Doodle3D-Slicer/three.js-master/examples/webgl_loader_collada_skinning.html

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2015-06-12 15:58:26 +02:00
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - collada - skinning</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #000;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #f00;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> webgl - collada - skinning
</div>
<script src="../build/three.min.js"></script>
<script src="js/loaders/ColladaLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer;
var clock = new THREE.Clock();
init();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( -5, -5, 5 );
camera.up.set( 0, 0, 1 );
scene = new THREE.Scene();
var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
light.position.set( 0, -4, -4 ).normalize();
scene.add( light );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setClearColor( 0xfff4e5 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
var loader = new THREE.ColladaLoader();
loader.load( "./models/collada/avatar.dae", function ( collada ) {
collada.scene.traverse( function ( child ) {
if ( child instanceof THREE.SkinnedMesh ) {
var animation = new THREE.Animation( child, child.geometry.animation );
animation.play();
camera.lookAt( child.position );
}
} );
scene.add( collada.scene );
} );
window.addEventListener( 'resize', onWindowResize, false );
animate();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate, renderer.domElement );
THREE.AnimationHandler.update( clock.getDelta() );
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>