
|
case 38: moveForward = true; break; // up
|
||
|
case 40: moveBackwards = true; break; // down
|
||
|
case 37: moveLeft = true; break; // left
|
||
|
case 39: moveRight = true; break; // right
|
||
|
case 87: moveUp = true; break; // w
|
||
|
case 83: moveDown = true; break; // s
|
||
|
case 65: targetMoveLeft = true; break; // a
|
||
|
case 68: targetMoveRight = true; break; // d
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function onDocumentKeyUp( event ) {
|
||
|
|
||
|
switch ( event.keyCode ) {
|
||
|
|
||
|
case 38: moveForward = false; break; // up
|
||
|
case 40: moveBackwards = false; break; // down
|
||
|
case 37: moveLeft = false; break; // left
|
||
|
case 39: moveRight = false; break; // right
|
||
|
case 87: moveUp = false; break; // w
|
||
|
case 83: moveDown = false; break; // s
|
||
|
case 65: targetMoveLeft = false; break; // a
|
||
|
case 68: targetMoveRight = false; break; // d
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
requestAnimationFrame( animate );
|
||
|
|
||
|
render();
|
||
|
stats.update();
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
if ( moveForward ) camera.position.z -= 10;
|
||
|
if ( moveBackwards ) camera.position.z += 10;
|
||
|
|
||
|
if ( moveLeft ) camera.position.x -= 10;
|
||
|
if ( moveRight ) camera.position.x += 10;
|
||
|
|
||
|
if ( moveUp ) camera.position.y += 10;
|
||
|
if ( moveDown ) camera.position.y -= 10;
|
||
|
|
||
|
if ( targetMoveLeft ) camera.target.x -= 10;
|
||
|
if ( targetMoveRight ) camera.target.x += 10;
|
||
|
|
||
|
camera.lookAt( camera.target );
|
||
|
|
||
|
debugContext.clearRect( -256, -256, 512, 512 );
|
||
|
|
||
|
debugContext.beginPath();
|
||
|
|
||
|
// center
|
||
|
debugContext.moveTo( -10, 0 );
|
||
|
debugContext.lineTo( 10, 0 );
|
||
|
debugContext.moveTo( 0, -10 );
|
||
|
debugContext.lineTo( 0, 10 );
|
||
|
|
||
|
// camera
|
||
|
|
||
|
debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
|
||
|
debugContext.lineTo( camera.target.x * 0.1, camera.target.z * 0.1 );
|
||
|
debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
|
||
|
debugContext.rect( camera.target.x * 0.1 - 5, camera.target.z * 0.1 - 5, 10, 10 );
|
||
|
debugContext.rect( - 50, - 50, 100, 100 );
|
||
|
|
||
|
for ( var i = 0, l = objects.length; i < l; i++ ) {
|
||
|
|
||
|
var object = objects[ i ];
|
||
|
|
||
|
object.rotation.x += 0.01;
|
||
|
object.rotation.y += 0.005;
|
||
|
object.position.y = Math.sin( object.rotation.x ) * 200;
|
||
|
|
||
|
debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
debugContext.closePath();
|
||
|
debugContext.stroke();
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
}
|
||
|
|
||
|
</script>
|
||
|
|
||
|
</body>
|
||
|
</html>
|