mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-09-19 02:00:07 +02:00
179 lines
2.6 KiB
JavaScript
179 lines
2.6 KiB
JavaScript
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THREE.TypedVector2 = function ( array, offset ) {
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this.array = array;
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this.offset = offset * 2;
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};
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THREE.TypedVector2.prototype = {
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constructor: THREE.TypedVector2,
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get x () {
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return this.array[ this.offset ];
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},
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set x ( value ) {
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this.array[ this.offset ] = value;
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},
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get y () {
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return this.array[ this.offset + 1 ];
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},
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set y ( value ) {
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this.array[ this.offset + 1 ] = value;
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},
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set: function ( x, y ) {
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this.array[ this.offset ] = x;
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this.array[ this.offset + 1 ] = y;
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return this;
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}
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};
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THREE.TypedVector3 = function ( array, offset ) {
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this.array = array;
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this.offset = offset * 3;
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};
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THREE.TypedVector3.prototype = {
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constructor: THREE.TypedVector3,
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get x () {
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return this.array[ this.offset ];
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},
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set x ( value ) {
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this.array[ this.offset ] = value;
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},
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get y () {
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return this.array[ this.offset + 1 ];
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},
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set y ( value ) {
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this.array[ this.offset + 1 ] = value;
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},
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get z () {
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return this.array[ this.offset + 2 ];
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},
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set z ( value ) {
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this.array[ this.offset + 2 ] = value;
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},
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set: function ( x, y, z ) {
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this.array[ this.offset ] = x;
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this.array[ this.offset + 1 ] = y;
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this.array[ this.offset + 2 ] = z;
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return this;
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},
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toString: function () {
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return '[' + this.array[ this.offset ] + ',' + this.array[ this.offset + 1 ] + ',' + this.array[ this.offset + 2 ] + ']';
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}
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};
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THREE.TypedFace = function ( positions, normals, uvs, offset ) {
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this.positions = positions;
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this.normals = normals;
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this.uvs = uvs;
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this.offset = offset * 3;
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};
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THREE.TypedFace.prototype = {
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constructor: THREE.TypedFace,
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vertex: function ( index ) {
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return new THREE.TypedVector3( this.positions, this.offset + index );
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},
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normal: function ( index ) {
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return new THREE.TypedVector3( this.normals, this.offset + index );
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},
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uv: function ( index ) {
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return new THREE.TypedVector2( this.uvs, this.offset + index );
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}
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}
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THREE.TypedGeometry = function ( size ) {
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this.id = THREE.GeometryIdCount ++;
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this.uuid = THREE.Math.generateUUID();
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this.name = '';
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this.positions = new Float32Array( size * 3 * 3 );
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this.normals = new Float32Array( size * 3 * 3 );
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this.uvs = new Float32Array( size * 3 * 2 );
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this.boundingBox = null;
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this.boundingSphere = null;
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};
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THREE.TypedGeometry.prototype = {
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constructor: THREE.TypedGeometry,
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face: function ( index ) {
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return new THREE.TypedFace( this.positions, this.normals, this.uvs, index );
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},
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dispose: function () {
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this.dispatchEvent( { type: 'dispose' } );
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}
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};
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THREE.EventDispatcher.prototype.apply( THREE.TypedGeometry.prototype );
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